Player Matchup

Vulcan
Vulcan
DampedFern55109
Vulcan
Level 98
God Stats
1W - 1L
1,720 SR
Queue Stats
231W - 218L
1,496 Elo+
Solo
Ix Chel
Ix Chel
FlatCalf9709619
Ix Chel
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,540 Elo+
Solo
Martichoras
Martichoras
Holy-Cricket
Martichoras
Level 99
God Stats
6W - 4L
1,530 SR
Queue Stats
129W - 141L
1,463 Elo+
Party 1
Bacchus
Bacchus
Plinfa_Piplup
Bacchus
Level 109
God Stats
2W - 1L
1,560 SR
Queue Stats
272W - 298L
1,407 Elo+
Party 1
Janus
Janus
Taurus OC
Janus
Level 90
God Stats
0W - 2L
1,504 SR
Queue Stats
5W - 5L
1,496 Elo+
Solo
Team Averages
Level 99
1,563 SR
1,480 Elo+

VS

Team Averages
Level 117
1,481 SR
1,468 Elo+
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Dzeus4
Chronos
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
Stuqib
Nemesis
Level 155
God Stats
10W - 14L
1,407 SR
Queue Stats
465W - 448L
1,449 Elo+
Solo
Sylvanus
Sylvanus
Toridactyl212
Sylvanus
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,359 Elo+
Solo
Arachne
Arachne
livingston77
Arachne
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 33L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 6
9,138
1,015
13,560
7,457
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
2,496
277
0
0
0
Martichoras
Holy-Cricket
Martichoras
14
1 / 3 / 6
7,857
873
8,622
8,131
3,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
14
1 / 3 / 9
8,084
898
4,178
11,545
17,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
Taurus OC
Janus
15
7 / 4 / 4
8,610
957
8,390
6,312
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 2 / 7
8,196
911
5,008
5,234
1,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Dzeus4
Chronos
16
3 / 2 / 7
8,733
970
6,653
10,658
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Stuqib
Nemesis
13
1 / 4 / 9
7,456
828
7,235
11,392
5,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
Toridactyl212
Sylvanus
13
1 / 2 / 7
7,297
811
1,341
6,691
3,937
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Arachne
livingston77
Arachne
16
6 / 3 / 2
8,916
991
10,605
10,564
8,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
45
13
Kills
13
13
Deaths
13
25
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
7
2.75
L
4
3
6
2.33
W
Chronos
Dzeus4
Chronos
3
2
7
3.25
L
0
0
0
0
L
Martichoras
Holy-Cricket
Martichoras
1
3
6
1.33
L
Bacchus
1
3
9
1.83
W
Nemesis
Stuqib
Nemesis
1
4
9
1.38
L
Janus
Taurus OC
Janus
7
4
4
2.25
W
Sylvanus
Toridactyl212
Sylvanus
1
2
7
2.25
W
Arachne
livingston77
Arachne
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,750
Damage
30,842
33,445
Taken
44,539
26,378
Mitigated
22,132
7,623
Healing
17,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,008
284
2,193
853
5,234
1,774
0
3,167
2,061
15,405
193
L
13,560
276
316
398
7,457
3,437
0
2,837
4,353
37,145
0
W
Chronos
Dzeus4
Chronos
6,653
1,672
1,058
3,122
10,658
3,184
364
6,318
4,184
26,333
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Martichoras
Holy-Cricket
Martichoras
8,622
2,112
687
1,973
8,131
3,262
0
3,768
3,936
0
27,824
L
Bacchus
4,178
147
519
3,246
11,545
17,177
0
4,574
6,618
10,688
0
W
Nemesis
Stuqib
Nemesis
7,235
1,704
714
2,594
11,392
5,092
0
6,344
4,786
0
15,160
L
Janus
Taurus OC
Janus
8,390
413
210
274
6,312
2,502
0
1,758
4,167
16,188
0
W
Sylvanus
Toridactyl212
Sylvanus
1,341
313
2,760
1,754
6,691
3,937
0
4,564
1,935
3,703
0
W
Arachne
livingston77
Arachne
10,605
7,698
426
2,451
10,564
8,145
186
4,982
5,445
0
20,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,185
Gold Earned
40,598
154
Minions Killed
117
0
Camps Cleared
0
692,228
Distance Traveled
902,438
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,196
911
19
2
0
128,342
0
L
Vulcan
9,138
1,015
65
7
0
199,833
0
W
Chronos
8,733
970
51
6
0
197,099
0
L
Ix Chel
2,496
277
0
0
0
0
0
L
Martichoras
7,857
873
39
4
0
159,088
0
L
Bacchus
8,084
898
14
2
0
154,125
0
W
Nemesis
7,456
828
15
2
0
199,566
0
L
Janus
8,610
957
36
4
0
179,182
0
W
Sylvanus
7,297
811
5
1
0
173,889
0
W
Arachne
8,916
991
27
3
0
203,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role