Player Matchup

Neith
Neith
 
Neith
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Bextex
Janus
Level 195
God Stats
2W - 1L
1,424 SR
Queue Stats
98W - 56L
1,621 Elo+
Party 1
Cthulhu
Cthulhu
ThatGold
Cthulhu
Level 177
God Stats
8W - 3L
1,911 SR
Queue Stats
1,018W - 364L
1,825 Elo+
Solo
Team Averages
Level 192
1,612 SR
1,649 Elo+

VS

Team Averages
Level 114
1,438 SR
1,565 Elo+
Cthulhu
Cthulhu
AC-Snaker
Cthulhu
Level 128
God Stats
45W - 41L
1,573 SR
Queue Stats
51W - 56L
1,500 Elo+
Solo
Charybdis
Charybdis
GirlGamerLindsey
Charybdis
Level 40
God Stats
0W - 3L
1,250 SR
Queue Stats
112W - 107L
1,545 Elo+
Solo
Janus
Janus
NIGHTMARE DEAD7
Janus
Level 174
God Stats
2W - 5L
1,491 SR
Queue Stats
294W - 289L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 1 / 6
8,275
828
7,051
6,213
1,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Bow

Short Bow

+15%
Attack Speed

Janus
Bextex
Janus
16
6 / 1 / 6
10,174
1,017
10,963
7,315
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
ThatGold
Cthulhu
16
4 / 2 / 7
9,477
948
7,919
13,234
8,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AC-Snaker
Cthulhu
12
0 / 6 / 2
7,048
705
6,307
12,513
8,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
13
3 / 3 / 0
8,112
811
6,391
8,276
2,995
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 4 / 3
7,532
753
5,227
7,748
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
13
Kills
4
4
Deaths
13
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
6
6
L
Cthulhu
AC-Snaker
Cthulhu
0
6
2
0.17
W
Janus
Bextex
Janus
6
1
6
9
L
Charybdis
3
3
0
1
L
1
4
3
0.63
W
Cthulhu
ThatGold
Cthulhu
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,933
Damage
17,925
26,762
Taken
28,537
12,462
Mitigated
14,073
6,775
Healing
3,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,051
2,087
0
1,251
6,213
1,931
985
754
5,268
0
13,355
L
Cthulhu
AC-Snaker
Cthulhu
6,307
135
0
220
12,513
8,629
0
7,474
4,554
11,359
559
W
Janus
Bextex
Janus
10,963
214
100
2,237
7,315
2,253
190
3,631
3,176
37,506
548
L
Charybdis
6,391
2,588
0
1,804
8,276
2,995
0
4,090
3,994
0
20,149
L
5,227
67
0
1,058
7,748
2,449
0
5,608
1,756
26,489
433
W
Cthulhu
ThatGold
Cthulhu
7,919
516
198
2,989
13,234
8,278
0
5,259
7,197
36,198
1,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,926
Gold Earned
22,692
150
Minions Killed
111
0
Camps Cleared
0
618,331
Distance Traveled
544,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,275
828
18
2
0
190,114
0
L
Cthulhu
7,048
705
22
2
0
184,233
0
W
Janus
10,174
1,017
83
8
0
223,319
0
L
Charybdis
8,112
811
42
4
0
174,565
0
L
Janus
7,532
753
47
5
0
186,089
0
W
Cthulhu
9,477
948
49
5
0
204,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role