Player Matchup

Vamana
Vamana
Acutefate
Vamana
Level 156
God Stats
15W - 8L
1,704 SR
Queue Stats
191W - 94L
1,779 Elo+
Party 1
Artemis
Artemis
Baozhani
Artemis
Level 148
God Stats
18W - 8L
1,751 SR
Queue Stats
118W - 56L
1,783 Elo+
Party 1
Cerberus
Cerberus
Quaxotic-
Cerberus
Level 173
God Stats
1W - 0L
1,547 SR
Queue Stats
166W - 103L
1,713 Elo+
Party 1
Olorun
Olorun
RaiderJ55
Olorun
Level 191
God Stats
2W - 1L
1,477 SR
Queue Stats
194W - 85L
1,806 Elo+
Party 1
Jing Wei
Jing Wei
WifeShaker
Jing Wei
Level 128
God Stats
7W - 1L
1,644 SR
Queue Stats
163W - 74L
1,760 Elo+
Party 1
Team Averages
Level 159
1,625 SR
1,768 Elo+

VS

Team Averages
Level 136
1,464 SR
1,475 Elo+
Fafnir
Fafnir
DoomBringer1201
Fafnir
Level 159
God Stats
1W - 4L
1,523 SR
Queue Stats
455W - 447L
1,541 Elo+
Solo
Surtr
Surtr
MisticGameGod
Surtr
Level 139
God Stats
32W - 31L
1,563 SR
Queue Stats
470W - 486L
1,472 Elo+
Solo
Sol
Sol
Shadowrellik77
Sol
Level 187
God Stats
7W - 8L
1,502 SR
Queue Stats
502W - 490L
1,437 Elo+
Solo
Fenrir
Fenrir
TheeRealMug
Fenrir
Level 88
God Stats
0W - 2L
1,233 SR
Queue Stats
17W - 25L
1,372 Elo+
Party 2
Danzaburou
Danzaburou
bigtattoodaddy
Danzaburou
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Acutefate
Vamana
11
4 / 1 / 0
6,317
790
6,332
7,314
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
Baozhani
Artemis
10
3 / 1 / 1
5,448
681
4,441
5,515
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Quaxotic-
Cerberus
8
1 / 1 / 4
5,221
653
3,709
4,859
3,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
RaiderJ55
Olorun
11
7 / 1 / 1
6,510
814
7,167
5,390
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Jing Wei
WifeShaker
Jing Wei
10
1 / 0 / 1
5,182
648
1,455
5,304
1,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
4,486
561
2,257
7,419
4,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
3 / 3 / 0
5,599
700
3,789
8,526
3,797
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

7
0 / 2 / 0
4,275
534
2,519
4,073
692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
8
1 / 3 / 1
4,621
578
2,475
6,821
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Danzaburou
bigtattoodaddy
Danzaburou
7
0 / 5 / 1
4,094
512
2,342
6,091
1,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
16
Kills
4
4
Deaths
17
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
Acutefate
Vamana
4
1
0
4
W
Artemis
Baozhani
Artemis
3
1
1
3.5
L
0
4
2
0.25
L
3
3
0
1
W
Cerberus
Quaxotic-
Cerberus
1
1
4
3
W
Olorun
RaiderJ55
Olorun
7
1
1
7.5
L
0
2
0
0
L
Fenrir
1
3
1
0.5
W
Jing Wei
WifeShaker
Jing Wei
1
0
1
1.5
L
Danzaburou
bigtattoodaddy
Danzaburou
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,104
Damage
13,382
28,382
Taken
32,930
10,645
Mitigated
12,710
11,686
Healing
8,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Acutefate
Vamana
6,332
3,240
0
3,184
7,314
2,479
0
1,329
5,743
1,129
45,991
W
Artemis
Baozhani
Artemis
4,441
1,681
0
1,310
5,515
1,631
626
1,893
3,346
0
33,577
L
2,257
716
0
2,435
7,419
4,729
0
401
7,018
17,191
579
L
3,789
1,463
0
2,412
8,526
3,797
0
3,439
5,087
410
15,302
W
Cerberus
Quaxotic-
Cerberus
3,709
592
0
2,194
4,859
3,344
0
767
4,024
20,823
0
W
Olorun
RaiderJ55
Olorun
7,167
3,692
70
2,012
5,390
1,829
790
110
5,280
44,434
1,956
L
2,519
711
0
1,462
4,073
692
0
0
4,073
16,765
1,705
L
Fenrir
2,475
649
0
691
6,821
1,991
0
2,851
3,970
0
22,374
W
Jing Wei
WifeShaker
Jing Wei
1,455
824
0
2,916
5,304
1,362
52
174
5,090
0
42,043
L
Danzaburou
bigtattoodaddy
Danzaburou
2,342
1,080
0
1,119
6,091
1,501
0
4,226
1,865
0
20,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,678
Gold Earned
23,075
354
Minions Killed
149
0
Camps Cleared
0
827,036
Distance Traveled
783,475
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,317
790
75
9
0
171,349
0
W
Artemis
5,448
681
67
8
0
157,361
0
L
Fafnir
4,486
561
21
3
0
142,143
0
L
Surtr
5,599
700
27
3
0
185,121
5
W
Cerberus
5,221
653
58
7
0
185,192
0
W
Olorun
6,510
814
81
10
0
141,583
0
L
Sol
4,275
534
36
5
0
103,600
0
L
Fenrir
4,621
578
43
5
0
191,256
2
W
Jing Wei
5,182
648
73
9
0
171,551
0
L
Danzaburou
4,094
512
22
3
0
161,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role