Player Matchup

Chaac
Chaac
JOKER1993135
Chaac
Level 127
God Stats
3W - 6L
1,516 SR
Queue Stats
59W - 57L
1,457 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
KingFlipyNips
Ah Muzen Cab
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,382 Elo+
Party 1
Nu Wa
Nu Wa
MrRazz1159
Nu Wa
Level 101
God Stats
23W - 22L
1,635 SR
Queue Stats
411W - 406L
1,450 Elo+
Solo
Team Averages
Level 105
1,550 SR
1,429 Elo+

VS

Team Averages
Level 139
1,638 SR
1,550 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
RaDaTTioN
Kuzenbo
Level 142
God Stats
9W - 2L
1,598 SR
Queue Stats
61W - 46L
1,568 Elo+
Party 2
Nike
Nike
arthas331
Nike
Level 149
God Stats
6W - 1L
1,816 SR
Queue Stats
79W - 67L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,839
684
4,813
9,099
8,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
KingFlipyNips
Ah Muzen Cab
13
1 / 2 / 1
8,019
802
6,142
9,458
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
13
0 / 0 / 2
7,198
720
7,918
5,774
4,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
1 / 1 / 5
8,142
814
5,755
7,092
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
RaDaTTioN
Kuzenbo
13
2 / 0 / 5
7,679
768
6,291
9,719
10,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nike
15
4 / 1 / 3
8,414
841
9,367
9,020
7,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
1
Kills
7
7
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
1
5
3.5
L
0
5
0
0
L
Ah Muzen Cab
KingFlipyNips
Ah Muzen Cab
1
2
1
0.75
L
Nu Wa
0
0
2
1
W
Kuzenbo
RaDaTTioN
Kuzenbo
2
0
5
4.5
W
Nike
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,873
Damage
21,413
24,331
Taken
25,831
16,183
Mitigated
20,086
4,284
Healing
5,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,755
489
707
2,093
7,092
2,469
0
1,800
5,292
41,585
2,540
L
4,813
601
0
1,842
9,099
8,197
260
3,786
4,915
0
24,150
L
Ah Muzen Cab
KingFlipyNips
Ah Muzen Cab
6,142
2,241
0
1,544
9,458
3,257
220
4,960
4,270
0
24,034
L
Nu Wa
7,918
4,570
264
634
5,774
4,729
0
2,880
2,639
21,538
0
W
Kuzenbo
RaDaTTioN
Kuzenbo
6,291
2,165
523
1,253
9,719
10,400
45
3,200
6,519
20,302
159
W
Nike
9,367
490
0
1,397
9,020
7,217
0
2,978
6,035
0
28,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,056
Gold Earned
24,235
123
Minions Killed
168
0
Camps Cleared
0
524,377
Distance Traveled
586,217
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,142
814
109
11
0
180,712
0
L
Chaac
6,839
684
38
4
0
171,665
3
L
Ah Muzen Cab
8,019
802
48
5
0
176,303
0
L
Nu Wa
7,198
720
37
4
0
176,409
0
W
Kuzenbo
7,679
768
29
3
0
192,631
0
W
Nike
8,414
841
30
3
0
212,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role