Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
TEAM_MERCY_DANI
Surtr
Level 84
God Stats
4W - 2L
1,642 SR
Queue Stats
57W - 62L
1,477 Elo+
Solo
Apollo
Apollo
Thiwak95
Apollo
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,068 Elo+
Solo
Cabrakan
Cabrakan
TrizzyThaSavage
Cabrakan
Level 128
God Stats
0W - 1L
1,341 SR
Queue Stats
869W - 825L
1,501 Elo+
Solo
Team Averages
Level 83
1,497 SR
1,409 Elo+

VS

Team Averages
Level 104
1,494 SR
1,485 Elo+
Yemoja
Yemoja
 
Yemoja
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Little__cI
Fenrir
Level 136
God Stats
3W - 3L
1,468 SR
Queue Stats
256W - 238L
1,490 Elo+
Solo
Discordia
Discordia
PastaEater
Discordia
Level 119
God Stats
29W - 20L
1,506 SR
Queue Stats
67W - 64L
1,450 Elo+
Solo
Mulan
Mulan
TheyLuvNathan_
Mulan
Level 80
God Stats
3W - 1L
1,496 SR
Queue Stats
119W - 105L
1,498 Elo+
Solo
Heimdallr
Heimdallr
capta1nbird
Heimdallr
Level 97
God Stats
4W - 4L
1,499 SR
Queue Stats
347W - 325L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 3 / 0
5,187
519
1,322
4,788
1,590
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
 
Bastet
10
1 / 1 / 0
5,072
507
3,005
6,958
1,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 4 / 0
4,876
488
1,699
6,706
4,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Thiwak95
Apollo
8
0 / 2 / 0
4,545
455
2,470
5,454
1,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
8
0 / 2 / 2
4,938
494
4,544
9,301
7,720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 0 / 4
5,769
577
2,966
2,946
1,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Little__cI
Fenrir
10
3 / 1 / 2
5,759
576
3,075
8,918
2,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
PastaEater
Discordia
10
2 / 0 / 1
5,826
583
3,473
2,492
1,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 0 / 0
7,657
766
4,229
4,664
2,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
capta1nbird
Heimdallr
9
2 / 1 / 1
5,222
522
6,821
7,076
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
12
12
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
0
0.33
L
Bastet
 
Bastet
1
1
0
1
W
Yemoja
 
Yemoja
0
0
4
2
W
Fenrir
Little__cI
Fenrir
3
1
2
4
W
Discordia
PastaEater
Discordia
2
0
1
2.5
L
0
4
0
0
W
5
0
0
5
L
Apollo
Thiwak95
Apollo
0
2
0
0
L
Cabrakan
0
2
2
0.5
W
Heimdallr
capta1nbird
Heimdallr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,040
Damage
20,564
33,207
Taken
26,096
17,280
Mitigated
9,750
9,517
Healing
15,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,322
0
0
418
4,788
1,590
0
3,423
1,365
20,544
0
L
Bastet
 
Bastet
3,005
694
0
4,935
6,958
1,969
0
133
6,825
0
30,400
W
Yemoja
 
Yemoja
2,966
1,057
4,112
1,518
2,946
1,274
225
317
2,629
16,669
165
W
Fenrir
Little__cI
Fenrir
3,075
974
0
5,320
8,918
2,792
0
1,695
7,223
0
32,795
W
Discordia
PastaEater
Discordia
3,473
91
0
268
2,492
1,015
0
718
1,774
26,764
617
L
1,699
721
0
1,168
6,706
4,300
0
0
6,706
369
22,510
W
4,229
1,036
0
2,430
4,664
2,154
0
39
4,370
0
47,531
L
Apollo
Thiwak95
Apollo
2,470
1,133
0
1,095
5,454
1,701
0
1,271
4,182
0
24,750
L
Cabrakan
4,544
1,134
0
1,901
9,301
7,720
0
1,445
7,856
14,137
0
W
Heimdallr
capta1nbird
Heimdallr
6,821
2,851
0
1,519
7,076
2,515
452
3,136
3,940
0
36,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,618
Gold Earned
30,233
215
Minions Killed
286
0
Camps Cleared
0
1,015,020
Distance Traveled
955,355
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,187
519
40
4
0
183,352
0
L
Bastet
5,072
507
61
6
0
182,368
0
W
Yemoja
5,769
577
31
3
0
172,471
0
W
Fenrir
5,759
576
66
7
0
225,745
1
W
Discordia
5,826
583
45
5
0
201,783
4
L
Surtr
4,876
488
53
5
0
186,179
3
W
Mulan
7,657
766
95
10
0
191,545
1
L
Apollo
4,545
455
44
4
0
251,910
0
L
Cabrakan
4,938
494
17
2
0
211,211
2
W
Heimdallr
5,222
522
49
5
0
163,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role