Player Matchup

Ganesha
Ganesha
AcG Bashy
Ganesha
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 100L
1,450 Elo+
Solo
Bacchus
Bacchus
CAL1FORN1A 213
Bacchus
Level 158
God Stats
5W - 3L
1,449 SR
Queue Stats
227W - 243L
1,492 Elo+
Party 1
Vulcan
Vulcan
V1CK213
Vulcan
Level 137
God Stats
1W - 1L
1,598 SR
Queue Stats
21W - 21L
1,456 Elo+
Party 1
Agni
Agni
k8ia
Agni
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,466 Elo+
Solo
Hel
Hel
xFLOKIx96
Hel
Level 117
God Stats
1W - 1L
1,296 SR
Queue Stats
82W - 82L
1,488 Elo+
Party 1
Team Averages
Level 116
1,468 SR
1,470 Elo+

VS

Team Averages
Level 146
1,495 SR
1,482 Elo+
Thanatos
Thanatos
 
Thanatos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
PinkieKakie
Hercules
Level 124
God Stats
2W - 4L
1,564 SR
Queue Stats
222W - 228L
1,477 Elo+
Solo
Yemoja
Yemoja
ThePapiSenpai
Yemoja
Level 185
God Stats
5W - 5L
1,565 SR
Queue Stats
418W - 464L
1,497 Elo+
Solo
Skadi
Skadi
darcrack03
Skadi
Level 148
God Stats
8W - 9L
1,540 SR
Queue Stats
500W - 538L
1,533 Elo+
Solo
Chiron
Chiron
l Wyatt Derp l
Chiron
Level 145
God Stats
0W - 2L
1,304 SR
Queue Stats
23W - 36L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AcG Bashy
Ganesha
15
0 / 2 / 13
9,561
869
5,932
14,888
19,395
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 16
9,675
880
15,253
15,361
23,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
V1CK213
Vulcan
17
9 / 2 / 13
10,034
912
16,604
5,559
3,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Agni
k8ia
Agni
15
4 / 2 / 11
8,882
807
10,022
10,311
5,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
5 / 0 / 15
9,395
854
9,843
8,219
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
1 / 7 / 1
7,192
654
2,761
9,978
2,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
PinkieKakie
Hercules
15
1 / 2 / 4
8,018
729
8,017
15,934
20,574
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 6 / 6
7,511
683
5,897
17,166
14,886
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
16
3 / 4 / 2
8,738
794
9,790
10,797
3,935
15
1 / 3 / 5
7,753
705
13,404
9,841
3,636
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
25
22
Kills
7
7
Deaths
22
68
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
7
1
0.21
W
Ganesha
AcG Bashy
Ganesha
0
2
13
3.25
W
4
1
16
12
L
Hercules
PinkieKakie
Hercules
1
2
4
1.5
L
1
6
6
0.67
W
Vulcan
V1CK213
Vulcan
9
2
13
7.75
L
Skadi
3
4
2
1
W
Agni
k8ia
Agni
4
2
11
4.75
L
1
3
5
1.17
W
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,654
Damage
39,869
54,338
Taken
63,716
54,867
Mitigated
45,701
24,281
Healing
27,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,761
483
311
1,105
9,978
2,670
0
8,832
1,146
0
5,624
W
Ganesha
AcG Bashy
Ganesha
5,932
564
1,403
3,520
14,888
19,395
16
1,716
13,172
15,163
1,960
W
15,253
620
1,041
2,543
15,361
23,462
50
1,152
14,209
21,334
712
L
Hercules
PinkieKakie
Hercules
8,017
1,364
1,414
6,404
15,934
20,574
0
12,962
2,972
0
17,794
L
5,897
1,113
7,946
2,822
17,166
14,886
0
15,166
2,000
12,957
248
W
Vulcan
V1CK213
Vulcan
16,604
756
646
139
5,559
3,148
763
947
4,612
30,640
641
L
Skadi
9,790
4,259
1,850
1,072
10,797
3,935
0
9,656
1,141
0
27,299
W
Agni
k8ia
Agni
10,022
996
173
1,363
10,311
5,019
430
913
9,398
22,769
0
L
13,404
1,830
2,657
1,800
9,841
3,636
0
8,981
860
0
34,543
W
9,843
1,242
8,683
4,770
8,219
3,843
458
1,148
7,071
22,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,547
Gold Earned
39,212
140
Minions Killed
112
0
Camps Cleared
0
1,132,636
Distance Traveled
945,574
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,192
654
5
0
0
168,381
0
W
Ganesha
9,561
869
7
1
0
230,652
0
W
Bacchus
9,675
880
28
3
0
234,499
0
L
Hercules
8,018
729
19
2
0
214,938
0
L
Yemoja
7,511
683
11
1
0
154,742
0
W
Vulcan
10,034
912
42
4
0
207,822
0
L
Skadi
8,738
794
48
4
0
180,805
0
W
Agni
8,882
807
25
2
0
236,178
0
L
Chiron
7,753
705
29
3
0
226,708
0
W
Hel
9,395
854
38
3
0
223,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role