Player Matchup

Jormungandr
Jormungandr
Brad1one
Jormungandr
Level 108
God Stats
33W - 30L
1,465 SR
Queue Stats
495W - 492L
1,412 Elo+
Solo
Apollo
Apollo
Dark-Hunter5600
Apollo
Level 35
God Stats
9W - 12L
1,388 SR
Queue Stats
48W - 53L
1,433 Elo+
Party 1
Poseidon
Poseidon
Dubssssssssssss
Poseidon
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 29L
1,420 Elo+
Party 1
Charon
Charon
waterlung
Charon
Level 122
God Stats
6W - 3L
1,527 SR
Queue Stats
213W - 219L
1,441 Elo+
Party 1
Zeus
Zeus
xHostileHalliex
Zeus
Level 50
God Stats
4W - 1L
1,564 SR
Queue Stats
104W - 125L
1,398 Elo+
Party 1
Team Averages
Level 72
1,489 SR
1,421 Elo+

VS

Team Averages
Level 75
1,523 SR
1,417 Elo+
Cthulhu
Cthulhu
KyrotsuToussak
Cthulhu
Level 24
God Stats
1W - 1L
1,757 SR
Queue Stats
16W - 26L
1,349 Elo+
Party 2
Martichoras
Martichoras
TheSprinlyux
Martichoras
Level 102
God Stats
9W - 9L
1,621 SR
Queue Stats
330W - 380L
1,444 Elo+
Party 2
Gilgamesh
Gilgamesh
Twenty1pilots
Gilgamesh
Level 144
God Stats
22W - 11L
1,699 SR
Queue Stats
120W - 127L
1,474 Elo+
Solo
Hun Batz
Hun Batz
ZoowMeet
Hun Batz
Level 48
God Stats
7W - 10L
1,445 SR
Queue Stats
109W - 124L
1,437 Elo+
Party 2
Agni
Agni
gellison042001
Agni
Level 55
God Stats
0W - 4L
1,093 SR
Queue Stats
58W - 71L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Brad1one
Jormungandr
14
2 / 1 / 1
8,531
569
8,321
12,000
11,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
2 / 3 / 4
7,015
468
7,116
7,960
2,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
18
12 / 1 / 2
10,148
677
16,723
10,705
3,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Charon
waterlung
Charon
12
2 / 3 / 10
8,266
551
9,172
14,726
11,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 6 / 4
7,401
493
4,097
6,911
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
7,062
471
5,870
13,599
7,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Martichoras
TheSprinlyux
Martichoras
13
2 / 5 / 2
7,416
494
6,155
12,325
4,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Gilgamesh
Twenty1pilots
Gilgamesh
14
1 / 2 / 1
7,624
508
6,402
12,486
8,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
ZoowMeet
Hun Batz
14
2 / 7 / 5
7,589
506
5,270
16,143
5,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
8 / 3 / 2
8,726
582
7,560
8,683
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
19
Kills
14
14
Deaths
19
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Brad1one
Jormungandr
2
1
1
2.5
W
2
3
4
1.33
W
Poseidon
12
1
2
13
L
1
2
4
1.5
L
Martichoras
TheSprinlyux
Martichoras
2
5
2
0.6
L
Gilgamesh
Twenty1pilots
Gilgamesh
1
2
1
0.75
L
Hun Batz
ZoowMeet
Hun Batz
2
7
5
0.64
L
8
3
2
3
W
Charon
waterlung
Charon
2
3
10
2.33
W
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,429
Damage
31,257
52,302
Taken
63,236
31,039
Mitigated
28,973
15,050
Healing
16,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Brad1one
Jormungandr
8,321
2,059
0
3,875
12,000
11,121
84
0
12,000
56,603
2,682
W
7,116
4,136
0
3,062
7,960
2,559
0
1,752
6,208
0
38,455
W
Poseidon
16,723
4,511
0
6,720
10,705
3,841
41
2,236
8,469
104,859
0
L
5,870
772
2,133
3,181
13,599
7,884
171
9,596
4,003
21,843
849
L
Martichoras
TheSprinlyux
Martichoras
6,155
2,201
0
3,023
12,325
4,408
216
5,395
6,930
0
49,909
L
Gilgamesh
Twenty1pilots
Gilgamesh
6,402
2,021
0
2,661
12,486
8,769
0
7,021
5,465
0
49,766
L
Hun Batz
ZoowMeet
Hun Batz
5,270
1,820
0
4,603
16,143
5,106
0
8,925
7,218
0
48,385
L
7,560
267
0
940
8,683
2,806
300
6,384
2,299
49,105
0
W
Charon
waterlung
Charon
9,172
1,907
0
1,143
14,726
11,737
594
5,629
9,097
25,145
0
W
4,097
551
0
250
6,911
1,781
415
4,280
2,631
32,211
1,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,361
Gold Earned
38,417
372
Minions Killed
352
0
Camps Cleared
0
1,424,364
Distance Traveled
1,506,798
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,531
569
83
6
0
268,835
0
W
Apollo
7,015
468
56
4
0
212,742
0
W
Poseidon
10,148
677
145
10
0
367,086
7
L
Cthulhu
7,062
471
16
1
0
322,430
6
L
Martichoras
7,416
494
82
5
0
276,644
4
L
Gilgamesh
7,624
508
79
5
0
290,815
0
L
Hun Batz
7,589
506
81
5
0
315,319
4
L
Agni
8,726
582
94
6
0
301,590
0
W
Charon
8,266
551
28
2
0
295,679
4
W
Zeus
7,401
493
60
4
0
280,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role