Player Matchup

Atlas
Atlas
DJTigby
Atlas
Level 154
God Stats
3W - 1L
1,890 SR
Queue Stats
235W - 231L
1,517 Elo+
Solo
Kali
Kali
Peace Kloud
Kali
Level 169
God Stats
0W - 2L
1,250 SR
Queue Stats
424W - 418L
1,539 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
The Pynkster
Ah Muzen Cab
Level 177
God Stats
7W - 10L
1,471 SR
Queue Stats
732W - 749L
1,489 Elo+
Solo
Zhong Kui
Zhong Kui
Tru3Skillz8384
Zhong Kui
Level 128
God Stats
2W - 1L
1,847 SR
Queue Stats
515W - 503L
1,507 Elo+
Solo
Heimdallr
Heimdallr
Veldr
Heimdallr
Level 109
God Stats
4W - 10L
1,280 SR
Queue Stats
232W - 234L
1,491 Elo+
Solo
Team Averages
Level 147
1,548 SR
1,508 Elo+

VS

Team Averages
Level 146
1,603 SR
1,509 Elo+
Ares
Ares
Blue_Raptor47
Ares
Level 131
God Stats
6W - 1L
1,822 SR
Queue Stats
837W - 852L
1,495 Elo+
Solo
Nike
Nike
Darcia111
Nike
Level 180
God Stats
2W - 3L
1,469 SR
Queue Stats
163W - 131L
1,543 Elo+
Solo
Scylla
Scylla
EviiBear
Scylla
Level 111
God Stats
7W - 9L
1,347 SR
Queue Stats
352W - 345L
1,492 Elo+
Solo
Atlas
Atlas
Fallen Achelous
Atlas
Level 160
God Stats
3W - 5L
1,446 SR
Queue Stats
330W - 361L
1,541 Elo+
Solo
Zeus
Zeus
mgood93
Zeus
Level 148
God Stats
5W - 0L
1,929 SR
Queue Stats
166W - 161L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DJTigby
Atlas
13
4 / 5 / 0
8,083
808
9,623
15,147
14,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 3 / 5
7,777
778
2,845
8,165
2,894
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
The Pynkster
Ah Muzen Cab
16
3 / 2 / 4
8,296
830
10,746
7,237
2,895
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
Tru3Skillz8384
Zhong Kui
12
0 / 8 / 4
7,352
735
7,150
12,561
8,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Heimdallr
Veldr
Heimdallr
11
0 / 5 / 4
6,695
670
4,254
7,270
2,966
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 17
8,924
892
4,388
16,591
11,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nike
15
6 / 3 / 12
8,635
864
9,042
7,760
7,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Scylla
EviiBear
Scylla
15
3 / 1 / 15
8,558
856
12,398
5,835
2,131
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 1 / 16
8,685
869
8,876
11,409
11,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
mgood93
Zeus
16
6 / 1 / 16
9,036
904
11,834
4,032
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
99
8
Kills
23
23
Deaths
8
17
Assists
76
Player
Kills
Deaths
Assists
KDA
W
3
2
17
5.75
L
Atlas
DJTigby
Atlas
4
5
0
0.8
W
Nike
6
3
12
4
W
Scylla
EviiBear
Scylla
3
1
15
10.5
W
5
1
16
13
L
1
3
5
1.17
L
Ah Muzen Cab
The Pynkster
Ah Muzen Cab
3
2
4
2.5
L
Zhong Kui
Tru3Skillz8384
Zhong Kui
0
8
4
0.25
L
Heimdallr
Veldr
Heimdallr
0
5
4
0.4
W
Zeus
mgood93
Zeus
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,618
Damage
46,538
50,380
Taken
45,627
32,089
Mitigated
35,248
10,699
Healing
18,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,388
72
3,064
6,508
16,591
11,941
122
5,711
10,880
6,221
136
L
Atlas
DJTigby
Atlas
9,623
1,069
715
2,453
15,147
14,599
0
10,200
4,677
15,794
994
W
Nike
9,042
440
1,899
1,382
7,760
7,850
314
2,190
5,570
0
15,165
W
Scylla
EviiBear
Scylla
12,398
1,611
539
1,391
5,835
2,131
518
2,025
3,810
31,092
0
W
8,876
2,318
355
1,434
11,409
11,774
86
5,400
6,009
12,002
1,084
L
2,845
619
1,044
2,918
8,165
2,894
0
6,326
1,760
0
10,953
L
Ah Muzen Cab
The Pynkster
Ah Muzen Cab
10,746
1,203
0
0
7,237
2,895
0
5,269
1,883
0
26,866
L
Zhong Kui
Tru3Skillz8384
Zhong Kui
7,150
706
809
2,077
12,561
8,735
0
9,365
2,988
14,515
0
L
Heimdallr
Veldr
Heimdallr
4,254
838
345
338
7,270
2,966
0
5,280
1,915
0
10,390
W
Zeus
mgood93
Zeus
11,834
1,000
1,198
356
4,032
1,552
433
912
3,120
30,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,203
Gold Earned
43,838
96
Minions Killed
150
0
Camps Cleared
0
884,258
Distance Traveled
1,041,517
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,924
892
12
1
0
206,785
0
L
Atlas
8,083
808
9
1
0
191,684
0
W
Nike
8,635
864
11
1
0
250,626
0
W
Scylla
8,558
856
67
7
0
202,762
0
W
Atlas
8,685
869
16
2
0
193,500
0
L
Kali
7,777
778
14
1
0
185,969
0
L
Ah Muzen Cab
8,296
830
41
4
0
177,365
0
L
Zhong Kui
7,352
735
24
2
0
176,034
0
L
Heimdallr
6,695
670
8
1
0
153,206
0
W
Zeus
9,036
904
44
4
0
187,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role