Player Matchup

Geb
Geb
FormableZero
Geb
Level 139
God Stats
9W - 7L
1,611 SR
Queue Stats
207W - 190L
1,555 Elo+
Solo
Zhong Kui
Zhong Kui
G-KILLAZ-W4L
Zhong Kui
Level 156
God Stats
2W - 7L
1,414 SR
Queue Stats
397W - 419L
1,474 Elo+
Solo
Nemesis
Nemesis
Tru49279
Nemesis
Level 88
God Stats
11W - 10L
1,525 SR
Queue Stats
49W - 49L
1,478 Elo+
Solo
Mercury
Mercury
vikall
Mercury
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 208L
1,484 Elo+
Solo
Ra
Ra
xDeMoNx-PR
Ra
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,403 Elo+
Solo
Team Averages
Level 119
1,510 SR
1,479 Elo+

VS

Team Averages
Level 146
1,591 SR
1,519 Elo+
Morgan Le Fay
Morgan Le Fay
Ace_luck11
Morgan Le Fay
Level 194
God Stats
4W - 2L
1,719 SR
Queue Stats
123W - 120L
1,551 Elo+
Solo
Hou Yi
Hou Yi
Elcabezadeconcha
Hou Yi
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,493 Elo+
Solo
Aphrodite
Aphrodite
NotAsigned
Aphrodite
Level 149
God Stats
2W - 1L
1,624 SR
Queue Stats
56W - 54L
1,498 Elo+
Solo
Atlas
Atlas
joey_otakuboy17
Atlas
Level 141
God Stats
59W - 41L
1,595 SR
Queue Stats
530W - 529L
1,567 Elo+
Solo
Anubis
Anubis
lilblade
Anubis
Level 87
God Stats
129W - 127L
1,516 SR
Queue Stats
257W - 250L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
4,661
666
2,342
4,277
2,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
G-KILLAZ-W4L
Zhong Kui
9
0 / 1 / 0
4,272
610
1,346
3,392
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nemesis
Tru49279
Nemesis
8
3 / 1 / 0
4,428
633
2,012
4,928
1,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
vikall
Mercury
1
0 / 0 / 0
2,862
409
0
0
0
7
0 / 2 / 0
3,926
561
1,136
3,698
907
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ace_luck11
Morgan Le Fay
9
2 / 0 / 1
4,826
689
2,618
2,693
705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 0 / 0
4,965
709
1,640
3,162
902
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
NotAsigned
Aphrodite
8
0 / 2 / 0
4,231
604
1,798
4,976
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

8
0 / 0 / 3
4,914
702
1,145
2,353
1,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
lilblade
Anubis
8
1 / 1 / 0
4,371
624
492
3,958
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
4
4
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Ace_luck11
Morgan Le Fay
2
0
1
2.5
W
1
0
0
1
L
0
0
2
1
L
Zhong Kui
G-KILLAZ-W4L
Zhong Kui
0
1
0
0
W
Aphrodite
NotAsigned
Aphrodite
0
2
0
0
L
Nemesis
Tru49279
Nemesis
3
1
0
3
W
0
0
3
1.5
W
Anubis
lilblade
Anubis
1
1
0
1
L
Mercury
vikall
Mercury
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,836
Damage
7,693
16,295
Taken
17,142
6,201
Mitigated
5,697
5,953
Healing
8,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Ace_luck11
Morgan Le Fay
2,618
139
0
978
2,693
705
0
622
2,023
24,418
0
W
1,640
1,089
0
1,929
3,162
902
0
1,169
1,993
0
33,955
L
2,342
0
0
1,864
4,277
2,116
0
1,864
2,413
25,685
1,105
L
Zhong Kui
G-KILLAZ-W4L
Zhong Kui
1,346
327
0
1,945
3,392
1,794
0
233
3,159
23,995
3,261
W
Aphrodite
NotAsigned
Aphrodite
1,798
458
0
2,751
4,976
1,415
0
2,104
2,872
23,032
0
L
Nemesis
Tru49279
Nemesis
2,012
302
0
1,347
4,928
1,384
0
1,873
3,055
0
17,166
W
1,145
442
0
614
2,353
1,415
0
423
1,930
15,244
1,644
W
Anubis
lilblade
Anubis
492
0
0
2,384
3,958
1,260
0
147
3,811
31,865
0
L
Mercury
vikall
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
1,136
84
12
785
3,698
907
0
2,083
1,615
19,983
324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,149
Gold Earned
23,307
160
Minions Killed
259
0
Camps Cleared
0
584,890
Distance Traveled
682,190
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
4,826
689
59
8
0
124,289
0
W
Hou Yi
4,965
709
69
10
0
125,157
0
L
Geb
4,661
666
51
7
0
146,572
2
L
Zhong Kui
4,272
610
47
7
0
137,533
4
W
Aphrodite
4,231
604
49
7
0
123,110
0
L
Nemesis
4,428
633
28
4
0
167,670
0
W
Atlas
4,914
702
18
3
0
152,671
1
W
Anubis
4,371
624
64
9
0
156,963
0
L
Mercury
2,862
409
0
0
0
0
0
L
Ra
3,926
561
34
5
0
133,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role