Player Matchup

Charybdis
Charybdis
CaPTaiN__BLa
Charybdis
Level 72
God Stats
9W - 10L
1,425 SR
Queue Stats
128W - 133L
1,460 Elo+
Solo
Lancelot
Lancelot
TEAM_MERCY_DANI
Lancelot
Level 84
God Stats
7W - 3L
1,663 SR
Queue Stats
57W - 62L
1,466 Elo+
Solo
Ah Puch
Ah Puch
gullsintheair
Ah Puch
Level 47
God Stats
2W - 2L
1,499 SR
Queue Stats
50W - 60L
1,480 Elo+
Solo
Cernunnos
Cernunnos
kiritoSaooo
Cernunnos
Level 157
God Stats
5W - 4L
1,593 SR
Queue Stats
133W - 129L
1,408 Elo+
Solo
Charon
Charon
nhtalp
Charon
Level 67
God Stats
6W - 3L
1,501 SR
Queue Stats
74W - 83L
1,435 Elo+
Solo
Team Averages
Level 85
1,536 SR
1,450 Elo+

VS

Team Averages
Level 89
1,481 SR
1,393 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Thiwak95
Poseidon
Level 32
God Stats
0W - 1L
1,567 SR
Queue Stats
0W - 7L
1,047 Elo+
Solo
Ne Zha
Ne Zha
capta1nbird
Ne Zha
Level 97
God Stats
2W - 3L
1,389 SR
Queue Stats
347W - 325L
1,494 Elo+
Party 1
Izanami
Izanami
sankeey
Izanami
Level 103
God Stats
1W - 2L
1,447 SR
Queue Stats
39W - 42L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CaPTaiN__BLa
Charybdis
10
1 / 2 / 1
5,462
546
5,391
5,565
1,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
11
4 / 0 / 3
6,019
602
2,969
6,224
2,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
11
1 / 0 / 4
6,344
634
5,744
2,555
607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
kiritoSaooo
Cernunnos
13
6 / 0 / 0
7,888
789
4,822
4,577
1,670
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
nhtalp
Charon
9
0 / 1 / 3
5,703
570
2,590
9,643
5,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 4 / 0
5,363
536
1,000
6,508
3,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Osiris
 
Osiris
9
2 / 2 / 0
4,987
499
6,307
10,024
6,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
Thiwak95
Poseidon
11
0 / 1 / 0
5,747
575
3,308
4,118
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
9
1 / 4 / 0
5,106
511
3,517
9,004
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
sankeey
Izanami
8
0 / 1 / 1
4,695
470
2,486
4,851
1,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
12
Kills
3
3
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
4
0
0
L
Osiris
 
Osiris
2
2
0
1
W
Charybdis
CaPTaiN__BLa
Charybdis
1
2
1
0.75
W
Lancelot
4
0
3
5.5
L
Poseidon
Thiwak95
Poseidon
0
1
0
0
L
Ne Zha
1
4
0
0.25
W
Ah Puch
1
0
4
3
W
Cernunnos
kiritoSaooo
Cernunnos
6
0
0
6
W
Charon
nhtalp
Charon
0
1
3
1.5
L
Izanami
sankeey
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,516
Damage
16,618
28,564
Taken
34,505
11,528
Mitigated
15,931
8,540
Healing
8,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,000
0
0
1,206
6,508
3,586
0
0
6,200
0
33,644
L
Osiris
 
Osiris
6,307
2,633
0
2,412
10,024
6,919
0
2,737
7,247
0
20,857
W
Charybdis
CaPTaiN__BLa
Charybdis
5,391
2,595
0
1,572
5,565
1,616
843
0
5,565
0
43,628
W
Lancelot
2,969
908
0
392
6,224
2,505
0
1,091
4,937
0
33,084
L
Poseidon
Thiwak95
Poseidon
3,308
601
0
730
4,118
1,119
0
2,707
1,411
32,806
1,070
L
Ne Zha
3,517
933
0
1,577
9,004
3,210
0
2,141
6,779
0
34,537
W
Ah Puch
5,744
292
0
849
2,555
607
0
615
1,756
37,562
1,008
W
Cernunnos
kiritoSaooo
Cernunnos
4,822
2,433
0
2,553
4,577
1,670
978
0
4,352
0
48,852
W
Charon
nhtalp
Charon
2,590
429
44
3,130
9,643
5,130
100
1,049
8,504
11,360
0
L
Izanami
sankeey
Izanami
2,486
1,533
0
2,395
4,851
1,097
50
592
4,259
0
25,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,416
Gold Earned
25,898
323
Minions Killed
279
0
Camps Cleared
0
1,054,225
Distance Traveled
1,004,465
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,363
536
63
6
0
174,989
0
L
Osiris
4,987
499
25
3
0
224,771
1
W
Charybdis
5,462
546
72
7
0
169,618
0
W
Lancelot
6,019
602
51
5
0
265,102
3
L
Poseidon
5,747
575
91
9
0
220,353
2
L
Ne Zha
5,106
511
61
6
0
211,513
0
W
Ah Puch
6,344
634
86
9
0
248,252
4
W
Cernunnos
7,888
789
93
9
0
167,218
0
W
Charon
5,703
570
21
2
0
204,035
0
L
Izanami
4,695
470
39
4
0
172,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role