Player Matchup

Guan Yu
Guan Yu
PumpWiz-
Guan Yu
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 48L
1,436 Elo+
Party 1
Aphrodite
Aphrodite
Xpertvont
Aphrodite
Level 12
God Stats
5W - 3L
1,503 SR
Queue Stats
16W - 21L
1,430 Elo+
Party 1
Discordia
Discordia
leunamme-13
Discordia
Level 123
God Stats
73W - 53L
1,601 SR
Queue Stats
78W - 69L
1,552 Elo+
Solo
Team Averages
Level 86
1,535 SR
1,473 Elo+

VS

Team Averages
Level 128
1,600 SR
1,529 Elo+
Bastet
Bastet
M-C-JBEAST
Bastet
Level 147
God Stats
82W - 53L
1,596 SR
Queue Stats
448W - 444L
1,564 Elo+
Solo
Hercules
Hercules
UncleThatSmells
Hercules
Level 102
God Stats
16W - 15L
1,529 SR
Queue Stats
229W - 262L
1,515 Elo+
Party 2
Poseidon
Poseidon
Whitephoenix420
Poseidon
Level 134
God Stats
29W - 19L
1,676 SR
Queue Stats
160W - 170L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
PumpWiz-
Guan Yu
18
11 / 0 / 5
11,290
1,026
10,390
17,752
20,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Xpertvont
Aphrodite
14
2 / 3 / 9
9,277
843
3,612
8,035
3,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Discordia
leunamme-13
Discordia
16
5 / 4 / 9
10,190
926
12,137
7,360
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
M-C-JBEAST
Bastet
14
5 / 7 / 1
9,320
847
7,347
9,041
3,037
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
15
1 / 4 / 6
9,018
820
6,846
14,169
12,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Poseidon
12
0 / 7 / 5
7,818
711
6,366
8,915
1,732
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
18
Kills
6
7
Deaths
18
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bastet
M-C-JBEAST
Bastet
5
7
1
0.79
W
Guan Yu
PumpWiz-
Guan Yu
11
0
5
13.5
L
Hercules
1
4
6
1
L
Poseidon
0
7
5
0.36
W
Aphrodite
Xpertvont
Aphrodite
2
3
9
2.17
W
Discordia
leunamme-13
Discordia
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,139
Damage
20,559
33,147
Taken
32,125
26,047
Mitigated
17,718
13,371
Healing
5,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
M-C-JBEAST
Bastet
7,347
1,446
0
1,207
9,041
3,037
0
3,847
4,602
0
22,044
W
Guan Yu
PumpWiz-
Guan Yu
10,390
1,414
1,694
5,111
17,752
20,394
677
4,447
12,721
1,896
37,376
L
Hercules
6,846
1,106
0
2,170
14,169
12,949
0
7,093
5,907
0
24,592
L
Poseidon
6,366
1,209
0
1,710
8,915
1,732
496
3,974
4,180
27,557
574
W
Aphrodite
Xpertvont
Aphrodite
3,612
94
3,206
2,796
8,035
3,201
344
1,165
6,833
10,021
491
W
Discordia
leunamme-13
Discordia
12,137
429
0
564
7,360
2,452
176
626
6,578
36,403
460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,757
Gold Earned
26,156
142
Minions Killed
113
0
Camps Cleared
0
601,914
Distance Traveled
556,218
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,320
847
26
2
0
162,683
0
W
Guan Yu
11,290
1,026
62
6
0
252,537
0
L
Hercules
9,018
820
45
4
0
208,805
0
L
Poseidon
7,818
711
42
4
0
184,730
0
W
Aphrodite
9,277
843
16
1
0
147,166
0
W
Discordia
10,190
926
64
6
0
202,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role