Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Ayanwale__Inc
Zhong Kui
Level 177
God Stats
9W - 7L
1,527 SR
Queue Stats
291W - 293L
1,514 Elo+
Solo
Bacchus
Bacchus
CoakMachine
Bacchus
Level 155
God Stats
5W - 6L
1,409 SR
Queue Stats
835W - 852L
1,524 Elo+
Solo
Hercules
Hercules
MrPsych6681
Hercules
Level 109
God Stats
11W - 16L
1,458 SR
Queue Stats
979W - 984L
1,500 Elo+
Solo
Team Averages
Level 134
1,479 SR
1,508 Elo+

VS

Team Averages
Level 129
1,457 SR
1,505 Elo+
Cernunnos
Cernunnos
Shieldwolf19
Cernunnos
Level 149
God Stats
2W - 6L
1,351 SR
Queue Stats
270W - 265L
1,539 Elo+
Solo
Janus
Janus
Smiteshejtan
Janus
Level 81
God Stats
5W - 5L
1,612 SR
Queue Stats
259W - 245L
1,556 Elo+
Solo
Nemesis
Nemesis
Sphereted-Away
Nemesis
Level 106
God Stats
5W - 4L
1,518 SR
Queue Stats
542W - 545L
1,513 Elo+
Solo
Ishtar
Ishtar
WeeSuck
Ishtar
Level 221
God Stats
6W - 9L
1,441 SR
Queue Stats
773W - 762L
1,476 Elo+
Solo
Athena
Athena
darksull243
Athena
Level 90
God Stats
1W - 4L
1,362 SR
Queue Stats
823W - 863L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
0 / 0 / 9
8,014
1,002
4,809
5,488
3,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
 
Amaterasu
14
2 / 1 / 8
7,864
983
3,720
12,534
8,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
Ayanwale__Inc
Zhong Kui
13
3 / 3 / 5
8,063
1,008
5,690
8,970
8,078
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
CoakMachine
Bacchus
13
4 / 2 / 6
8,381
1,048
4,713
9,989
13,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hercules
MrPsych6681
Hercules
13
3 / 2 / 2
7,589
949
5,044
13,743
11,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Shieldwolf19
Cernunnos
13
1 / 4 / 3
6,442
805
10,098
6,980
3,003
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 2 / 5
7,434
929
7,432
5,118
2,010
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 3 / 4
6,787
848
5,262
7,186
7,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ishtar
WeeSuck
Ishtar
12
2 / 3 / 5
6,716
840
7,846
5,566
2,326
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
1
0 / 0 / 0
2,000
250
0
0
0

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
12
Kills
7
8
Deaths
12
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
9
4.5
W
Amaterasu
 
Amaterasu
2
1
8
6
W
Zhong Kui
Ayanwale__Inc
Zhong Kui
3
3
5
1.83
W
Bacchus
CoakMachine
Bacchus
4
2
6
3.5
W
Hercules
MrPsych6681
Hercules
3
2
2
2
L
Cernunnos
Shieldwolf19
Cernunnos
1
4
3
0.63
L
2
2
5
2.25
L
2
3
4
1.33
L
Ishtar
WeeSuck
Ishtar
2
3
5
1.5
L
Athena
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,976
Damage
30,638
50,724
Taken
24,850
44,948
Mitigated
14,498
23,740
Healing
4,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,809
1,134
847
2,276
5,488
3,008
1,795
765
4,657
0
22,148
W
Amaterasu
 
Amaterasu
3,720
1,808
1,169
6,628
12,534
8,676
345
1,306
11,032
0
9,647
W
Zhong Kui
Ayanwale__Inc
Zhong Kui
5,690
137
778
3,277
8,970
8,078
274
1,769
7,090
14,656
517
W
Bacchus
CoakMachine
Bacchus
4,713
407
955
2,103
9,989
13,376
246
1,864
7,852
10,002
0
W
Hercules
MrPsych6681
Hercules
5,044
1,471
493
5,214
13,743
11,810
821
1,728
11,945
0
9,207
L
Cernunnos
Shieldwolf19
Cernunnos
10,098
3,368
13
875
6,980
3,003
0
3,433
3,547
0
17,323
L
7,432
396
276
634
5,118
2,010
0
2,928
2,190
24,371
0
L
5,262
1,442
214
1,048
7,186
7,159
0
2,511
4,675
0
5,650
L
Ishtar
WeeSuck
Ishtar
7,846
2,891
277
1,013
5,566
2,326
0
1,498
4,068
0
14,643
L
Athena
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,911
Gold Earned
29,379
99
Minions Killed
79
0
Camps Cleared
0
804,367
Distance Traveled
583,666
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,014
1,002
37
5
0
157,419
0
W
Amaterasu
7,864
983
23
3
0
172,874
0
W
Zhong Kui
8,063
1,008
21
3
0
161,368
0
W
Bacchus
8,381
1,048
6
1
0
161,062
0
W
Hercules
7,589
949
12
2
0
151,644
0
L
Cernunnos
6,442
805
17
2
0
138,956
0
L
Janus
7,434
929
48
6
0
140,865
0
L
Nemesis
6,787
848
0
0
0
163,849
0
L
Ishtar
6,716
840
14
2
0
139,996
0
L
Athena
2,000
250
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role