Player Matchup

Baron Samedi
Baron Samedi
Alex100tifyko
Baron Samedi
Level 51
God Stats
2W - 4L
1,394 SR
Queue Stats
44W - 57L
1,412 Elo+
Party 2
Artemis
Artemis
LaaPoloo
Artemis
Level 44
God Stats
2W - 1L
1,133 SR
Queue Stats
92W - 111L
1,448 Elo+
Party 2
Vamana
Vamana
elmachaca
Vamana
Level 85
God Stats
2W - 2L
1,349 SR
Queue Stats
81W - 89L
1,453 Elo+
Party 2
Team Averages
Level 60
1,292 SR
1,437 Elo+

VS

Team Averages
Level 101
1,503 SR
1,351 Elo+
Baron Samedi
Baron Samedi
DzBabybel
Baron Samedi
Level 157
God Stats
3W - 4L
1,508 SR
Queue Stats
30W - 39L
1,301 Elo+
Solo
Ravana
Ravana
FelizJueves06
Ravana
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,376 Elo+
Party 1
Ne Zha
Ne Zha
danzaburouu1
Ne Zha
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alex100tifyko
Baron Samedi
15
3 / 2 / 8
8,962
896
8,479
8,183
3,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
LaaPoloo
Artemis
14
1 / 4 / 12
8,764
876
6,101
7,936
2,545
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
elmachaca
Vamana
16
10 / 1 / 4
10,127
1,013
11,308
8,998
7,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DzBabybel
Baron Samedi
15
4 / 3 / 1
8,753
875
5,744
8,790
3,902
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 5 / 3
8,263
826
7,476
12,045
7,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
13
0 / 6 / 4
7,505
751
5,501
11,427
5,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
14
Kills
7
7
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Alex100tifyko
Baron Samedi
3
2
8
3.5
L
Baron Samedi
DzBabybel
Baron Samedi
4
3
1
1.5
L
3
5
3
0.9
W
Artemis
LaaPoloo
Artemis
1
4
12
1.75
L
Ne Zha
0
6
4
0.33
W
Vamana
elmachaca
Vamana
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,888
Damage
18,721
25,117
Taken
32,262
13,333
Mitigated
16,801
6,286
Healing
7,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Alex100tifyko
Baron Samedi
8,479
202
511
1,824
8,183
3,206
696
2,237
5,697
28,515
0
L
Baron Samedi
DzBabybel
Baron Samedi
5,744
123
1,233
2,628
8,790
3,902
0
2,383
6,076
27,864
0
L
7,476
1,366
0
1,848
12,045
7,083
0
2,385
9,302
30
19,320
W
Artemis
LaaPoloo
Artemis
6,101
2,702
0
1,442
7,936
2,545
1,659
1,546
6,294
0
26,800
L
Ne Zha
5,501
278
0
1,685
11,427
5,816
0
3,081
7,763
0
19,896
W
Vamana
elmachaca
Vamana
11,308
5,208
0
2,509
8,998
7,582
856
2,034
6,657
0
30,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,853
Gold Earned
24,521
132
Minions Killed
92
0
Camps Cleared
0
552,741
Distance Traveled
505,162
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,962
896
56
6
0
172,898
1
L
Baron Samedi
8,753
875
41
4
0
160,042
1
L
Ravana
8,263
826
28
3
0
162,398
0
W
Artemis
8,764
876
38
4
0
172,468
0
L
Ne Zha
7,505
751
23
2
0
182,722
2
W
Vamana
10,127
1,013
38
4
0
207,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role