Player Matchup

Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BEASTPOPER2828
Thor
Level 124
God Stats
36W - 29L
1,521 SR
Queue Stats
569W - 527L
1,517 Elo+
Solo
Thanatos
Thanatos
CorkBubbles6108
Thanatos
Level 102
God Stats
3W - 0L
1,665 SR
Queue Stats
60W - 45L
1,479 Elo+
Solo
Khepri
Khepri
NinjaDeTchacoF
Khepri
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 47L
1,508 Elo+
Solo
Olorun
Olorun
pumpkio9
Olorun
Level 198
God Stats
1W - 0L
1,702 SR
Queue Stats
20W - 13L
1,599 Elo+
Solo
Team Averages
Level 129
1,577 SR
1,521 Elo+

VS

Team Averages
Level 124
1,522 SR
1,480 Elo+
Ganesha
Ganesha
 
Ganesha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Im that jit
Cabrakan
Level 128
God Stats
6W - 3L
1,584 SR
Queue Stats
70W - 104L
1,418 Elo+
Solo
Nut
Nut
TOOBEAST_83
Nut
Level 180
God Stats
17W - 17L
1,526 SR
Queue Stats
335W - 339L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 1 / 2
5,588
559
5,085
6,504
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 1 / 3
5,845
585
2,377
5,348
1,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
12
7 / 0 / 1
7,338
734
8,791
10,264
4,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
0 / 1 / 4
5,646
565
2,221
5,586
3,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
pumpkio9
Olorun
12
6 / 0 / 0
7,306
731
5,337
4,398
1,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 4 / 1
4,844
484
1,724
8,504
4,585
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
 
King Arthur
8
0 / 7 / 0
4,820
482
4,524
10,432
4,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Vulcan
 
Vulcan
8
0 / 1 / 1
4,753
475
3,393
3,286
1,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Im that jit
Cabrakan
12
3 / 0 / 0
6,139
614
7,828
8,659
5,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 0
4,673
467
2,043
5,252
1,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
15
Kills
3
3
Deaths
15
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
2
2
L
Ganesha
 
Ganesha
0
4
1
0.13
L
King Arthur
 
King Arthur
0
7
0
0
L
Vulcan
 
Vulcan
0
1
1
0.5
W
1
1
3
2.5
W
Thanatos
7
0
1
7.5
L
Cabrakan
Im that jit
Cabrakan
3
0
0
3
W
0
1
4
2
L
0
3
0
0
W
Olorun
pumpkio9
Olorun
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,811
Damage
19,512
32,100
Taken
36,133
12,992
Mitigated
18,284
20,446
Healing
11,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,085
1,804
70
4,096
6,504
1,708
0
4,426
2,078
33,198
433
L
Ganesha
 
Ganesha
1,724
254
741
1,747
8,504
4,585
0
4,517
3,974
15,305
0
L
King Arthur
 
King Arthur
4,524
598
0
998
10,432
4,947
0
0
9,963
0
24,566
L
Vulcan
 
Vulcan
3,393
0
0
1,464
3,286
1,291
0
1,419
1,792
23,570
0
W
2,377
59
0
1,084
5,348
1,715
0
1,947
3,401
0
37,230
W
Thanatos
8,791
2,170
0
10,341
10,264
4,498
0
1,814
8,450
0
46,863
L
Cabrakan
Im that jit
Cabrakan
7,828
1,094
0
4,797
8,659
5,902
0
3,012
5,576
52,955
0
W
2,221
162
0
1,200
5,586
3,536
0
3,681
1,905
13,834
0
L
2,043
1,534
0
1,621
5,252
1,559
0
3,459
1,793
0
24,947
W
Olorun
pumpkio9
Olorun
5,337
3,504
137
3,518
4,398
1,535
2,894
1,077
3,321
52,571
1,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,723
Gold Earned
25,229
341
Minions Killed
239
0
Camps Cleared
0
955,419
Distance Traveled
937,158
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,588
559
67
7
0
170,024
0
L
Ganesha
4,844
484
11
1
0
224,747
3
L
King Arthur
4,820
482
39
4
0
169,487
2
L
Vulcan
4,753
475
32
3
0
188,383
4
W
Thor
5,845
585
72
7
0
222,114
0
W
Thanatos
7,338
734
83
8
0
178,467
0
L
Cabrakan
6,139
614
106
11
0
222,020
0
W
Khepri
5,646
565
28
3
0
202,100
4
L
Nut
4,673
467
51
5
0
132,521
0
W
Olorun
7,306
731
91
9
0
182,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role