Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Lazers 4 Win
Danzaburou
Level 177
God Stats
0W - 1L
1,726 SR
Queue Stats
101W - 114L
1,480 Elo+
Solo
Bellona
Bellona
Pusher_Man22
Bellona
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 38L
1,549 Elo+
Solo
Odin
Odin
SusTurtle
Odin
Level 158
God Stats
13W - 17L
1,462 SR
Queue Stats
339W - 362L
1,440 Elo+
Solo
He Bo
He Bo
daybedd
He Bo
Level 142
God Stats
0W - 2L
1,242 SR
Queue Stats
147W - 161L
1,424 Elo+
Solo
Team Averages
Level 140
1,486 SR
1,479 Elo+

VS

Team Averages
Level 116
1,521 SR
1,548 Elo+
Surtr
Surtr
Escorpio15000
Surtr
Level 145
God Stats
2W - 0L
1,526 SR
Queue Stats
345W - 330L
1,558 Elo+
Solo
Geb
Geb
Frequentseee
Geb
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,695 Elo+
Solo
Discordia
Discordia
Ward4 lif3
Discordia
Level 157
God Stats
1W - 0L
1,447 SR
Queue Stats
9W - 9L
1,457 Elo+
Solo
Medusa
Medusa
iAlphaMan
Medusa
Level 159
God Stats
10W - 7L
1,587 SR
Queue Stats
236W - 237L
1,516 Elo+
Solo
Hou Yi
Hou Yi
uwuMarissauwu
Hou Yi
Level 103
God Stats
4W - 2L
1,547 SR
Queue Stats
65W - 58L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
3 / 1 / 2
6,754
1,126
7,759
4,022
2,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Lazers 4 Win
Danzaburou
9
0 / 3 / 2
5,270
878
4,902
4,906
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bellona
Pusher_Man22
Bellona
11
1 / 2 / 0
6,030
1,005
2,372
6,951
6,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odin
10
0 / 3 / 3
5,343
891
4,202
6,454
4,812
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
daybedd
He Bo
6
0 / 2 / 0
4,606
768
558
2,047
617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 4
6,722
1,120
7,385
6,146
4,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
0 / 1 / 9
6,529
1,088
3,091
6,218
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Discordia
Ward4 lif3
Discordia
11
2 / 2 / 8
6,841
1,140
6,050
3,824
1,092
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
iAlphaMan
Medusa
11
1 / 1 / 4
6,184
1,031
3,840
4,803
1,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
3 / 0 / 5
6,374
1,062
2,112
2,691
806
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
4
Kills
11
11
Deaths
5
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
1
2
4
W
5
1
4
7
W
0
1
9
4.5
L
Danzaburou
Lazers 4 Win
Danzaburou
0
3
2
0.33
L
Bellona
Pusher_Man22
Bellona
1
2
0
0.5
L
Odin
0
3
3
0.5
W
Discordia
Ward4 lif3
Discordia
2
2
8
3
L
He Bo
daybedd
He Bo
0
2
0
0
W
Medusa
iAlphaMan
Medusa
1
1
4
3
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,793
Damage
22,478
24,380
Taken
23,682
15,607
Mitigated
11,251
5,245
Healing
7,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,759
542
359
864
4,022
2,429
0
1,365
2,657
22,483
1,029
W
7,385
1,860
191
668
6,146
4,650
215
1,828
4,318
2,345
9,594
W
3,091
101
121
2,448
6,218
3,180
0
1,804
4,414
4,949
1,276
L
Danzaburou
Lazers 4 Win
Danzaburou
4,902
1,334
236
921
4,906
1,602
0
2,228
2,678
0
11,854
L
Bellona
Pusher_Man22
Bellona
2,372
533
87
1,182
6,951
6,147
0
3,510
3,441
0
4,069
L
Odin
4,202
231
518
1,078
6,454
4,812
0
3,091
3,363
0
7,279
W
Discordia
Ward4 lif3
Discordia
6,050
135
0
508
3,824
1,092
128
1,503
2,321
10,354
359
L
He Bo
daybedd
He Bo
558
0
0
0
2,047
617
0
301
1,746
1,134
0
W
Medusa
iAlphaMan
Medusa
3,840
1,020
175
1,618
4,803
1,523
456
1,571
3,232
0
14,824
W
2,112
995
747
1,183
2,691
806
820
1,198
1,493
0
7,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,003
Gold Earned
32,650
70
Minions Killed
73
0
Camps Cleared
0
506,705
Distance Traveled
628,279
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,754
1,126
29
5
0
131,060
0
W
Surtr
6,722
1,120
10
2
0
119,915
0
W
Geb
6,529
1,088
7
1
0
131,296
0
L
Danzaburou
5,270
878
23
4
0
100,971
0
L
Bellona
6,030
1,005
7
1
0
105,284
0
L
Odin
5,343
891
7
1
0
122,621
0
W
Discordia
6,841
1,140
11
2
0
125,088
0
L
He Bo
4,606
768
4
1
0
46,769
0
W
Medusa
6,184
1,031
29
5
0
136,042
0
W
Hou Yi
6,374
1,062
16
3
0
115,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role