Player Matchup

Awilix
Awilix
DemiGodAugus
Awilix
Level 212
God Stats
0W - 3L
1,340 SR
Queue Stats
361W - 319L
1,529 Elo+
Solo
Artio
Artio
Firefire198
Artio
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 55L
1,534 Elo+
Solo
Surtr
Surtr
OG-KronicDaBoss
Surtr
Level 30
God Stats
4W - 5L
1,707 SR
Queue Stats
16W - 28L
1,699 Elo+
Solo
Hades
Hades
PS_DragonLord
Hades
Level 169
God Stats
0W - 3L
1,226 SR
Queue Stats
182W - 168L
1,512 Elo+
Solo
Hachiman
Hachiman
Xx-_Solar_-x
Hachiman
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 158L
1,407 Elo+
Solo
Team Averages
Level 102
1,455 SR
1,536 Elo+

VS

Team Averages
Level 113
1,644 SR
1,495 Elo+
Morgan Le Fay
Morgan Le Fay
Chill_Plz420
Morgan Le Fay
Level 148
God Stats
376W - 424L
1,449 SR
Queue Stats
1,031W - 1,009L
1,452 Elo+
Solo
Danzaburou
Danzaburou
CovertRhino143
Danzaburou
Level 112
God Stats
90W - 73L
1,565 SR
Queue Stats
607W - 587L
1,483 Elo+
Solo
Horus
Horus
FIG_JAMM
Horus
Level 146
God Stats
6W - 6L
1,664 SR
Queue Stats
19W - 15L
1,449 Elo+
Solo
Nemesis
Nemesis
Genlog
Nemesis
Level 61
God Stats
6W - 1L
2,041 SR
Queue Stats
88W - 70L
1,587 Elo+
Solo
Ix Chel
Ix Chel
TheSpeedster8
Ix Chel
Level 99
God Stats
24W - 25L
1,499 SR
Queue Stats
361W - 350L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
7 / 3 / 0
8,530
569
10,409
10,512
4,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 4 / 1
7,096
473
5,526
12,797
7,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 0
6,253
417
147
9,082
3,356
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 6 / 2
6,910
461
4,210
13,028
5,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
Xx-_Solar_-x
Hachiman
11
0 / 2 / 3
6,652
443
6,771
8,672
3,007
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Chill_Plz420
Morgan Le Fay
16
5 / 0 / 3
9,601
640
9,632
5,549
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
CovertRhino143
Danzaburou
15
1 / 3 / 4
9,377
625
11,318
10,982
4,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
FIG_JAMM
Horus
13
4 / 1 / 6
8,401
560
4,371
10,766
5,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nemesis
Genlog
Nemesis
15
3 / 2 / 5
8,557
570
8,203
11,701
4,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ix Chel
15
4 / 1 / 0
8,870
591
5,589
6,622
3,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
17
17
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Chill_Plz420
Morgan Le Fay
5
0
3
6.5
W
Danzaburou
CovertRhino143
Danzaburou
1
3
4
1
L
Awilix
7
3
0
2.33
W
Horus
FIG_JAMM
Horus
4
1
6
7
L
0
4
1
0.13
W
Nemesis
Genlog
Nemesis
3
2
5
2.75
L
0
2
0
0
L
0
6
2
0.17
W
Ix Chel
4
1
0
4
L
Hachiman
Xx-_Solar_-x
Hachiman
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,063
Damage
39,113
54,091
Taken
45,620
23,937
Mitigated
21,596
15,980
Healing
24,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Chill_Plz420
Morgan Le Fay
9,632
913
0
1,545
5,549
2,206
329
2,102
3,416
70,477
0
W
Danzaburou
CovertRhino143
Danzaburou
11,318
5,829
0
5,000
10,982
4,783
2,070
958
10,024
0
85,251
L
Awilix
10,409
5,044
0
2,456
10,512
4,419
0
438
9,988
0
67,008
W
Horus
FIG_JAMM
Horus
4,371
1,707
3,723
6,315
10,766
5,831
0
1,238
9,528
0
15,047
L
5,526
520
0
3,963
12,797
7,324
0
4,688
7,551
45,626
959
W
Nemesis
Genlog
Nemesis
8,203
4,915
0
3,008
11,701
4,828
0
1,784
9,743
0
75,598
L
147
22
0
630
9,082
3,356
0
5,901
2,555
1,227
26,907
L
4,210
219
190
4,310
13,028
5,831
0
2,798
10,105
28,117
1,402
W
Ix Chel
5,589
886
720
4,445
6,622
3,948
201
2,917
2,993
49,778
1,140
L
Hachiman
Xx-_Solar_-x
Hachiman
6,771
4,217
0
4,431
8,672
3,007
0
0
8,672
0
47,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,441
Gold Earned
44,806
399
Minions Killed
510
0
Camps Cleared
0
1,412,666
Distance Traveled
1,549,884
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,601
640
154
10
0
301,738
1
W
Danzaburou
9,377
625
135
9
0
264,837
2
L
Awilix
8,530
569
105
7
0
352,079
3
W
Horus
8,401
560
16
1
0
340,598
4
L
Artio
7,096
473
85
6
0
270,506
0
W
Nemesis
8,557
570
105
7
0
350,685
4
L
Surtr
6,253
417
58
4
0
285,386
0
L
Hades
6,910
461
61
4
0
276,783
1
W
Ix Chel
8,870
591
100
7
0
292,026
4
L
Hachiman
6,652
443
90
6
0
227,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role