Player Matchup

Baron Samedi
Baron Samedi
Nodehx
Baron Samedi
Level 128
God Stats
25W - 19L
1,587 SR
Queue Stats
90W - 83L
1,520 Elo+
Party 1
Ne Zha
Ne Zha
VALIDUS_420
Ne Zha
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
63W - 75L
1,499 Elo+
Party 1
Ymir
Ymir
XxRepentxX
Ymir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Team Averages
Level 53
1,529 SR
1,506 Elo+

VS

Team Averages
Level 40
1,493 SR
1,554 Elo+
Tyr
Tyr
ImLokissS3xSlave
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,818 Elo+
Party 2
Ix Chel
Ix Chel
MullacAbu
Ix Chel
Level 85
God Stats
19W - 27L
1,474 SR
Queue Stats
137W - 155L
1,361 Elo+
Solo
Loki
Loki
o0Loki0rTroll0o
Loki
Level 33
God Stats
2W - 4L
1,506 SR
Queue Stats
6W - 8L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Nodehx
Baron Samedi
15
3 / 0 / 0
8,592
859
6,567
3,462
1,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
14
0 / 0 / 3
7,686
769
4,797
6,754
2,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
0 / 1 / 3
7,434
743
3,793
6,088
6,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 0
7,511
751
3,153
9,043
6,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ix Chel
MullacAbu
Ix Chel
13
0 / 2 / 1
7,124
712
3,084
4,900
1,601
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 1
7,392
739
4,707
4,178
1,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
3
Kills
1
1
Deaths
3
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
Ix Chel
MullacAbu
Ix Chel
0
2
1
0.25
W
Baron Samedi
Nodehx
Baron Samedi
3
0
0
3
W
Ne Zha
0
0
3
1.5
W
0
1
3
1.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,157
Damage
10,944
16,304
Taken
18,121
10,732
Mitigated
9,117
4,594
Healing
3,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,153
215
0
2,174
9,043
6,146
0
5,302
3,558
0
17,263
L
Ix Chel
MullacAbu
Ix Chel
3,084
305
306
448
4,900
1,601
0
2,493
2,258
19,674
408
W
Baron Samedi
Nodehx
Baron Samedi
6,567
392
1,148
2,169
3,462
1,499
164
1,192
2,270
39,949
0
W
Ne Zha
4,797
840
0
909
6,754
2,873
0
724
6,030
106
25,215
W
3,793
354
0
368
6,088
6,360
0
1,212
4,876
8,456
1,249
L
4,707
628
0
1,031
4,178
1,370
0
2,132
1,958
0
30,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,712
Gold Earned
22,027
142
Minions Killed
120
0
Camps Cleared
0
591,930
Distance Traveled
615,631
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,511
751
31
3
0
210,914
0
L
Ix Chel
7,124
712
39
4
0
180,568
0
W
Baron Samedi
8,592
859
87
9
0
186,993
5
W
Ne Zha
7,686
769
41
4
0
211,604
0
W
Ymir
7,434
743
14
1
0
193,333
0
L
Loki
7,392
739
50
5
0
224,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role