Player Matchup

Ne Zha
Ne Zha
DoggoneCrowd56
Ne Zha
Level 100
God Stats
8W - 5L
1,540 SR
Queue Stats
52W - 53L
1,489 Elo+
Solo
Surtr
Surtr
PsychoYeen69
Surtr
Level 108
God Stats
20W - 20L
1,467 SR
Queue Stats
249W - 262L
1,412 Elo+
Solo
Zeus
Zeus
blindgarry187
Zeus
Level 62
God Stats
237W - 298L
1,433 SR
Queue Stats
240W - 304L
1,307 Elo+
Solo
Team Averages
Level 90
1,480 SR
1,403 Elo+

VS

Team Averages
Level 66
1,489 SR
1,431 Elo+
He Bo
He Bo
 
He Bo
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BlueEyedBlonde87
Neith
Level 67
God Stats
274W - 291L
1,456 SR
Queue Stats
289W - 316L
1,338 Elo+
Solo
Bacchus
Bacchus
Primo56
Bacchus
Level 68
God Stats
1W - 2L
1,510 SR
Queue Stats
244W - 242L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 5
9,008
901
8,047
6,536
3,645
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
5 / 0 / 5
9,815
982
6,382
6,872
2,912
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 3 / 6
8,582
858
6,438
4,977
1,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
4 / 5 / 2
8,477
848
4,574
7,029
2,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 5 / 1
6,811
681
2,798
8,453
2,162
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
Primo56
Bacchus
12
2 / 3 / 2
7,589
759
4,660
9,497
10,336
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
13
Kills
6
6
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
5
2
1
L
0
5
1
0.1
W
5
3
5
2.5
L
Bacchus
Primo56
Bacchus
2
3
2
1
W
5
0
5
7.5
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,867
Damage
12,032
18,385
Taken
24,979
8,105
Mitigated
14,647
3,978
Healing
965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,574
578
0
0
7,029
2,149
0
2,510
4,500
18,373
405
L
2,798
669
0
411
8,453
2,162
0
1,661
6,745
0
17,451
W
8,047
1,105
0
1,533
6,536
3,645
432
3,496
3,040
0
29,422
L
Bacchus
Primo56
Bacchus
4,660
520
0
554
9,497
10,336
0
2,702
6,676
20,099
293
W
6,382
2,380
0
2,145
6,872
2,912
491
3,394
3,478
1,966
38,805
W
6,438
458
0
300
4,977
1,548
75
2,111
2,866
17,547
257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,405
Gold Earned
22,877
141
Minions Killed
102
0
Camps Cleared
0
522,563
Distance Traveled
468,029
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,477
848
48
5
0
158,988
0
L
Neith
6,811
681
33
3
0
129,377
0
W
Ne Zha
9,008
901
32
3
0
196,141
0
L
Bacchus
7,589
759
21
2
0
179,664
0
W
Surtr
9,815
982
77
8
0
185,765
0
W
Zeus
8,582
858
32
3
0
140,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role