Player Matchup

Maui
Maui
CBA Livrenub
Maui
Level 117
God Stats
10W - 13L
1,419 SR
Queue Stats
632W - 619L
1,461 Elo+
Party 1
Tyr
Tyr
Coolkiller8955
Tyr
Level 128
God Stats
5W - 2L
1,712 SR
Queue Stats
213W - 164L
1,612 Elo+
Party 3
Surtr
Surtr
Djseal456
Surtr
Level 104
God Stats
4W - 1L
1,666 SR
Queue Stats
130W - 114L
1,603 Elo+
Party 3
Anubis
Anubis
Entrsndmn601
Anubis
Level 129
God Stats
8W - 4L
1,589 SR
Queue Stats
123W - 135L
1,563 Elo+
Party 3
Neith
Neith
Skyonestein GGS
Neith
Level 28
God Stats
1W - 5L
1,500 SR
Queue Stats
229W - 250L
1,456 Elo+
Party 1
Team Averages
Level 101
1,577 SR
1,539 Elo+

VS

Team Averages
Level 153
1,622 SR
1,522 Elo+
Maui
Maui
Bnasty0131
Maui
Level 156
God Stats
3W - 4L
1,424 SR
Queue Stats
485W - 461L
1,515 Elo+
Party 2
Horus
Horus
I_M1ss_Th3_Rag3
Horus
Level 145
God Stats
2W - 2L
1,487 SR
Queue Stats
1,678W - 1,547L
1,525 Elo+
Solo
Amaterasu
Amaterasu
JellyNOO
Amaterasu
Level 160
God Stats
1W - 1L
1,995 SR
Queue Stats
31W - 28L
1,555 Elo+
Solo
Skadi
Skadi
OnYourLeft9699
Skadi
Level 123
God Stats
20W - 12L
1,653 SR
Queue Stats
102W - 87L
1,517 Elo+
Party 2
Sol
Sol
Revibal
Sol
Level 180
God Stats
291W - 271L
1,548 SR
Queue Stats
502W - 471L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 5
6,496
541
2,402
8,004
4,739
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
11 / 0 / 5
8,337
695
11,115
7,950
2,642
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Djseal456
Surtr
14
6 / 0 / 2
8,954
746
8,560
10,871
7,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Anubis
11
3 / 4 / 5
7,077
590
6,144
8,229
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 1
5,516
460
2,754
4,414
1,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,357
530
5,422
8,962
5,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 5 / 1
5,465
455
4,953
11,188
12,172
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Amaterasu
JellyNOO
Amaterasu
12
2 / 5 / 2
6,404
534
5,242
10,083
4,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 4 / 0
6,410
534
3,607
8,579
3,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sol
12
2 / 3 / 2
6,783
565
4,335
5,889
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
20
Kills
6
6
Deaths
20
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
0
2
5
1.25
W
11
0
5
13.5
W
Surtr
Djseal456
Surtr
6
0
2
7
W
Anubis
3
4
5
1.38
L
0
5
1
0.1
L
Amaterasu
JellyNOO
Amaterasu
2
5
2
0.6
L
2
4
0
0.5
L
Sol
2
3
2
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,975
Damage
23,559
39,468
Taken
44,701
18,658
Mitigated
25,955
13,065
Healing
10,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,422
1,782
82
2,076
8,962
5,096
274
3,347
5,489
31,404
3,196
W
2,402
635
0
2,156
8,004
4,739
0
3,060
4,864
18,410
0
W
11,115
966
0
2,481
7,950
2,642
0
2,003
5,762
0
46,087
W
Surtr
Djseal456
Surtr
8,560
3,547
0
4,572
10,871
7,509
24
1,371
9,480
6,286
54,949
W
Anubis
6,144
99
0
2,170
8,229
2,590
33
3,014
4,931
37,901
0
L
4,953
1,936
72
2,254
11,188
12,172
0
2,010
9,174
2,552
29,647
L
Amaterasu
JellyNOO
Amaterasu
5,242
1,000
0
3,718
10,083
4,179
0
1,853
8,047
0
39,972
L
3,607
1,582
0
951
8,579
3,019
466
1,146
7,433
0
48,817
L
Sol
4,335
436
0
1,750
5,889
1,489
154
1,116
4,649
41,041
0
W
2,754
479
0
1,686
4,414
1,178
358
927
3,487
0
34,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,380
Gold Earned
31,419
334
Minions Killed
352
0
Camps Cleared
0
1,350,795
Distance Traveled
1,172,366
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,357
530
56
5
0
233,884
0
W
Maui
6,496
541
23
2
0
256,433
3
W
Tyr
8,337
695
67
6
0
323,013
0
W
Surtr
8,954
746
111
9
0
256,015
1
W
Anubis
7,077
590
71
6
0
254,307
0
L
Horus
5,465
455
43
4
0
222,127
0
L
Amaterasu
6,404
534
76
6
0
271,421
0
L
Skadi
6,410
534
92
8
0
218,349
1
L
Sol
6,783
565
85
7
0
226,585
2
W
Neith
5,516
460
62
5
0
261,027
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role