Player Matchup

Arachne
Arachne
Silver I
BluesyHD
Arachne
Silver I
Level 146
God Stats
12W - 6L
1,677 SR
Queue Stats
40W - 58L
1,235 MMR
Party 3
Ravana
Ravana
Silver IV
HugoFJ
Ravana
Silver IV
Level 64
God Stats
4W - 1L
1,662 SR
Queue Stats
29W - 35L
1,306 MMR
Party 2
Ra
Ra
Silver IV
Lunkelii
Ra
Silver IV
Level 76
God Stats
1W - 0L
1,620 SR
Queue Stats
10W - 21L
1,278 MMR
Party 3
Geb
Geb
Silver III
javi10ortiz
Geb
Silver III
Level 84
God Stats
3W - 1L
1,473 SR
Queue Stats
18W - 25L
1,261 MMR
Party 2
Hou Yi
Hou Yi
Silver I
residen15
Hou Yi
Silver I
Level 158
God Stats
3W - 2L
1,733 SR
Queue Stats
64W - 69L
1,217 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,633 SR
1,259 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 89
1,416 SR
1,304 MMR
Yu Huang
Yu Huang
Gold II
 
Yu Huang
Gold II
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
BlackKOBEmamba
Izanami
Bronze III
Level 45
God Stats
0W - 4L
1,351 SR
Queue Stats
5W - 19L
1,354 MMR
Party 1
Mercury
Mercury
Silver II
call933
Mercury
Silver II
Level 128
God Stats
1W - 5L
1,251 SR
Queue Stats
90W - 107L
1,140 MMR
Solo
Chang'e
Chang'e
Bronze I
nilla888
Chang'e
Bronze I
Level 109
God Stats
2W - 3L
1,432 SR
Queue Stats
15W - 32L
1,133 MMR
Solo
Bake Kujira
Bake Kujira
Silver IV
terdem_
Bake Kujira
Silver IV
Level 64
God Stats
2W - 4L
1,544 SR
Queue Stats
7W - 22L
1,391 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BluesyHD
Arachne
11
4 / 4 / 1
6,791
679
5,405
8,957
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
HugoFJ
Ravana
11
5 / 0 / 2
6,031
603
5,298
5,553
1,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 1 / 3
6,018
602
2,098
3,768
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 0 / 3
5,698
570
3,559
5,136
3,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
residen15
Hou Yi
11
1 / 0 / 2
5,874
587
5,126
4,013
1,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ChaacMaman BrigitteCthulhuLoki

VS

Bans
AwilixAo KuangJanusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
2 / 0 / 0
5,425
543
5,049
2,989
799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,228
423
2,236
4,920
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
call933
Mercury
10
2 / 4 / 1
5,519
552
3,085
7,516
2,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
nilla888
Chang'e
9
1 / 5 / 2
5,258
526
5,223
7,087
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bake Kujira
terdem_
Bake Kujira
8
0 / 1 / 0
5,000
500
2,427
8,411
5,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
13
Kills
5
5
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
2
0
0
2
L
0
3
0
0
W
Arachne
BluesyHD
Arachne
4
4
1
1.13
W
Ravana
HugoFJ
Ravana
5
0
2
6
W
1
1
3
2.5
L
Mercury
call933
Mercury
2
4
1
0.63
W
2
0
3
3.5
L
Chang'e
nilla888
Chang'e
1
5
2
0.4
W
Hou Yi
residen15
Hou Yi
1
0
2
2
L
Bake Kujira
terdem_
Bake Kujira
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,486
Damage
18,020
27,427
Taken
30,923
10,526
Mitigated
12,002
11,373
Healing
6,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
5,049
259
0
490
2,989
799
0
448
2,383
30,266
847
L
2,236
975
0
1,238
4,920
1,441
0
1,209
3,711
0
27,381
W
Arachne
BluesyHD
Arachne
5,405
4,036
0
2,890
8,957
2,862
1,172
4,762
3,599
0
34,040
W
Ravana
HugoFJ
Ravana
5,298
1,780
0
3,728
5,553
1,945
0
1,551
3,792
0
42,603
W
2,098
101
168
1,582
3,768
1,094
294
1,921
1,563
35,663
0
L
Mercury
call933
Mercury
3,085
2,226
0
661
7,516
2,354
0
841
6,480
0
29,189
W
3,559
502
0
1,648
5,136
3,223
0
2,001
3,013
17,519
0
L
Chang'e
nilla888
Chang'e
5,223
526
64
1,959
7,087
1,903
0
637
6,371
26,132
284
W
Hou Yi
residen15
Hou Yi
5,126
1,551
0
1,357
4,013
1,402
0
1,210
2,803
0
43,847
L
Bake Kujira
terdem_
Bake Kujira
2,427
1,432
0
2,312
8,411
5,505
0
2,090
6,321
12,011
462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,412
Gold Earned
25,430
312
Minions Killed
259
0
Camps Cleared
0
1,084,466
Distance Traveled
981,966
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
5,425
543
63
6
0
196,845
3
L
Izanami
4,228
423
52
5
0
166,912
0
W
Arachne
6,791
679
65
7
0
214,966
0
W
Ravana
6,031
603
70
7
0
259,205
5
W
Ra
6,018
602
78
8
0
230,258
2
L
Mercury
5,519
552
51
5
0
238,388
0
W
Geb
5,698
570
17
2
0
210,943
3
L
Chang'e
5,258
526
73
7
0
186,833
2
W
Hou Yi
5,874
587
82
8
0
169,094
0
L
Bake Kujira
5,000
500
20
2
0
192,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role