Player Matchup

Mulan
Mulan
Gold III
BULLETHEAD8900
Mulan
Gold III
Level 159
God Stats
249W - 244L
1,504 SR
Queue Stats
455W - 479L
1,446 MMR
Party 2
Ishtar
Ishtar
Silver II
DSPJoker
Ishtar
Silver II
Level 126
God Stats
13W - 18L
1,413 SR
Queue Stats
283W - 315L
1,144 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
koolj5050
Baron Samedi
Silver I
Level 147
God Stats
9W - 16L
1,431 SR
Queue Stats
223W - 238L
1,099 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,450 SR
1,230 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,602 SR
1,277 MMR
Medusa
Medusa
Gold II
JefeCraftee
Medusa
Gold II
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,385 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
KlipStar NQ
Nu Wa
Gold IV
Level 119
God Stats
3W - 1L
1,696 SR
Queue Stats
12W - 10L
1,378 MMR
Party 1
Geb
Geb
Silver I
NastyNQ
Geb
Silver I
Level 120
God Stats
10W - 8L
1,610 SR
Queue Stats
28W - 34L
1,067 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 5
9,631
741
7,501
15,171
18,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Ishtar
DSPJoker
Ishtar
17
5 / 3 / 4
11,262
866
9,550
13,308
4,690
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
koolj5050
Baron Samedi
16
1 / 4 / 5
9,757
751
6,716
15,399
9,562
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
VulcanAchillesCerberusKuzenboHou Yi

VS

Bans
Ne ZhaCthulhuThothJormungandrHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
5 / 2 / 5
11,454
881
16,128
12,730
5,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

17
2 / 3 / 8
10,808
831
12,678
7,030
2,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
17
3 / 4 / 7
11,137
857
10,110
16,267
15,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
9
Kills
10
11
Deaths
9
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
4
5
1.38
L
Ishtar
DSPJoker
Ishtar
5
3
4
2.33
W
Medusa
5
2
5
3.75
W
2
3
8
2
W
Geb
3
4
7
1.63
L
Baron Samedi
koolj5050
Baron Samedi
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,767
Damage
38,916
43,878
Taken
36,027
32,428
Mitigated
24,240
10,373
Healing
9,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,501
336
0
2,140
15,171
18,176
0
6,965
7,764
1,941
16,214
L
Ishtar
DSPJoker
Ishtar
9,550
3,898
0
2,740
13,308
4,690
1,365
6,008
6,847
0
59,207
W
Medusa
16,128
7,306
0
3,684
12,730
5,859
2,298
2,187
10,491
0
54,343
W
12,678
5,074
0
1,072
7,030
2,542
1,270
2,011
4,850
43,533
0
W
Geb
10,110
848
0
4,706
16,267
15,839
519
3,901
12,049
22,114
1,182
L
Baron Samedi
koolj5050
Baron Samedi
6,716
105
1,821
3,672
15,399
9,562
0
8,050
7,083
34,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,650
Gold Earned
33,399
188
Minions Killed
147
0
Camps Cleared
0
630,916
Distance Traveled
656,816
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,631
741
35
3
0
208,071
2
L
Ishtar
11,262
866
97
7
0
205,946
2
W
Medusa
11,454
881
52
4
0
223,633
0
W
Nu Wa
10,808
831
65
5
0
209,666
2
W
Geb
11,137
857
30
2
0
223,517
4
L
Baron Samedi
9,757
751
56
4
0
216,899
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role