Player Matchup

Hel
Hel
Bronze III
YipZe
Hel
Bronze III
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,600 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 142
1,500 SR
1,600 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,500 SR
1,525 MMR
Janus
Janus
Silver II
LeJiggii
Janus
Silver II
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 28L
1,525 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
YipZe
Hel
17
3 / 0 / 0
12,249
1,021
9,105
9,095
4,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
BakasuraBellonaPoseidonChang'eHe Bo

VS

Bans
SolHadesNeithAh Muzen CabHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
LeJiggii
Janus
14
0 / 3 / 0
9,292
774
4,107
11,097
5,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
LeJiggii
Janus
0
3
0
0
W
Hel
YipZe
Hel
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,105
Damage
4,107
9,095
Taken
11,097
4,597
Mitigated
5,288
6,394
Healing
1,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
LeJiggii
Janus
4,107
168
0
1,160
11,097
5,288
0
9,459
1,638
44,734
630
W
Hel
YipZe
Hel
9,105
435
0
6,394
9,095
4,597
1,408
4,302
4,793
64,077
3,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,249
Gold Earned
9,292
123
Minions Killed
81
5
Camps Cleared
2
233,958
Distance Traveled
211,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,292
774
81
7
2
211,940
0
W
Hel
12,249
1,021
123
10
5
233,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role