Player Matchup

Janus
Janus
Mpainter1
Janus
Level 177
God Stats
5W - 7L
1,472 SR
Queue Stats
652W - 706L
1,461 Elo+
Solo
Raijin
Raijin
OhSoRAD117
Raijin
Level 145
God Stats
1W - 2L
1,364 SR
Queue Stats
337W - 347L
1,415 Elo+
Solo
Mulan
Mulan
SUR3N1UM
Mulan
Level 145
God Stats
0W - 2L
1,337 SR
Queue Stats
271W - 284L
1,531 Elo+
Party 2
Danzaburou
Danzaburou
Thompson Gunner
Danzaburou
Level 127
God Stats
6W - 3L
1,645 SR
Queue Stats
320W - 334L
1,536 Elo+
Party 2
Persephone
Persephone
hrcjcr
Persephone
Level 147
God Stats
8W - 9L
1,518 SR
Queue Stats
465W - 482L
1,426 Elo+
Solo
Team Averages
Level 148
1,467 SR
1,474 Elo+

VS

Team Averages
Level 107
1,541 SR
1,366 Elo+
Ah Puch
Ah Puch
JR 2 SHORT
Ah Puch
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,278 Elo+
Party 1
Nike
Nike
QsL_Jailbait
Nike
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,288 Elo+
Party 1
Chiron
Chiron
Stealthydeath
Chiron
Level 149
God Stats
2W - 1L
1,502 SR
Queue Stats
114W - 151L
1,461 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
xXPhrasingXx
Ah Muzen Cab
Level 122
God Stats
7W - 4L
1,508 SR
Queue Stats
134W - 178L
1,457 Elo+
Party 3
Merlin
Merlin
xXha7MANXx
Merlin
Level 121
God Stats
1W - 0L
1,693 SR
Queue Stats
2W - 4L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Mpainter1
Janus
15
2 / 4 / 2
7,943
794
7,665
6,328
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
OhSoRAD117
Raijin
15
1 / 4 / 2
8,248
825
6,428
7,728
2,493
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
SUR3N1UM
Mulan
13
1 / 5 / 3
7,279
728
2,355
9,741
8,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Thompson Gunner
Danzaburou
12
2 / 6 / 2
7,627
763
7,416
8,189
2,633
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Persephone
hrcjcr
Persephone
11
0 / 4 / 2
6,639
664
7,408
6,586
1,858
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JR 2 SHORT
Ah Puch
14
6 / 1 / 10
9,079
908
11,687
6,138
2,148
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 12
9,090
909
4,965
13,218
10,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
10 / 1 / 8
9,790
979
11,006
9,192
3,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Muzen Cab
xXPhrasingXx
Ah Muzen Cab
12
2 / 2 / 7
8,030
803
2,768
7,490
2,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
xXha7MANXx
Merlin
15
2 / 1 / 9
9,061
906
6,254
7,517
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
69
6
Kills
23
23
Deaths
9
11
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
JR 2 SHORT
Ah Puch
6
1
10
11
L
Janus
Mpainter1
Janus
2
4
2
0.75
L
Raijin
OhSoRAD117
Raijin
1
4
2
0.5
W
3
4
12
2.25
L
Mulan
SUR3N1UM
Mulan
1
5
3
0.5
W
10
1
8
14
L
Danzaburou
Thompson Gunner
Danzaburou
2
6
2
0.5
L
Persephone
hrcjcr
Persephone
0
4
2
0.25
W
Ah Muzen Cab
xXPhrasingXx
Ah Muzen Cab
2
2
7
2.75
W
Merlin
xXha7MANXx
Merlin
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,272
Damage
36,680
38,572
Taken
43,555
17,144
Mitigated
21,226
6,554
Healing
14,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
JR 2 SHORT
Ah Puch
11,687
100
1,730
1,986
6,138
2,148
455
2,074
3,957
22,777
761
L
Janus
Mpainter1
Janus
7,665
138
588
1,109
6,328
1,942
0
3,668
2,577
19,099
0
L
Raijin
OhSoRAD117
Raijin
6,428
175
0
500
7,728
2,493
0
3,428
4,258
26,617
0
W
4,965
208
472
710
13,218
10,793
573
6,182
6,796
1,308
6,856
L
Mulan
SUR3N1UM
Mulan
2,355
125
408
1,246
9,741
8,218
0
4,317
5,336
215
3,980
W
11,006
1,908
2,180
2,379
9,192
3,254
2,290
4,582
4,438
0
19,566
L
Danzaburou
Thompson Gunner
Danzaburou
7,416
1,518
0
1,120
8,189
2,633
0
3,710
4,380
0
13,598
L
Persephone
hrcjcr
Persephone
7,408
161
675
908
6,586
1,858
0
3,103
3,332
11,793
515
W
Ah Muzen Cab
xXPhrasingXx
Ah Muzen Cab
2,768
923
864
957
7,490
2,570
2,460
3,377
3,975
0
10,930
W
Merlin
xXha7MANXx
Merlin
6,254
277
724
2,979
7,517
2,461
399
4,279
3,116
24,265
1,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,736
Gold Earned
45,050
127
Minions Killed
128
0
Camps Cleared
0
835,449
Distance Traveled
998,985
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,079
908
24
2
0
216,715
0
L
Janus
7,943
794
37
4
0
177,631
0
L
Raijin
8,248
825
61
6
0
170,884
0
W
Nike
9,090
909
9
1
0
204,279
0
L
Mulan
7,279
728
4
0
0
172,933
0
W
Chiron
9,790
979
26
3
0
199,831
0
L
Danzaburou
7,627
763
14
1
0
144,325
0
L
Persephone
6,639
664
11
1
0
169,676
0
W
Ah Muzen Cab
8,030
803
21
2
0
182,790
0
W
Merlin
9,061
906
48
5
0
195,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role