Player Matchup

Cupid
Cupid
Masters
 
Cupid
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Grandmaster
Tzuуu
Hercules
Grandmaster
Level 155
God Stats
3W - 0L
1,788 SR
Queue Stats
111W - 16L
3,411 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 123
1,596 SR
2,137 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 118
1,633 SR
2,258 MMR
Xing Tian
Xing Tian
Diamond V
DiIly Dylan
Xing Tian
Diamond V
Level 155
God Stats
71W - 79L
1,472 SR
Queue Stats
413W - 456L
2,076 MMR
Solo
Medusa
Medusa
Diamond I
Gandalf26
Medusa
Diamond I
Level 120
God Stats
40W - 25L
1,810 SR
Queue Stats
91W - 81L
2,532 MMR
Party 1
Amaterasu
Amaterasu
Diamond V
SEVENSTORMPAN
Amaterasu
Diamond V
Level 80
God Stats
59W - 61L
1,618 SR
Queue Stats
122W - 146L
2,166 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
17
5 / 1 / 10
10,335
940
16,260
13,065
6,214
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
 
Cthulhu
16
5 / 2 / 9
10,304
937
12,823
16,983
15,970
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Hercules
Tzuуu
Hercules
15
5 / 3 / 9
9,731
885
11,776
18,296
22,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
CabrakanFafnirSobekCerberusSerqet

VS

Bans
KuzenboKumbhakarnaCharybdisAresAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DiIly Dylan
Xing Tian
14
1 / 5 / 5
8,681
789
10,574
17,427
14,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Medusa
Gandalf26
Medusa
15
3 / 5 / 3
9,356
851
11,553
10,246
4,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Amaterasu
SEVENSTORMPAN
Amaterasu
13
1 / 5 / 3
8,055
732
7,707
17,334
13,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
15
Kills
5
6
Deaths
15
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
5
1
10
10
W
Cthulhu
 
Cthulhu
5
2
9
4.75
L
Xing Tian
DiIly Dylan
Xing Tian
1
5
5
0.7
L
Medusa
Gandalf26
Medusa
3
5
3
0.9
L
Amaterasu
SEVENSTORMPAN
Amaterasu
1
5
3
0.5
W
Hercules
Tzuуu
Hercules
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,859
Damage
29,834
48,344
Taken
45,007
44,527
Mitigated
31,914
22,267
Healing
9,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
16,260
10,684
3,615
7,460
13,065
6,214
3,033
3,641
8,821
0
59,398
W
Cthulhu
 
Cthulhu
12,823
1,166
426
4,719
16,983
15,970
273
4,160
12,281
35,560
0
L
Xing Tian
DiIly Dylan
Xing Tian
10,574
341
0
3,543
17,427
14,260
0
4,971
11,632
15,348
0
L
Medusa
Gandalf26
Medusa
11,553
3,573
0
895
10,246
4,160
86
2,542
7,504
0
43,757
L
Amaterasu
SEVENSTORMPAN
Amaterasu
7,707
2,893
0
5,080
17,334
13,494
0
4,287
12,227
648
11,698
W
Hercules
Tzuуu
Hercules
11,776
3,439
0
6,047
18,296
22,343
139
2,378
15,291
0
23,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,370
Gold Earned
26,092
158
Minions Killed
95
0
Camps Cleared
0
637,599
Distance Traveled
681,453
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,335
940
88
8
0
188,698
0
W
Cthulhu
10,304
937
46
4
0
232,411
0
L
Xing Tian
8,681
789
13
1
0
210,223
1
L
Medusa
9,356
851
67
6
0
236,365
0
L
Amaterasu
8,055
732
15
1
0
234,865
2
W
Hercules
9,731
885
24
2
0
216,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role