Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Jafa
Neith
Level 155
God Stats
1W - 0L
1,356 SR
Queue Stats
110W - 89L
1,591 Elo+
Solo
Kukulkan
Kukulkan
Monathea
Kukulkan
Level 147
God Stats
1W - 4L
1,104 SR
Queue Stats
46W - 57L
1,506 Elo+
Solo
Lancelot
Lancelot
TheGodOfBiscuits
Lancelot
Level 155
God Stats
4W - 1L
1,654 SR
Queue Stats
92W - 79L
1,570 Elo+
Solo
Team Averages
Level 136
1,423 SR
1,533 Elo+

VS

Team Averages
Level 103
1,433 SR
1,530 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
HighV1984
Anhur
Level 127
God Stats
7W - 13L
1,398 SR
Queue Stats
681W - 690L
1,545 Elo+
Solo
Ne Zha
Ne Zha
Kairios
Ne Zha
Level 116
God Stats
4W - 4L
1,563 SR
Queue Stats
203W - 197L
1,588 Elo+
Solo
Ah Puch
Ah Puch
Ramiroelvampiro
Ah Puch
Level 129
God Stats
1W - 8L
1,205 SR
Queue Stats
1,032W - 1,113L
1,518 Elo+
Solo
Fenrir
Fenrir
nickpuma
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
11 / 0 / 8
10,620
965
9,022
7,445
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Geb
 
Geb
16
4 / 1 / 16
10,189
926
6,222
10,888
12,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Jafa
Neith
16
2 / 0 / 15
8,909
810
8,119
8,421
4,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Monathea
Kukulkan
15
3 / 0 / 12
9,001
818
5,611
4,761
2,225
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
1 / 5 / 11
7,872
716
8,726
12,825
9,154
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
3 / 4 / 3
7,801
709
10,336
9,722
4,257
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
HighV1984
Anhur
14
0 / 3 / 5
7,705
700
6,802
6,298
2,392
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Kairios
Ne Zha
13
2 / 3 / 2
7,133
648
9,362
7,595
3,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 1 / 5
7,496
681
8,080
4,855
1,981
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
nickpuma
Fenrir
8
0 / 10 / 2
6,259
569
2,950
12,726
12,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
23
21
Kills
6
6
Deaths
21
62
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
11
0
8
15
W
Geb
 
Geb
4
1
16
12
L
Tsukuyomi
 
Tsukuyomi
3
4
3
1.13
L
Anhur
HighV1984
Anhur
0
3
5
0.83
W
Neith
Jafa
Neith
2
0
15
9.5
L
Ne Zha
Kairios
Ne Zha
2
3
2
1
W
Kukulkan
Monathea
Kukulkan
3
0
12
9
L
1
1
5
3.5
W
1
5
11
1.3
L
Fenrir
nickpuma
Fenrir
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,700
Damage
37,530
44,340
Taken
41,196
30,938
Mitigated
24,489
16,871
Healing
8,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,022
2,318
411
2,507
7,445
3,266
1,817
1,376
6,069
0
22,045
W
Geb
 
Geb
6,222
187
3,279
2,722
10,888
12,220
87
1,605
9,283
7,432
2,204
L
Tsukuyomi
 
Tsukuyomi
10,336
1,958
1,644
2,183
9,722
4,257
0
3,247
6,475
0
26,026
L
Anhur
HighV1984
Anhur
6,802
3,771
761
450
6,298
2,392
90
1,388
4,910
0
18,837
W
Neith
Jafa
Neith
8,119
2,318
813
2,254
8,421
4,073
707
1,796
6,625
0
23,150
L
Ne Zha
Kairios
Ne Zha
9,362
165
0
584
7,595
3,411
0
1,701
5,894
0
18,266
W
Kukulkan
Monathea
Kukulkan
5,611
708
1,002
680
4,761
2,225
603
986
3,775
23,211
756
L
8,080
515
520
974
4,855
1,981
0
1,191
3,664
16,155
487
W
8,726
665
772
2,431
12,825
9,154
370
2,029
10,796
0
14,033
L
Fenrir
nickpuma
Fenrir
2,950
378
0
901
12,726
12,448
0
3,671
9,055
0
5,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,591
Gold Earned
36,394
141
Minions Killed
106
0
Camps Cleared
0
1,070,792
Distance Traveled
907,059
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,620
965
27
2
0
202,633
0
W
Geb
10,189
926
9
1
0
192,552
7
L
Tsukuyomi
7,801
709
29
3
0
223,012
0
L
Anhur
7,705
700
38
3
0
155,370
0
W
Neith
8,909
810
34
3
0
219,594
0
L
Ne Zha
7,133
648
14
1
0
207,022
0
W
Kukulkan
9,001
818
55
5
0
219,724
0
L
Ah Puch
7,496
681
21
2
0
177,792
0
W
Lancelot
7,872
716
16
1
0
236,289
0
L
Fenrir
6,259
569
4
0
0
143,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role