Player Matchup

Medusa
Medusa
Silver II
DaSpoooog
Medusa
Silver II
Level 67
God Stats
10W - 14L
1,509 SR
Queue Stats
34W - 44L
1,154 MMR
Solo
Bacchus
Bacchus
Bronze I
GamezoWinselot
Bacchus
Bronze I
Level 155
God Stats
50W - 97L
1,357 SR
Queue Stats
854W - 1,123L
621 MMR
Solo
Ah Puch
Ah Puch
Silver III
Wisedrop7213
Ah Puch
Silver III
Level 85
God Stats
21W - 26L
1,492 SR
Queue Stats
32W - 45L
1,127 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,453 SR
968 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,602 SR
1,248 MMR
Anhur
Anhur
Silver III
 
Anhur
Silver III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver V
 
Baron Samedi
Silver V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver V
Gamepriest
Jormungandr
Silver V
Level 204
God Stats
3W - 0L
1,807 SR
Queue Stats
371W - 454L
743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DaSpoooog
Medusa
14
1 / 2 / 0
8,199
820
5,529
5,602
1,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 0
6,269
627
1,158
2,808
1,215
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
Wisedrop7213
Ah Puch
11
0 / 1 / 1
7,067
707
4,351
3,495
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
FafnirEsetNu WaXing TianCabrakan

VS

Bans
KumbhakarnaCthulhuGilgameshKuzenboChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 0 / 1
8,224
822
2,183
4,144
1,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
 
Baron Samedi
14
1 / 0 / 3
8,198
820
3,567
5,887
2,329
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jormungandr
Gamepriest
Jormungandr
13
1 / 1 / 3
7,569
757
2,445
4,275
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
4
4
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
1
2.5
W
Baron Samedi
 
Baron Samedi
1
0
3
2.5
L
Medusa
DaSpoooog
Medusa
1
2
0
0.5
W
Jormungandr
Gamepriest
Jormungandr
1
1
3
2.5
L
0
1
0
0
L
Ah Puch
Wisedrop7213
Ah Puch
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,038
Damage
8,195
11,905
Taken
14,306
4,198
Mitigated
5,575
1,720
Healing
4,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,183
528
0
671
4,144
1,250
102
1,040
3,104
0
33,862
W
Baron Samedi
 
Baron Samedi
3,567
467
42
2,053
5,887
2,329
240
2,319
3,497
26,135
363
L
Medusa
DaSpoooog
Medusa
5,529
1,149
0
1,018
5,602
1,929
0
3,097
2,505
0
32,183
W
Jormungandr
Gamepriest
Jormungandr
2,445
317
0
1,509
4,275
1,996
390
2,122
2,118
12,176
0
L
1,158
48
0
561
2,808
1,215
0
1,110
1,698
4,798
35
L
Ah Puch
Wisedrop7213
Ah Puch
4,351
43
0
141
3,495
1,054
0
1,630
1,865
22,111
383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,535
Gold Earned
23,991
113
Minions Killed
151
0
Camps Cleared
0
466,706
Distance Traveled
530,016
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,224
822
58
6
0
193,652
3
W
Baron Samedi
8,198
820
46
5
0
191,016
0
L
Medusa
8,199
820
65
7
0
177,293
0
W
Jormungandr
7,569
757
47
5
0
145,348
1
L
Bacchus
6,269
627
7
1
0
140,988
0
L
Ah Puch
7,067
707
41
4
0
148,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role