Player Matchup

Chaac
Chaac
Cacahuate243989
Chaac
Level 56
God Stats
70W - 63L
1,599 SR
Queue Stats
152W - 176L
1,453 Elo+
Party 1
Hercules
Hercules
DonSilbato
Hercules
Level 88
God Stats
24W - 21L
1,564 SR
Queue Stats
160W - 162L
1,452 Elo+
Solo
Arachne
Arachne
Saint_Shake
Arachne
Level 104
God Stats
35W - 39L
1,501 SR
Queue Stats
171W - 184L
1,464 Elo+
Solo
Chang'e
Chang'e
Taqueroscuro
Chang'e
Level 48
God Stats
6W - 8L
1,528 SR
Queue Stats
47W - 71L
1,385 Elo+
Party 1
Martichoras
Martichoras
deadheadhippie
Martichoras
Level 117
God Stats
5W - 5L
1,472 SR
Queue Stats
75W - 78L
1,485 Elo+
Solo
Team Averages
Level 83
1,533 SR
1,448 Elo+

VS

Team Averages
Level 89
1,448 SR
1,440 Elo+
Chaac
Chaac
Aidanace321
Chaac
Level 35
God Stats
2W - 2L
1,532 SR
Queue Stats
58W - 68L
1,438 Elo+
Party 2
Loki
Loki
Cairobby618
Loki
Level 108
God Stats
2W - 4L
1,468 SR
Queue Stats
324W - 328L
1,424 Elo+
Solo
Khepri
Khepri
DonSchnozzle
Khepri
Level 28
God Stats
1W - 2L
1,275 SR
Queue Stats
43W - 44L
1,462 Elo+
Party 2
Zhong Kui
Zhong Kui
GeN x CRoNiN
Zhong Kui
Level 129
God Stats
24W - 23L
1,539 SR
Queue Stats
547W - 533L
1,463 Elo+
Solo
Discordia
Discordia
slimshady7796
Discordia
Level 145
God Stats
5W - 7L
1,428 SR
Queue Stats
237W - 230L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 1
10,226
568
14,995
16,851
12,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
DonSilbato
Hercules
13
5 / 6 / 1
8,504
472
9,606
17,478
13,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Saint_Shake
Arachne
14
2 / 2 / 2
8,353
464
5,064
14,501
4,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chang'e
Taqueroscuro
Chang'e
15
2 / 6 / 1
9,186
510
7,254
17,408
5,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
deadheadhippie
Martichoras
15
0 / 5 / 2
9,256
514
2,944
9,305
2,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 1
9,594
533
10,768
18,805
11,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 3 / 4
9,986
555
12,024
14,943
6,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Khepri
14
2 / 2 / 6
8,769
487
3,435
10,968
9,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
GeN x CRoNiN
Zhong Kui
20
8 / 1 / 2
12,226
679
13,467
8,881
6,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
slimshady7796
Discordia
14
3 / 2 / 6
8,446
469
11,798
7,085
2,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
10
Kills
22
22
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
L
1
3
1
0.5
W
6
3
4
2.67
W
Khepri
2
2
6
2.5
L
Hercules
DonSilbato
Hercules
5
6
1
0.92
W
Zhong Kui
GeN x CRoNiN
Zhong Kui
8
1
2
9
L
Arachne
Saint_Shake
Arachne
2
2
2
1.5
L
Chang'e
Taqueroscuro
Chang'e
2
6
1
0.42
L
Martichoras
deadheadhippie
Martichoras
0
5
2
0.2
W
Discordia
slimshady7796
Discordia
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,863
Damage
51,492
75,543
Taken
60,682
39,815
Mitigated
37,094
33,427
Healing
20,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,768
2,366
0
6,582
18,805
11,555
530
0
18,727
0
57,862
L
14,995
2,758
0
8,488
16,851
12,351
174
0
16,851
0
88,733
W
12,024
4,645
0
2,953
14,943
6,587
0
1,162
13,623
0
101,296
W
Khepri
3,435
321
3,132
2,683
10,968
9,927
196
2,334
8,348
15,165
0
L
Hercules
DonSilbato
Hercules
9,606
2,939
0
6,126
17,478
13,927
0
7,667
9,811
0
34,986
W
Zhong Kui
GeN x CRoNiN
Zhong Kui
13,467
4,134
0
5,103
8,881
6,262
1,574
42
8,704
115,815
18,206
L
Arachne
Saint_Shake
Arachne
5,064
3,416
0
7,286
14,501
4,786
346
4,148
10,353
0
41,685
L
Chang'e
Taqueroscuro
Chang'e
7,254
619
557
8,781
17,408
5,887
527
9,095
8,313
63,838
2,584
L
Martichoras
deadheadhippie
Martichoras
2,944
760
0
2,189
9,305
2,864
1,160
7,067
2,238
0
69,860
W
Discordia
slimshady7796
Discordia
11,798
471
0
494
7,085
2,763
0
3,476
3,492
53,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,525
Gold Earned
49,021
501
Minions Killed
566
0
Camps Cleared
0
1,700,331
Distance Traveled
1,725,720
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,594
533
116
6
0
336,063
0
L
Chaac
10,226
568
150
8
0
339,868
0
W
Loki
9,986
555
129
7
0
384,312
0
W
Khepri
8,769
487
21
1
0
334,612
1
L
Hercules
8,504
472
46
3
0
324,685
0
W
Zhong Kui
12,226
679
216
12
0
338,771
0
L
Arachne
8,353
464
74
4
0
393,131
0
L
Chang'e
9,186
510
109
6
0
327,804
0
L
Martichoras
9,256
514
122
7
0
314,843
0
W
Discordia
8,446
469
84
5
0
331,962
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role