Player Matchup

Pele
Pele
 
Pele
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Dino_Lui
Fenrir
Level 158
God Stats
9W - 7L
1,653 SR
Queue Stats
233W - 225L
1,493 Elo+
Solo
Skadi
Skadi
DrPT98
Skadi
Level 156
God Stats
7W - 4L
1,705 SR
Queue Stats
141W - 141L
1,530 Elo+
Solo
Thoth
Thoth
jumpingbean314
Thoth
Level 187
God Stats
4W - 8L
1,531 SR
Queue Stats
256W - 224L
1,527 Elo+
Solo
Team Averages
Level 169
1,578 SR
1,510 Elo+

VS

Team Averages
Level 186
1,744 SR
1,652 Elo+
Hun Batz
Hun Batz
Bandy
Hun Batz
Level 205
God Stats
1W - 0L
1,970 SR
Queue Stats
19W - 4L
1,776 Elo+
Party 1
Neith
Neith
BarryPonds
Neith
Level 211
God Stats
3W - 2L
1,537 SR
Queue Stats
217W - 205L
1,543 Elo+
Solo
Baron Samedi
Baron Samedi
Iotaa
Baron Samedi
Level 175
God Stats
7W - 1L
1,940 SR
Queue Stats
18W - 8L
1,688 Elo+
Party 1
Janus
Janus
KP10
Janus
Level 271
God Stats
9W - 3L
1,820 SR
Queue Stats
190W - 70L
1,797 Elo+
Party 1
Ganesha
Ganesha
ThatOneGuy19294
Ganesha
Level 69
God Stats
3W - 2L
1,455 SR
Queue Stats
27W - 24L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
3 / 3 / 0
6,618
662
6,380
10,024
2,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Khepri
 
Khepri
7
0 / 1 / 2
4,764
476
1,318
3,063
1,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Dino_Lui
Fenrir
9
1 / 3 / 0
5,048
505
2,131
6,797
2,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
DrPT98
Skadi
10
1 / 1 / 1
5,414
541
5,889
4,260
1,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 5 / 0
5,684
568
3,143
5,503
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bandy
Hun Batz
12
7 / 1 / 3
6,744
674
6,856
8,027
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
10
1 / 1 / 0
5,049
505
4,005
4,858
1,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Iotaa
Baron Samedi
11
1 / 2 / 2
5,992
599
3,128
7,508
3,161
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
KP10
Janus
13
4 / 0 / 4
7,280
728
5,164
1,906
655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 2
5,678
568
912
6,732
2,961
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
13
13
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
3
0
1
L
Khepri
 
Khepri
0
1
2
1
W
Hun Batz
Bandy
Hun Batz
7
1
3
8.5
W
Neith
1
1
0
1
L
Fenrir
Dino_Lui
Fenrir
1
3
0
0.33
L
Skadi
DrPT98
Skadi
1
1
1
1.5
W
Baron Samedi
Iotaa
Baron Samedi
1
2
2
1
W
Janus
KP10
Janus
4
0
4
6
W
0
1
2
1
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,861
Damage
20,065
29,647
Taken
29,031
10,152
Mitigated
10,582
7,589
Healing
12,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,380
1,603
0
4,102
10,024
2,845
0
2,688
7,296
0
40,490
L
Khepri
 
Khepri
1,318
189
180
1,102
3,063
1,988
0
1,206
1,777
10,628
0
W
Hun Batz
Bandy
Hun Batz
6,856
2,841
0
3,245
8,027
2,374
0
1,867
5,884
0
45,193
W
Neith
4,005
1,455
0
1,770
4,858
1,431
0
545
4,313
0
33,163
L
Fenrir
Dino_Lui
Fenrir
2,131
641
0
1,031
6,797
2,535
0
1,672
5,043
0
33,924
L
Skadi
DrPT98
Skadi
5,889
2,497
0
747
4,260
1,387
0
500
3,760
0
41,764
W
Baron Samedi
Iotaa
Baron Samedi
3,128
518
32
4,240
7,508
3,161
0
720
6,734
36,208
0
W
Janus
KP10
Janus
5,164
942
0
1,102
1,906
655
0
271
1,595
56,328
100
W
912
75
0
2,183
6,732
2,961
0
578
6,154
20,163
1,023
L
3,143
215
0
427
5,503
1,397
0
2,800
2,567
36,800
596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,528
Gold Earned
30,743
328
Minions Killed
358
0
Camps Cleared
0
990,685
Distance Traveled
1,014,812
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,618
662
75
8
0
196,917
0
L
Khepri
4,764
476
25
3
0
192,817
2
W
Hun Batz
6,744
674
69
7
0
234,728
0
W
Neith
5,049
505
94
9
0
174,165
2
L
Fenrir
5,048
505
62
6
0
218,635
0
L
Skadi
5,414
541
73
7
0
179,947
0
W
Baron Samedi
5,992
599
68
7
0
192,065
0
W
Janus
7,280
728
122
12
0
218,103
0
W
Ganesha
5,678
568
5
1
0
195,751
4
L
Thoth
5,684
568
93
9
0
202,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role