Player Matchup

Fenrir
Fenrir
Xryxxx
Fenrir
Level 28
God Stats
6W - 4L
1,603 SR
Queue Stats
71W - 78L
1,315 Elo+
Party 1
Merlin
Merlin
noddin0
Merlin
Level 47
God Stats
5W - 13L
1,387 SR
Queue Stats
44W - 36L
1,315 Elo+
Party 1
Cerberus
Cerberus
theDIRTYplumber
Cerberus
Level 74
God Stats
30W - 20L
1,566 SR
Queue Stats
374W - 400L
1,360 Elo+
Solo
Team Averages
Level 50
1,519 SR
1,330 Elo+

VS

Team Averages
Level 68
1,343 SR
1,255 Elo+
Thanatos
Thanatos
Band_Man122
Thanatos
Level 17
God Stats
2W - 8L
1,129 SR
Queue Stats
6W - 14L
1,222 Elo+
Party 2
Neith
Neith
ChrisExe64
Neith
Level 106
God Stats
5W - 5L
1,399 SR
Queue Stats
17W - 20L
1,201 Elo+
Party 2
Agni
Agni
Steell_87
Agni
Level 81
God Stats
8W - 14L
1,503 SR
Queue Stats
19W - 32L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Xryxxx
Fenrir
16
5 / 4 / 5
10,135
1,014
7,405
9,563
3,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Merlin
noddin0
Merlin
15
4 / 3 / 6
9,414
941
5,854
6,464
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cerberus
15
4 / 2 / 8
9,265
927
7,615
12,892
8,807
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Band_Man122
Thanatos
13
1 / 6 / 6
8,122
812
3,058
8,198
2,470
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
15
7 / 3 / 2
9,622
962
13,768
11,484
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Agni
12
1 / 4 / 5
7,568
757
4,500
6,355
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
13
Kills
9
9
Deaths
13
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Band_Man122
Thanatos
1
6
6
0.67
L
Neith
7
3
2
2.67
L
Agni
1
4
5
0.88
W
Fenrir
Xryxxx
Fenrir
5
4
5
1.88
W
Merlin
noddin0
Merlin
4
3
6
2.33
W
Cerberus
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,874
Damage
21,326
28,919
Taken
26,037
14,623
Mitigated
7,447
4,851
Healing
5,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Band_Man122
Thanatos
3,058
859
0
2,532
8,198
2,470
0
3,347
4,767
0
9,320
L
Neith
13,768
5,889
0
1,672
11,484
3,220
140
6,568
4,894
0
33,987
L
Agni
4,500
496
0
800
6,355
1,757
78
2,907
3,448
17,396
0
W
Fenrir
Xryxxx
Fenrir
7,405
1,278
0
1,375
9,563
3,767
1,091
1,632
7,627
0
24,721
W
Merlin
noddin0
Merlin
5,854
189
0
1,176
6,464
2,049
891
986
5,320
28,713
0
W
Cerberus
7,615
221
234
2,066
12,892
8,807
175
1,228
11,409
25,007
1,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,814
Gold Earned
25,312
152
Minions Killed
101
0
Camps Cleared
0
537,724
Distance Traveled
485,001
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,122
812
12
1
0
173,363
0
L
Neith
9,622
962
51
5
0
166,640
2
L
Agni
7,568
757
38
4
0
144,998
0
W
Fenrir
10,135
1,014
40
4
0
189,177
4
W
Merlin
9,414
941
48
5
0
160,250
0
W
Cerberus
9,265
927
64
6
0
188,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role