Player Matchup

Osiris
Osiris
Diamond I
 
Osiris
Diamond I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Masters
 
Geb
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Masters
Jukedu
Agni
Masters
Level 129
God Stats
11W - 3L
1,817 SR
Queue Stats
71W - 39L
2,784 MMR
Solo
He Bo
He Bo
Masters
JustinWho
He Bo
Masters
Level 170
God Stats
32W - 24L
1,693 SR
Queue Stats
215W - 155L
2,678 MMR
Solo
Artemis
Artemis
Diamond II
PMATαkα
Artemis
Diamond II
Level 229
God Stats
4W - 0L
1,890 SR
Queue Stats
146W - 119L
2,355 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,680 SR
2,164 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 174
1,609 SR
2,565 MMR
Thor
Thor
Grandmaster
CIinkz
Thor
Grandmaster
Level 332
God Stats
63W - 54L
1,720 SR
Queue Stats
460W - 392L
2,990 MMR
Solo
Danzaburou
Danzaburou
Diamond II
Kiluツ
Danzaburou
Diamond II
Level 160
God Stats
1W - 3L
1,447 SR
Queue Stats
382W - 352L
2,324 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond III
Mendosokai
Kuzenbo
Diamond III
Level 156
God Stats
27W - 16L
1,705 SR
Queue Stats
285W - 275L
2,324 MMR
Party 1
Vulcan
Vulcan
Masters
Psythro
Vulcan
Masters
Level 154
God Stats
0W - 1L
1,850 SR
Queue Stats
163W - 118L
2,499 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Masters
emmaisemo
Ah Muzen Cab
Masters
Level 68
God Stats
0W - 2L
1,324 SR
Queue Stats
135W - 86L
2,687 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 1 / 3
6,193
619
5,638
5,490
3,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Geb
 
Geb
10
0 / 1 / 5
5,910
591
3,537
8,141
5,122
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Agni
Jukedu
Agni
11
2 / 0 / 3
6,072
607
4,742
3,409
985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
JustinWho
He Bo
11
3 / 2 / 1
5,743
574
3,159
5,977
1,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
PMATαkα
Artemis
12
5 / 0 / 0
6,453
645
7,590
5,369
1,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
CthulhuAphroditeHercules

VS

Bans
CamazotzCabrakanLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
CIinkz
Thor
9
1 / 2 / 2
5,000
500
2,803
8,437
2,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Kiluツ
Danzaburou
9
0 / 3 / 1
5,054
505
3,078
6,313
2,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Mendosokai
Kuzenbo
9
1 / 0 / 1
5,374
537
1,907
6,097
4,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Psythro
Vulcan
11
1 / 2 / 1
5,943
594
3,598
3,867
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
emmaisemo
Ah Muzen Cab
8
1 / 4 / 1
4,966
497
3,604
8,991
4,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
11
Kills
4
4
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
1
3
2.5
W
Geb
 
Geb
0
1
5
2.5
L
Thor
CIinkz
Thor
1
2
2
1
W
Agni
Jukedu
Agni
2
0
3
3.5
W
He Bo
JustinWho
He Bo
3
2
1
1.75
L
Danzaburou
Kiluツ
Danzaburou
0
3
1
0.17
L
Kuzenbo
Mendosokai
Kuzenbo
1
0
1
1.5
W
Artemis
PMATαkα
Artemis
5
0
0
5
L
Vulcan
Psythro
Vulcan
1
2
1
0.75
L
Ah Muzen Cab
emmaisemo
Ah Muzen Cab
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,666
Damage
14,990
28,386
Taken
33,705
12,315
Mitigated
14,463
11,174
Healing
8,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,638
1,251
0
1,941
5,490
3,272
0
131
5,356
0
39,202
W
Geb
 
Geb
3,537
26
0
2,111
8,141
5,122
0
2,222
5,749
21,181
0
L
Thor
CIinkz
Thor
2,803
715
0
3,189
8,437
2,502
0
2,914
5,523
0
30,064
W
Agni
Jukedu
Agni
4,742
202
0
633
3,409
985
0
1,579
1,727
42,810
0
W
He Bo
JustinWho
He Bo
3,159
306
0
3,466
5,977
1,272
0
809
5,117
46,079
0
L
Danzaburou
Kiluツ
Danzaburou
3,078
1,431
0
1,737
6,313
2,255
0
1,192
5,121
0
32,874
L
Kuzenbo
Mendosokai
Kuzenbo
1,907
838
0
1,714
6,097
4,071
0
2,134
3,963
15,138
0
W
Artemis
PMATαkα
Artemis
7,590
2,903
0
3,023
5,369
1,664
0
437
4,932
0
45,818
L
Vulcan
Psythro
Vulcan
3,598
122
0
306
3,867
1,117
0
3,294
573
39,207
1,223
L
Ah Muzen Cab
emmaisemo
Ah Muzen Cab
3,604
1,374
0
1,801
8,991
4,518
0
1,904
6,526
0
23,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,371
Gold Earned
26,337
386
Minions Killed
263
0
Camps Cleared
0
1,040,672
Distance Traveled
967,517
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,193
619
86
9
0
207,643
0
W
Geb
5,910
591
17
2
0
186,993
0
L
Thor
5,000
500
49
5
0
200,638
0
W
Agni
6,072
607
96
10
0
219,980
0
W
He Bo
5,743
574
81
8
0
244,806
2
L
Danzaburou
5,054
505
64
6
0
174,407
0
L
Kuzenbo
5,374
537
16
2
0
225,722
4
W
Artemis
6,453
645
106
11
0
181,250
3
L
Vulcan
5,943
594
95
10
0
217,173
0
L
Ah Muzen Cab
4,966
497
39
4
0
149,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role