Player Matchup

Zhong Kui
Zhong Kui
AlmostDecent
Zhong Kui
Level 166
God Stats
73W - 80L
1,531 SR
Queue Stats
181W - 184L
1,490 Elo+
Party 3
Ne Zha
Ne Zha
Miwaii
Ne Zha
Level 153
God Stats
37W - 50L
1,528 SR
Queue Stats
147W - 147L
1,490 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ProfessorTangy
Morgan Le Fay
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 128L
1,519 Elo+
Solo
Tyr
Tyr
SkibidiSkaði
Tyr
Level 176
God Stats
11W - 8L
1,702 SR
Queue Stats
831W - 807L
1,485 Elo+
Solo
Izanami
Izanami
frankade
Izanami
Level 122
God Stats
1W - 0L
1,354 SR
Queue Stats
22W - 9L
1,597 Elo+
Solo
Team Averages
Level 156
1,523 SR
1,516 Elo+

VS

Team Averages
Level 109
1,561 SR
1,549 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
DangerBallon46
Thanatos
Level 147
God Stats
1W - 4L
1,270 SR
Queue Stats
121W - 123L
1,491 Elo+
Party 1
Ymir
Ymir
Kiffy18
Ymir
Level 109
God Stats
27W - 24L
1,571 SR
Queue Stats
27W - 24L
1,495 Elo+
Party 2
Achilles
Achilles
Mataperros04
Achilles
Level 132
God Stats
3W - 2L
1,732 SR
Queue Stats
163W - 126L
1,552 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Solzaen
Morgan Le Fay
Level 29
God Stats
2W - 1L
1,733 SR
Queue Stats
28W - 10L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AlmostDecent
Zhong Kui
12
3 / 2 / 2
6,625
736
6,819
8,828
6,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ne Zha
Miwaii
Ne Zha
9
1 / 5 / 2
5,118
569
3,987
8,422
2,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
ProfessorTangy
Morgan Le Fay
10
2 / 4 / 1
5,945
661
1,772
6,691
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

9
1 / 2 / 5
5,983
665
3,446
7,922
5,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
frankade
Izanami
11
7 / 2 / 0
6,722
747
6,237
5,751
1,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 3 / 0
4,380
487
4,726
4,758
1,162
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thanatos
11
3 / 3 / 6
5,996
666
3,565
7,887
2,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Kiffy18
Ymir
8
1 / 4 / 1
4,890
543
2,839
8,996
4,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Achilles
Mataperros04
Achilles
10
3 / 3 / 0
5,673
630
5,983
10,998
5,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Solzaen
Morgan Le Fay
12
7 / 1 / 5
7,136
793
4,965
4,246
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
14
Kills
15
15
Deaths
14
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
0
0.33
W
Zhong Kui
AlmostDecent
Zhong Kui
3
2
2
2
L
Thanatos
3
3
6
2
L
Ymir
Kiffy18
Ymir
1
4
1
0.38
L
Achilles
Mataperros04
Achilles
3
3
0
1
W
Ne Zha
Miwaii
Ne Zha
1
5
2
0.4
W
Morgan Le Fay
ProfessorTangy
Morgan Le Fay
2
4
1
0.63
W
1
2
5
1.75
L
Morgan Le Fay
Solzaen
Morgan Le Fay
7
1
5
9.5
W
Izanami
frankade
Izanami
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,261
Damage
22,078
37,614
Taken
36,885
17,361
Mitigated
15,121
12,335
Healing
12,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,726
2,404
0
1,068
4,758
1,162
0
0
4,758
0
25,053
W
Zhong Kui
AlmostDecent
Zhong Kui
6,819
448
0
3,918
8,828
6,272
0
773
7,252
33,144
2,055
L
Thanatos
3,565
757
0
3,882
7,887
2,591
0
1,225
6,414
0
32,477
L
Ymir
Kiffy18
Ymir
2,839
656
0
1,230
8,996
4,973
0
0
8,996
11,594
198
L
Achilles
Mataperros04
Achilles
5,983
1,016
0
4,822
10,998
5,109
0
4,547
5,665
0
34,297
W
Ne Zha
Miwaii
Ne Zha
3,987
910
0
3,260
8,422
2,056
0
1,391
6,715
0
33,723
W
Morgan Le Fay
ProfessorTangy
Morgan Le Fay
1,772
244
0
1,163
6,691
1,890
0
1,749
4,816
27,669
0
W
3,446
316
0
3,024
7,922
5,505
190
1,629
6,251
0
11,523
L
Morgan Le Fay
Solzaen
Morgan Le Fay
4,965
161
0
1,133
4,246
1,286
0
1,431
2,579
33,668
987
W
Izanami
frankade
Izanami
6,237
4,579
0
970
5,751
1,638
991
1,439
4,312
0
46,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,393
Gold Earned
28,075
293
Minions Killed
260
0
Camps Cleared
0
943,552
Distance Traveled
980,184
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,380
487
40
4
0
159,911
0
W
Zhong Kui
6,625
736
76
8
0
181,095
2
L
Thanatos
5,996
666
51
6
0
229,048
0
L
Ymir
4,890
543
17
2
0
173,734
0
L
Achilles
5,673
630
65
7
0
192,620
2
W
Ne Zha
5,118
569
50
6
0
214,090
2
W
Morgan Le Fay
5,945
661
55
6
0
166,672
0
W
Tyr
5,983
665
21
2
0
197,123
1
L
Morgan Le Fay
7,136
793
87
10
0
224,871
3
W
Izanami
6,722
747
91
10
0
184,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role