Player Matchup

Tyr
Tyr
Diamond III
 
Tyr
Diamond III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
 
Zhong Kui
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond II
Fіve
Ne Zha
Diamond II
Level 128
God Stats
45W - 37L
1,634 SR
Queue Stats
322W - 294L
2,421 MMR
Party 2
Geb
Geb
Diamond IV
Jetgnomelee
Geb
Diamond IV
Level 147
God Stats
36W - 29L
1,613 SR
Queue Stats
417W - 386L
2,202 MMR
Solo
Vulcan
Vulcan
Diamond I
scionax
Vulcan
Diamond I
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 103L
2,451 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,549 SR
2,015 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,560 SR
2,147 MMR
Rama
Rama
Diamond IV
 
Rama
Diamond IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Masters
SaunaTimo112
Hera
Masters
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
160W - 130L
2,464 MMR
Party 1
Bacchus
Bacchus
Masters
ThePandaMonium
Bacchus
Masters
Level 207
God Stats
6W - 7L
1,591 SR
Queue Stats
584W - 573L
2,187 MMR
Solo
King Arthur
King Arthur
Masters
Vellux
King Arthur
Masters
Level 183
God Stats
1W - 5L
1,669 SR
Queue Stats
485W - 424L
2,641 MMR
Party 1
Ymir
Ymir
Platinum II
dmm18-
Ymir
Platinum II
Level 159
God Stats
2W - 5L
1,539 SR
Queue Stats
351W - 354L
1,942 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 1 / 1
6,299
630
6,353
10,025
7,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
 
Zhong Kui
10
2 / 0 / 1
5,295
530
3,768
4,757
3,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
Fіve
Ne Zha
12
5 / 0 / 4
6,596
660
5,988
6,437
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
0 / 0 / 3
5,186
519
2,105
5,653
2,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
scionax
Vulcan
11
2 / 1 / 2
6,299
630
2,913
3,780
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
XbalanqueAphroditeEsetAo Kuang

VS

Bans
CabrakanRavanaSusanoAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 2 / 0
5,196
520
3,468
3,789
1,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 0
6,098
610
1,574
3,690
1,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 4 / 0
4,143
414
1,370
5,839
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Vellux
King Arthur
11
1 / 3 / 0
5,912
591
6,723
11,631
9,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ymir
dmm18-
Ymir
7
0 / 1 / 1
4,873
487
1,309
5,788
3,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
2
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
1
1
2.5
W
Zhong Kui
 
Zhong Kui
2
0
1
2.5
L
Rama
 
Rama
0
2
0
0
W
Ne Zha
Fіve
Ne Zha
5
0
4
7
W
0
0
3
1.5
L
1
1
0
1
L
0
4
0
0
L
King Arthur
Vellux
King Arthur
1
3
0
0.33
L
Ymir
dmm18-
Ymir
0
1
1
0.5
W
Vulcan
scionax
Vulcan
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,127
Damage
14,444
30,652
Taken
30,737
16,846
Mitigated
18,190
15,158
Healing
7,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,353
802
0
5,021
10,025
7,561
0
942
9,083
7,891
34,852
W
Zhong Kui
 
Zhong Kui
3,768
939
0
2,632
4,757
3,148
0
1,194
3,563
29,771
8,123
L
Rama
 
Rama
3,468
2,836
0
1,101
3,789
1,200
0
1,511
2,278
0
39,868
W
Ne Zha
Fіve
Ne Zha
5,988
2,459
0
4,035
6,437
2,010
0
1,045
5,392
0
40,730
W
2,105
92
1,108
1,799
5,653
2,915
0
1,654
3,999
12,747
554
L
1,574
339
0
1,203
3,690
1,011
0
929
2,726
47,907
0
L
1,370
258
0
1,214
5,839
2,906
0
2,667
3,131
17,462
0
L
King Arthur
Vellux
King Arthur
6,723
732
0
2,590
11,631
9,930
0
1,668
9,963
2,947
39,821
L
Ymir
dmm18-
Ymir
1,309
239
0
1,777
5,788
3,143
0
3,240
2,447
10,919
0
W
Vulcan
scionax
Vulcan
2,913
347
0
563
3,780
1,212
0
830
2,950
42,751
767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,675
Gold Earned
26,222
341
Minions Killed
306
0
Camps Cleared
0
1,047,152
Distance Traveled
918,398
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,299
630
82
8
0
196,372
1
W
Zhong Kui
5,295
530
84
8
0
193,066
2
L
Rama
5,196
520
78
8
0
159,151
0
W
Ne Zha
6,596
660
84
8
0
234,551
0
W
Geb
5,186
519
11
1
0
218,581
0
L
Hera
6,098
610
109
11
0
204,941
3
L
Bacchus
4,143
414
33
3
0
193,264
0
L
King Arthur
5,912
591
71
7
0
202,354
0
L
Ymir
4,873
487
15
2
0
158,688
2
W
Vulcan
6,299
630
80
8
0
204,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role