Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
BrazzleMcDazzle
Awilix
Level 191
God Stats
29W - 13L
1,665 SR
Queue Stats
581W - 556L
1,460 Elo+
Party 2
Poseidon
Poseidon
Kung Flu7229
Poseidon
Level 127
God Stats
3W - 0L
2,063 SR
Queue Stats
84W - 83L
1,490 Elo+
Party 2
Xbalanque
Xbalanque
Lord Quintal
Xbalanque
Level 143
God Stats
7W - 5L
1,524 SR
Queue Stats
196W - 189L
1,462 Elo+
Solo
Cthulhu
Cthulhu
Myppsosmall
Cthulhu
Level 47
God Stats
3W - 4L
1,295 SR
Queue Stats
72W - 63L
1,518 Elo+
Solo
Team Averages
Level 138
1,609 SR
1,486 Elo+

VS

Team Averages
Level 137
1,488 SR
1,462 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Pet_Mecao
Athena
Level 162
God Stats
0W - 2L
1,523 SR
Queue Stats
18W - 28L
1,455 Elo+
Party 1
Bakasura
Bakasura
RFG EMPEROR
Bakasura
Level 137
God Stats
4W - 8L
1,380 SR
Queue Stats
79W - 88L
1,435 Elo+
Solo
Ra
Ra
SNZOR
Ra
Level 86
God Stats
16W - 9L
1,713 SR
Queue Stats
258W - 259L
1,475 Elo+
Solo
Jing Wei
Jing Wei
lucasgd_964
Jing Wei
Level 149
God Stats
0W - 2L
1,324 SR
Queue Stats
17W - 28L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
3 / 1 / 5
6,323
632
4,631
9,957
6,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
5 / 0 / 4
6,488
649
4,362
6,085
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
Kung Flu7229
Poseidon
12
2 / 1 / 4
6,607
661
2,552
4,395
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Lord Quintal
Xbalanque
11
1 / 0 / 4
6,376
638
7,071
6,508
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
Myppsosmall
Cthulhu
9
1 / 1 / 0
5,511
551
4,072
7,347
4,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 4 / 1
5,240
524
2,798
7,951
2,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
Pet_Mecao
Athena
6
0 / 2 / 1
4,423
442
1,913
4,828
3,055
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
RFG EMPEROR
Bakasura
10
0 / 1 / 0
5,642
564
4,722
8,030
4,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ra
10
1 / 3 / 0
5,550
555
3,291
5,332
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
lucasgd_964
Jing Wei
10
1 / 2 / 0
5,350
535
4,359
9,174
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
12
Kills
3
3
Deaths
12
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
1
5
5.5
L
Ne Zha
 
Ne Zha
1
4
1
0.38
W
5
0
4
7
W
Poseidon
Kung Flu7229
Poseidon
2
1
4
4
W
Xbalanque
Lord Quintal
Xbalanque
1
0
4
3
W
Cthulhu
Myppsosmall
Cthulhu
1
1
0
1
L
Athena
Pet_Mecao
Athena
0
2
1
0.25
L
Bakasura
RFG EMPEROR
Bakasura
0
1
0
0
L
Ra
1
3
0
0.33
L
Jing Wei
lucasgd_964
Jing Wei
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,688
Damage
17,083
34,292
Taken
35,315
16,632
Mitigated
15,424
10,163
Healing
11,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,631
1,577
1,267
1,264
9,957
6,876
0
1,860
7,731
26,075
0
L
Ne Zha
 
Ne Zha
2,798
631
0
1,492
7,951
2,854
0
2,033
5,918
0
28,609
W
4,362
1,451
0
2,617
6,085
1,810
0
893
5,109
0
40,085
W
Poseidon
Kung Flu7229
Poseidon
2,552
260
0
1,067
4,395
1,086
0
1,908
2,487
46,494
511
W
Xbalanque
Lord Quintal
Xbalanque
7,071
2,061
0
2,733
6,508
2,059
931
603
5,905
0
41,641
W
Cthulhu
Myppsosmall
Cthulhu
4,072
295
0
1,215
7,347
4,801
0
0
6,648
29,164
1,758
L
Athena
Pet_Mecao
Athena
1,913
624
0
1,767
4,828
3,055
0
1,147
3,681
8,614
0
L
Bakasura
RFG EMPEROR
Bakasura
4,722
3,139
0
3,857
8,030
4,668
0
3,320
4,089
0
23,441
L
Ra
3,291
358
273
1,185
5,332
1,795
0
2,034
3,298
39,702
534
L
Jing Wei
lucasgd_964
Jing Wei
4,359
3,681
0
2,808
9,174
3,052
0
1,677
7,497
0
36,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,305
Gold Earned
26,205
303
Minions Killed
270
0
Camps Cleared
0
1,070,344
Distance Traveled
985,535
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,323
632
27
3
0
201,047
2
L
Ne Zha
5,240
524
61
6
0
230,637
1
W
Awilix
6,488
649
78
8
0
256,766
0
W
Poseidon
6,607
661
85
9
0
232,552
0
W
Xbalanque
6,376
638
60
6
0
187,879
0
W
Cthulhu
5,511
551
53
5
0
192,100
0
L
Athena
4,423
442
16
2
0
119,812
0
L
Bakasura
5,642
564
69
7
0
211,297
1
L
Ra
5,550
555
64
6
0
216,042
4
L
Jing Wei
5,350
535
60
6
0
207,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role