Player Matchup

Kukulkan
Kukulkan
Bronze III
Gemini Flow
Kukulkan
Bronze III
Level 102
God Stats
10W - 9L
1,513 SR
Queue Stats
27W - 49L
1,031 MMR
Solo
Arachne
Arachne
Silver II
PredatorKin9
Arachne
Silver II
Level 155
God Stats
11W - 9L
1,324 SR
Queue Stats
227W - 278L
973 MMR
Solo
Xing Tian
Xing Tian
Silver IV
basedanwar
Xing Tian
Silver IV
Level 89
God Stats
27W - 20L
1,595 SR
Queue Stats
604W - 693L
688 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 115
1,477 SR
897 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,561 SR
1,044 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold V
AngryBunny55453
Ah Muzen Cab
Gold V
Level 143
God Stats
31W - 35L
1,507 SR
Queue Stats
307W - 363L
1,202 MMR
Party 1
Nike
Nike
Silver V
TwinkyBrain20
Nike
Silver V
Level 142
God Stats
0W - 1L
1,651 SR
Queue Stats
33W - 73L
868 MMR
Party 1
Rama
Rama
Silver I
thirdskink99
Rama
Silver I
Level 158
God Stats
3W - 8L
1,525 SR
Queue Stats
326W - 359L
1,062 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gemini Flow
Kukulkan
16
3 / 2 / 9
10,296
858
9,415
5,327
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
PredatorKin9
Arachne
17
8 / 0 / 6
10,825
902
11,158
14,423
13,850
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Xing Tian
basedanwar
Xing Tian
16
3 / 1 / 10
9,639
803
7,095
11,498
11,725
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
Baron SamediJormungandrNe ZhaCthulhuNu Wa

VS

Bans
AchillesBacchusKumbhakarnaHadesGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AngryBunny55453
Ah Muzen Cab
14
0 / 4 / 2
8,392
699
5,433
10,977
4,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 7 / 0
8,031
669
7,832
11,973
7,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
2 / 3 / 1
8,526
711
8,176
10,478
3,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
14
Kills
3
3
Deaths
14
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
AngryBunny55453
Ah Muzen Cab
0
4
2
0.25
W
Kukulkan
Gemini Flow
Kukulkan
3
2
9
3.75
W
Arachne
PredatorKin9
Arachne
8
0
6
11
L
1
7
0
0.14
W
Xing Tian
basedanwar
Xing Tian
3
1
10
8
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,668
Damage
21,441
31,248
Taken
33,428
28,501
Mitigated
15,957
9,436
Healing
2,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
AngryBunny55453
Ah Muzen Cab
5,433
2,227
0
1,430
10,977
4,182
0
5,673
5,094
0
31,675
W
Kukulkan
Gemini Flow
Kukulkan
9,415
1,106
0
250
5,327
2,926
604
143
5,035
45,225
0
W
Arachne
PredatorKin9
Arachne
11,158
7,073
0
6,577
14,423
13,850
2,103
189
13,803
0
29,361
L
7,832
876
0
567
11,973
7,937
0
3,464
8,289
416
26,154
W
Xing Tian
basedanwar
Xing Tian
7,095
540
0
2,609
11,498
11,725
323
120
11,174
16,287
0
L
8,176
5,943
0
460
10,478
3,838
0
6,710
3,502
0
18,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,760
Gold Earned
24,949
154
Minions Killed
132
0
Camps Cleared
0
697,653
Distance Traveled
546,418
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,392
699
51
4
0
189,057
0
W
Kukulkan
10,296
858
91
8
0
213,847
4
W
Arachne
10,825
902
47
4
0
238,714
2
L
Nike
8,031
669
40
3
0
185,552
0
W
Xing Tian
9,639
803
16
1
0
245,092
2
L
Rama
8,526
711
41
3
0
171,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role