Player Matchup

Chiron
Chiron
Silver I
 
Chiron
Silver I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold V
Haymaker9310
Raijin
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 119L
1,353 MMR
Solo
Bastet
Bastet
Silver I
Nisirias
Bastet
Silver I
Level 108
God Stats
1W - 2L
1,685 SR
Queue Stats
22W - 30L
1,175 MMR
Solo
Sylvanus
Sylvanus
Gold IV
ZaperixNs
Sylvanus
Gold IV
Level 158
God Stats
5W - 10L
1,470 SR
Queue Stats
375W - 383L
1,388 MMR
Solo
Atlas
Atlas
Silver I
e-d-l-g
Atlas
Silver I
Level 136
God Stats
3W - 2L
1,690 SR
Queue Stats
172W - 183L
1,227 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,569 SR
1,328 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,537 SR
1,474 MMR
Cthulhu
Cthulhu
Silver V
 
Cthulhu
Silver V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold IV
 
Horus
Gold IV
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum V
AmiroF
Pele
Platinum V
Level 147
God Stats
5W - 3L
1,647 SR
Queue Stats
85W - 85L
1,565 MMR
Party 1
Vulcan
Vulcan
Gold I
ShongoliPongoli
Vulcan
Gold I
Level 155
God Stats
4W - 10L
1,515 SR
Queue Stats
216W - 218L
1,426 MMR
Party 1
Hachiman
Hachiman
Gold V
pindepice_sacha
Hachiman
Gold V
Level 126
God Stats
14W - 11L
1,522 SR
Queue Stats
80W - 86L
1,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
2 / 0 / 0
5,862
586
4,093
4,577
1,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Raijin
8
0 / 4 / 1
4,723
472
1,671
6,293
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Nisirias
Bastet
11
1 / 2 / 0
5,482
548
3,036
8,606
2,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
ZaperixNs
Sylvanus
11
1 / 2 / 0
5,831
583
3,984
8,690
4,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Atlas
e-d-l-g
Atlas
9
0 / 1 / 1
4,859
486
4,340
4,558
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
HadesUllrThanatosThor

VS

Bans
Ao KuangRavanaBakasuraSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 1 / 1
6,454
645
5,011
6,828
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
 
Horus
10
0 / 1 / 4
5,728
573
2,480
9,112
4,727
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pele
AmiroF
Pele
12
5 / 0 / 1
6,883
688
4,001
7,073
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
3 / 0 / 2
6,398
640
6,267
3,773
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
11
0 / 2 / 0
5,627
563
2,474
5,349
1,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
9
9
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
0
0
2
W
Cthulhu
 
Cthulhu
1
1
1
1.5
W
Horus
 
Horus
0
1
4
2
W
Pele
AmiroF
Pele
5
0
1
5.5
L
Raijin
0
4
1
0.13
L
Bastet
Nisirias
Bastet
1
2
0
0.5
W
3
0
2
4
L
Sylvanus
ZaperixNs
Sylvanus
1
2
0
0.5
L
Atlas
e-d-l-g
Atlas
0
1
1
0.5
W
Hachiman
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,124
Damage
20,233
32,724
Taken
32,135
11,936
Mitigated
12,596
8,644
Healing
12,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
4,093
1,159
194
2,055
4,577
1,274
0
0
4,577
0
39,850
W
Cthulhu
 
Cthulhu
5,011
371
0
2,780
6,828
2,702
0
3,499
3,329
37,073
0
W
Horus
 
Horus
2,480
1,271
1,020
4,301
9,112
4,727
0
1,749
6,999
0
12,668
W
Pele
AmiroF
Pele
4,001
1,058
0
1,959
7,073
2,435
0
306
6,757
0
51,504
L
Raijin
1,671
168
0
1,060
6,293
1,510
0
3,214
2,846
26,051
0
L
Bastet
Nisirias
Bastet
3,036
676
0
1,708
8,606
2,785
0
1,670
6,775
0
43,083
W
6,267
305
0
640
3,773
1,235
76
1,962
1,607
44,988
977
L
Sylvanus
ZaperixNs
Sylvanus
3,984
1,273
0
3,627
8,690
4,607
0
4,437
3,679
27,438
10,241
L
Atlas
e-d-l-g
Atlas
4,340
1,015
0
0
4,558
1,760
102
680
3,744
24,318
0
W
Hachiman
2,474
1,126
0
1,789
5,349
1,497
0
1,178
3,933
0
38,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,757
Gold Earned
31,090
301
Minions Killed
379
0
Camps Cleared
0
1,003,982
Distance Traveled
1,148,596
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,862
586
67
7
0
197,637
3
W
Cthulhu
6,454
645
94
9
0
223,654
2
W
Horus
5,728
573
14
1
0
231,108
0
W
Pele
6,883
688
97
10
0
254,923
1
L
Raijin
4,723
472
40
4
0
204,756
4
L
Bastet
5,482
548
75
8
0
248,286
0
W
Vulcan
6,398
640
94
9
0
230,147
1
L
Sylvanus
5,831
583
75
8
0
150,762
3
L
Atlas
4,859
486
44
4
0
202,541
6
W
Hachiman
5,627
563
80
8
0
208,764
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role