Player Matchup

Skadi
Skadi
Avisthehood
Skadi
Level 128
God Stats
9W - 2L
1,722 SR
Queue Stats
411W - 438L
1,439 Elo+
Solo
Anhur
Anhur
Frankslaw
Anhur
Level 189
God Stats
3W - 1L
1,796 SR
Queue Stats
206W - 55L
1,888 Elo+
Party 1
Shiva
Shiva
Mawio
Shiva
Level 175
God Stats
1W - 0L
2,070 SR
Queue Stats
187W - 47L
1,850 Elo+
Party 1
Achilles
Achilles
Mirechi
Achilles
Level 148
God Stats
3W - 1L
1,672 SR
Queue Stats
69W - 9L
1,904 Elo+
Party 1
Thoth
Thoth
Njoyful
Thoth
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 20L
1,842 Elo+
Party 1
Team Averages
Level 159
1,752 SR
1,785 Elo+

VS

Team Averages
Level 123
1,439 SR
1,481 Elo+
Janus
Janus
BussyTickler
Janus
Level 108
God Stats
1W - 2L
1,306 SR
Queue Stats
96W - 93L
1,437 Elo+
Solo
Amaterasu
Amaterasu
Devin_Assassin
Amaterasu
Level 98
God Stats
0W - 2L
1,285 SR
Queue Stats
73W - 74L
1,540 Elo+
Solo
Izanami
Izanami
JookBox
Izanami
Level 126
God Stats
5W - 5L
1,474 SR
Queue Stats
313W - 329L
1,460 Elo+
Solo
Chronos
Chronos
TorukMaktoJr
Chronos
Level 124
God Stats
1W - 1L
1,700 SR
Queue Stats
115W - 117L
1,539 Elo+
Solo
Anhur
Anhur
wooten3000
Anhur
Level 159
God Stats
2W - 5L
1,431 SR
Queue Stats
229W - 251L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 11
10,797
900
11,072
8,905
4,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Frankslaw
Anhur
18
7 / 4 / 9
11,555
963
8,704
10,529
3,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
Mawio
Shiva
17
5 / 4 / 17
10,884
907
15,957
16,241
16,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Mirechi
Achilles
17
7 / 4 / 15
11,780
982
13,619
18,531
22,143
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Njoyful
Thoth
16
4 / 3 / 8
10,038
837
9,905
5,716
1,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 4
9,971
831
11,102
9,745
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Devin_Assassin
Amaterasu
16
6 / 7 / 3
10,217
851
7,706
19,386
10,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Izanami
JookBox
Izanami
16
4 / 5 / 5
9,582
799
9,271
10,792
4,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
TorukMaktoJr
Chronos
17
1 / 3 / 11
9,432
786
7,893
12,062
5,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
15
2 / 7 / 8
9,156
763
4,887
12,885
4,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
48
29
Kills
17
17
Deaths
29
60
Assists
31
Player
Kills
Deaths
Assists
KDA
W
6
2
11
5.75
L
4
7
4
0.86
L
Amaterasu
Devin_Assassin
Amaterasu
6
7
3
1.07
W
Anhur
Frankslaw
Anhur
7
4
9
2.88
L
Izanami
JookBox
Izanami
4
5
5
1.3
W
Shiva
Mawio
Shiva
5
4
17
3.38
W
Achilles
Mirechi
Achilles
7
4
15
3.63
W
Thoth
Njoyful
Thoth
4
3
8
2.67
L
Chronos
TorukMaktoJr
Chronos
1
3
11
2.17
L
Anhur
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,257
Damage
40,859
59,922
Taken
64,870
48,578
Mitigated
28,241
14,108
Healing
17,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,072
2,495
1,200
857
8,905
4,008
1,873
3,105
5,720
0
29,547
L
11,102
130
369
260
9,745
3,469
0
1,861
7,704
24,673
0
L
Amaterasu
Devin_Assassin
Amaterasu
7,706
1,819
295
7,064
19,386
10,571
277
3,200
15,893
0
17,872
W
Anhur
Frankslaw
Anhur
8,704
4,150
0
781
10,529
3,774
1,853
4,189
6,271
0
31,373
L
Izanami
JookBox
Izanami
9,271
4,935
879
1,742
10,792
4,377
634
1,862
8,792
0
23,153
W
Shiva
Mawio
Shiva
15,957
2,052
3,439
3,620
16,241
16,668
741
3,807
12,192
236
23,106
W
Achilles
Mirechi
Achilles
13,619
1,300
1,155
2,594
18,531
22,143
13
5,935
12,398
0
16,515
W
Thoth
Njoyful
Thoth
9,905
46
0
462
5,716
1,985
2,869
1,934
3,661
28,988
0
L
Chronos
TorukMaktoJr
Chronos
7,893
1,628
37
3,813
12,062
5,203
637
1,206
10,514
20,864
200
L
Anhur
4,887
1,829
443
2,354
12,885
4,621
0
2,012
10,792
0
9,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,054
Gold Earned
48,358
146
Minions Killed
126
0
Camps Cleared
0
1,130,560
Distance Traveled
1,020,211
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,797
900
36
3
0
190,895
0
L
Janus
9,971
831
45
4
0
193,074
0
L
Amaterasu
10,217
851
16
1
0
204,210
13
W
Anhur
11,555
963
51
4
0
200,830
0
L
Izanami
9,582
799
25
2
0
196,701
0
W
Shiva
10,884
907
11
1
0
236,816
0
W
Achilles
11,780
982
5
0
0
258,887
0
W
Thoth
10,038
837
43
4
0
243,132
0
L
Chronos
9,432
786
32
3
0
218,255
0
L
Anhur
9,156
763
8
1
0
207,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role