Player Matchup

Shiva
Shiva
Platinum IV
ArkDOwl
Shiva
Platinum IV
Level 88
God Stats
17W - 10L
1,621 SR
Queue Stats
400W - 423L
1,686 MMR
Party 1
Discordia
Discordia
Platinum I
Kilaux
Discordia
Platinum I
Level 126
God Stats
143W - 130L
1,612 SR
Queue Stats
390W - 407L
1,870 MMR
Party 1
Osiris
Osiris
Gold I
ZaneCReed
Osiris
Gold I
Level 121
God Stats
19W - 19L
1,581 SR
Queue Stats
175W - 200L
1,658 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 112
1,604 SR
1,738 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,574 SR
1,704 MMR
Cthulhu
Cthulhu
Gold IV
OutrightYeti373
Cthulhu
Gold IV
Level 152
God Stats
29W - 25L
1,549 SR
Queue Stats
346W - 374L
1,552 MMR
Solo
Hun Batz
Hun Batz
Platinum I
ZaroOfficial
Hun Batz
Platinum I
Level 144
God Stats
8W - 14L
1,507 SR
Queue Stats
358W - 422L
1,900 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
cazadorpirata00
Baron Samedi
Bronze III
Level 38
God Stats
0W - 1L
1,667 SR
Queue Stats
3W - 5L
1,661 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
ArkDOwl
Shiva
18
1 / 5 / 5
11,372
758
12,399
22,685
22,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Kilaux
Discordia
20
8 / 1 / 1
14,013
934
16,906
10,070
3,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
ZaneCReed
Osiris
17
0 / 1 / 5
11,123
742
11,207
18,472
21,949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KuzenboFafnirKumbhakarnaXing TianCerberus

VS

Bans
SerqetGebAnhurBacchusXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 5
10,853
724
18,352
17,713
13,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hun Batz
ZaroOfficial
Hun Batz
17
2 / 3 / 4
10,808
721
9,548
13,174
9,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
cazadorpirata00
Baron Samedi
18
2 / 2 / 4
11,082
739
11,576
15,249
13,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
9
Kills
5
7
Deaths
9
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Shiva
ArkDOwl
Shiva
1
5
5
0.7
W
Discordia
Kilaux
Discordia
8
1
1
8.5
L
1
4
5
0.88
W
Osiris
ZaneCReed
Osiris
0
1
5
2.5
L
Hun Batz
ZaroOfficial
Hun Batz
2
3
4
1.33
L
Baron Samedi
cazadorpirata00
Baron Samedi
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,512
Damage
39,476
51,227
Taken
46,136
48,297
Mitigated
37,043
17,786
Healing
11,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
ArkDOwl
Shiva
12,399
1,634
107
6,470
22,685
22,597
987
9,156
11,727
0
25,272
W
Discordia
Kilaux
Discordia
16,906
546
0
4,576
10,070
3,751
2,131
6,012
2,885
78,724
0
L
18,352
1,088
300
2,176
17,713
13,872
0
8,691
8,596
35,346
2,410
W
Osiris
ZaneCReed
Osiris
11,207
2,532
0
6,633
18,472
21,949
0
8,021
8,731
886
45,653
L
Hun Batz
ZaroOfficial
Hun Batz
9,548
1,388
0
2,321
13,174
9,416
0
4,617
8,115
0
50,593
L
Baron Samedi
cazadorpirata00
Baron Samedi
11,576
887
1,107
5,562
15,249
13,755
0
4,474
10,117
30,204
1,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,508
Gold Earned
32,743
189
Minions Killed
194
0
Camps Cleared
0
884,850
Distance Traveled
825,601
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,372
758
24
2
0
288,763
2
W
Discordia
14,013
934
116
8
0
308,306
5
L
Cthulhu
10,853
724
62
4
0
285,342
0
W
Osiris
11,123
742
49
3
0
287,781
3
L
Hun Batz
10,808
721
66
4
0
288,410
0
L
Baron Samedi
11,082
739
66
4
0
251,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role