Player Matchup

Bacchus
Bacchus
LeeRogers
Bacchus
Level 326
God Stats
9W - 11L
1,430 SR
Queue Stats
206W - 207L
1,429 Elo+
Solo
Nike
Nike
Michel5705
Nike
Level 69
God Stats
2W - 1L
1,587 SR
Queue Stats
141W - 137L
1,555 Elo+
Party 1
Cliodhna
Cliodhna
NotProZetą
Cliodhna
Level 119
God Stats
2W - 1L
1,583 SR
Queue Stats
139W - 147L
1,510 Elo+
Party 1
Hou Yi
Hou Yi
SPIKERtl
Hou Yi
Level 147
God Stats
3W - 0L
1,845 SR
Queue Stats
246W - 254L
1,511 Elo+
Party 1
Kukulkan
Kukulkan
jadaqq09
Kukulkan
Level 158
God Stats
11W - 12L
1,490 SR
Queue Stats
896W - 862L
1,453 Elo+
Solo
Team Averages
Level 164
1,587 SR
1,492 Elo+

VS

Team Averages
Level 135
1,499 SR
1,487 Elo+
Hercules
Hercules
JamalofJaCrispy
Hercules
Level 157
God Stats
9W - 13L
1,467 SR
Queue Stats
290W - 279L
1,485 Elo+
Solo
Tyr
Tyr
MrYoungblood
Tyr
Level 142
God Stats
3W - 7L
1,426 SR
Queue Stats
116W - 91L
1,534 Elo+
Solo
Medusa
Medusa
Silvrfox047
Medusa
Level 99
God Stats
3W - 1L
1,733 SR
Queue Stats
274W - 282L
1,420 Elo+
Solo
Serqet
Serqet
iDoSumStrang
Serqet
Level 127
God Stats
16W - 24L
1,448 SR
Queue Stats
88W - 73L
1,474 Elo+
Solo
Kukulkan
Kukulkan
xDreams2Realityx
Kukulkan
Level 148
God Stats
1W - 2L
1,421 SR
Queue Stats
109W - 127L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LeeRogers
Bacchus
11
1 / 1 / 4
6,838
526
3,943
10,955
8,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 3 / 1
7,680
591
8,704
13,193
10,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
NotProZetą
Cliodhna
11
0 / 3 / 2
6,076
467
2,439
9,904
3,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hou Yi
SPIKERtl
Hou Yi
14
1 / 1 / 2
7,520
578
4,352
5,434
1,829
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
jadaqq09
Kukulkan
13
4 / 2 / 1
7,574
583
5,652
5,434
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
2 / 0 / 3
6,282
483
4,363
7,269
4,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 2 / 0
7,144
550
6,868
12,606
11,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
11
0 / 1 / 1
5,950
458
1,457
4,813
1,544
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serqet
12
3 / 5 / 1
6,667
513
4,085
11,336
4,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 2 / 1
7,694
592
10,291
6,226
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
9
Kills
10
10
Deaths
10
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
2
0
3
3.5
W
Bacchus
LeeRogers
Bacchus
1
1
4
3
W
3
3
1
1.17
L
2
2
0
1
W
Cliodhna
NotProZetą
Cliodhna
0
3
2
0.33
W
Hou Yi
SPIKERtl
Hou Yi
1
1
2
2
L
Medusa
0
1
1
0.5
L
Serqet
3
5
1
0.7
W
Kukulkan
jadaqq09
Kukulkan
4
2
1
2.25
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,090
Damage
27,064
44,920
Taken
42,250
25,758
Mitigated
23,955
15,472
Healing
10,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,363
1,182
0
2,923
7,269
4,563
0
1,698
5,331
0
18,459
W
Bacchus
LeeRogers
Bacchus
3,943
149
0
3,573
10,955
8,889
0
4,507
6,081
17,710
843
W
8,704
1,453
0
3,512
13,193
10,585
0
606
12,129
720
53,661
L
6,868
1,281
0
3,813
12,606
11,246
0
345
11,475
0
47,044
W
Cliodhna
NotProZetą
Cliodhna
2,439
470
0
4,254
9,904
3,023
0
1,121
8,655
0
50,773
W
Hou Yi
SPIKERtl
Hou Yi
4,352
1,019
0
2,507
5,434
1,829
492
231
5,203
0
59,589
L
Medusa
1,457
998
0
1,439
4,813
1,544
0
1,034
3,724
0
30,632
L
Serqet
4,085
768
0
1,407
11,336
4,406
0
2,680
8,369
0
44,490
W
Kukulkan
jadaqq09
Kukulkan
5,652
263
0
1,626
5,434
1,432
0
3,120
1,589
43,858
1,098
L
10,291
984
0
1,113
6,226
2,196
0
3,125
2,862
62,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,688
Gold Earned
33,737
405
Minions Killed
380
0
Camps Cleared
0
1,354,510
Distance Traveled
1,283,301
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,282
483
21
2
0
285,419
2
W
Bacchus
6,838
526
25
2
0
278,819
6
W
Nike
7,680
591
97
7
0
237,705
0
L
Tyr
7,144
550
86
7
0
245,922
1
W
Cliodhna
6,076
467
81
6
0
330,521
0
W
Hou Yi
7,520
578
105
8
0
234,163
2
L
Medusa
5,950
458
66
5
0
212,670
3
L
Serqet
6,667
513
79
6
0
290,399
0
W
Kukulkan
7,574
583
97
7
0
273,302
3
L
Kukulkan
7,694
592
128
10
0
248,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role