Player Matchup

Nut
Nut
Cowbella
Nut
Level 103
God Stats
32W - 20L
1,614 SR
Queue Stats
449W - 415L
1,524 Elo+
Solo
Mulan
Mulan
KnownHicory
Mulan
Level 80
God Stats
6W - 4L
1,533 SR
Queue Stats
232W - 201L
1,546 Elo+
Solo
Surtr
Surtr
Myppsosmall
Surtr
Level 47
God Stats
3W - 4L
1,312 SR
Queue Stats
99W - 94L
1,538 Elo+
Solo
Janus
Janus
RogerDodger47
Janus
Level 40
God Stats
3W - 5L
1,400 SR
Queue Stats
15W - 14L
1,541 Elo+
Solo
Athena
Athena
r0b0 k1d
Athena
Level 139
God Stats
3W - 0L
1,586 SR
Queue Stats
120W - 147L
1,460 Elo+
Solo
Team Averages
Level 82
1,489 SR
1,522 Elo+

VS

Team Averages
Level 104
1,584 SR
1,450 Elo+
Erlang Shen
Erlang Shen
ElfenMage
Erlang Shen
Level 157
God Stats
3W - 4L
1,583 SR
Queue Stats
215W - 191L
1,522 Elo+
Solo
Chang'e
Chang'e
Joana_darky
Chang'e
Level 154
God Stats
11W - 10L
1,565 SR
Queue Stats
143W - 155L
1,489 Elo+
Solo
Sobek
Sobek
L3GALLYBLOND3_05
Sobek
Level 35
God Stats
4W - 7L
1,500 SR
Queue Stats
29W - 46L
1,388 Elo+
Solo
He Bo
He Bo
X4ndr013
He Bo
Level 47
God Stats
8W - 3L
1,500 SR
Queue Stats
110W - 111L
1,475 Elo+
Solo
Chiron
Chiron
splashy_kazoo92
Chiron
Level 125
God Stats
5W - 2L
1,771 SR
Queue Stats
699W - 711L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 2
6,250
625
10,221
4,097
1,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
2 / 4 / 0
6,054
605
4,278
8,776
3,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 1 / 5
5,836
584
6,015
7,057
2,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 0 / 2
6,868
687
5,242
4,270
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
r0b0 k1d
Athena
9
2 / 2 / 3
5,742
574
2,864
8,338
4,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ElfenMage
Erlang Shen
10
2 / 3 / 2
5,654
565
5,314
10,695
3,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Joana_darky
Chang'e
11
3 / 2 / 0
5,921
592
4,489
7,920
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 3 / 1
5,097
510
1,798
10,549
7,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

He Bo
X4ndr013
He Bo
10
0 / 5 / 0
5,064
506
2,937
6,014
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
2 / 1 / 0
5,452
545
3,093
7,855
2,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
14
Kills
8
8
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
Erlang Shen
ElfenMage
Erlang Shen
2
3
2
1
L
Chang'e
Joana_darky
Chang'e
3
2
0
1.5
W
2
4
0
0.5
L
1
3
1
0.5
W
1
1
5
3.5
W
6
0
2
7
L
He Bo
X4ndr013
He Bo
0
5
0
0
W
Athena
r0b0 k1d
Athena
2
2
3
1.75
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,620
Damage
17,631
32,538
Taken
43,033
13,478
Mitigated
17,146
10,156
Healing
16,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,221
7,068
0
1,744
4,097
1,201
232
346
3,751
0
49,958
L
Erlang Shen
ElfenMage
Erlang Shen
5,314
3,330
0
4,427
10,695
3,974
0
2,208
8,350
0
45,367
L
Chang'e
Joana_darky
Chang'e
4,489
363
40
3,070
7,920
2,313
0
134
7,786
30,745
0
W
4,278
1,101
0
2,253
8,776
3,609
0
2,953
5,405
0
32,837
L
1,798
276
227
3,819
10,549
7,066
0
1,074
9,475
13,756
0
W
6,015
2,581
0
2,728
7,057
2,600
63
2,008
4,863
1,049
38,514
W
5,242
479
0
1,070
4,270
1,112
0
1,887
2,149
38,348
111
L
He Bo
X4ndr013
He Bo
2,937
237
0
490
6,014
1,557
0
3,260
2,488
23,973
0
W
Athena
r0b0 k1d
Athena
2,864
901
0
2,361
8,338
4,956
0
1,192
7,146
12,007
429
L
3,093
1,279
381
3,965
7,855
2,236
0
1,440
6,415
0
32,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,750
Gold Earned
27,188
344
Minions Killed
272
0
Camps Cleared
0
1,040,867
Distance Traveled
951,617
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,250
625
92
9
0
176,432
2
L
Erlang Shen
5,654
565
70
7
0
217,172
1
L
Chang'e
5,921
592
69
7
0
182,280
5
W
Mulan
6,054
605
62
6
0
186,068
3
L
Sobek
5,097
510
27
3
0
196,513
0
W
Surtr
5,836
584
75
8
0
229,758
1
W
Janus
6,868
687
99
10
0
235,596
3
L
He Bo
5,064
506
47
5
0
172,055
4
W
Athena
5,742
574
16
2
0
213,013
0
L
Chiron
5,452
545
59
6
0
183,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role