Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Gordoc2c
Izanami
Level 123
God Stats
2W - 2L
1,322 SR
Queue Stats
100W - 131L
1,349 Elo+
Solo
Ah Puch
Ah Puch
IluS1On 91
Ah Puch
Level 78
God Stats
30W - 25L
1,543 SR
Queue Stats
65W - 60L
1,446 Elo+
Solo
Team Averages
Level 114
1,455 SR
1,432 Elo+

VS

Team Averages
Level 79
1,519 SR
1,403 Elo+
Danzaburou
Danzaburou
IceboundParty23
Danzaburou
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,273 Elo+
Solo
Baron Samedi
Baron Samedi
Pastrana00
Baron Samedi
Level 95
God Stats
200W - 179L
1,388 SR
Queue Stats
622W - 623L
1,331 Elo+
Solo
Cthulhu
Cthulhu
ThePùnïsher
Cthulhu
Level 107
God Stats
3W - 1L
1,669 SR
Queue Stats
22W - 14L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
1 / 1 / 0
8,718
727
3,956
6,877
9,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Gordoc2c
Izanami
14
1 / 4 / 1
8,849
737
7,262
8,602
3,193
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
IluS1On 91
Ah Puch
16
0 / 1 / 0
9,067
756
11,209
5,472
1,961
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IceboundParty23
Danzaburou
15
1 / 1 / 3
8,816
735
6,634
9,057
3,276
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Pastrana00
Baron Samedi
15
2 / 0 / 2
8,649
721
3,877
4,680
2,531
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
16
3 / 1 / 3
9,551
796
6,203
12,400
7,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
6
6
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
1
0
1
W
Izanami
Gordoc2c
Izanami
1
4
1
0.38
L
Danzaburou
IceboundParty23
Danzaburou
1
1
3
2.5
W
Ah Puch
IluS1On 91
Ah Puch
0
1
0
0
L
Baron Samedi
Pastrana00
Baron Samedi
2
0
2
3
L
Cthulhu
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,427
Damage
16,714
20,951
Taken
26,137
14,433
Mitigated
13,333
2,979
Healing
9,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,956
1,468
0
415
6,877
9,279
0
1,758
4,922
19,682
943
W
Izanami
Gordoc2c
Izanami
7,262
5,108
0
672
8,602
3,193
0
4,349
3,939
0
30,455
L
Danzaburou
IceboundParty23
Danzaburou
6,634
2,007
107
4,058
9,057
3,276
0
6,801
2,256
0
40,662
W
Ah Puch
IluS1On 91
Ah Puch
11,209
168
0
1,892
5,472
1,961
0
3,199
2,081
38,420
715
L
Baron Samedi
Pastrana00
Baron Samedi
3,877
0
499
1,446
4,680
2,531
0
2,695
1,951
15,224
1,246
L
Cthulhu
6,203
491
0
3,027
12,400
7,526
0
5,100
7,275
23,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,634
Gold Earned
27,016
142
Minions Killed
147
0
Camps Cleared
0
552,097
Distance Traveled
573,990
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,718
727
30
3
0
161,130
1
W
Izanami
8,849
737
50
4
0
188,446
0
L
Danzaburou
8,816
735
79
7
0
212,470
0
W
Ah Puch
9,067
756
62
5
0
202,521
0
L
Baron Samedi
8,649
721
18
2
0
154,082
0
L
Cthulhu
9,551
796
50
4
0
207,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role