Player Matchup

Ishtar
Ishtar
Fireheart0011
Ishtar
Level 153
God Stats
13W - 0L
2,146 SR
Queue Stats
234W - 38L
1,939 Elo+
Party 2
Sun Wukong
Sun Wukong
Sangfire
Sun Wukong
Level 143
God Stats
18W - 2L
1,874 SR
Queue Stats
258W - 42L
1,953 Elo+
Party 2
Ra
Ra
aSpaz
Ra
Level 110
God Stats
5W - 0L
2,055 SR
Queue Stats
110W - 16L
1,919 Elo+
Party 2
Team Averages
Level 135
2,025 SR
1,937 Elo+

VS

Team Averages
Level 147
1,519 SR
1,552 Elo+
Charon
Charon
Caprici Diablo
Charon
Level 158
God Stats
20W - 23L
1,496 SR
Queue Stats
63W - 70L
1,499 Elo+
Solo
Mulan
Mulan
Ligmaswole
Mulan
Level 153
God Stats
19W - 23L
1,509 SR
Queue Stats
223W - 209L
1,580 Elo+
Party 1
Sol
Sol
ligmapole
Sol
Level 129
God Stats
3W - 3L
1,552 SR
Queue Stats
243W - 225L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 11
8,950
895
8,496
5,896
2,298
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Sangfire
Sun Wukong
16
4 / 1 / 10
9,063
906
7,508
10,547
5,405
Heavy Mace

Heavy Mace

+30
Physical Power

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
17
7 / 1 / 7
10,260
1,026
7,518
8,579
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,561
656
3,027
4,762
3,470
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
11
0 / 7 / 1
6,493
649
6,514
12,898
10,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 7 / 0
7,648
765
6,977
10,182
3,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
15
Kills
1
2
Deaths
15
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
4
0
11
9.5
L
Mulan
0
7
1
0.07
W
Sun Wukong
Sangfire
Sun Wukong
4
1
10
9
W
Ra
7
1
7
10.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,522
Damage
16,518
25,022
Taken
27,842
11,313
Mitigated
17,176
10,634
Healing
3,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,027
173
0
0
4,762
3,470
0
1,199
3,546
10,501
0
W
8,496
5,981
0
828
5,896
2,298
1,943
4,079
1,739
0
25,338
L
Mulan
6,514
342
0
1,782
12,898
10,566
0
3,057
9,664
0
14,163
W
Sun Wukong
Sangfire
Sun Wukong
7,508
1,250
0
2,917
10,547
5,405
139
2,344
7,913
0
27,351
W
Ra
7,518
860
2,712
4,177
8,579
3,610
621
3,382
5,076
47,369
437
L
6,977
1,154
0
1,831
10,182
3,140
0
3,008
7,087
29,889
2,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,273
Gold Earned
20,702
175
Minions Killed
81
0
Camps Cleared
0
599,944
Distance Traveled
498,755
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,561
656
12
1
0
183,071
1
W
Ishtar
8,950
895
41
4
0
178,360
0
L
Mulan
6,493
649
11
1
0
161,118
1
W
Sun Wukong
9,063
906
46
5
0
227,015
0
W
Ra
10,260
1,026
88
9
0
194,569
0
L
Sol
7,648
765
58
6
0
154,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role