Player Matchup

Loki
Loki
 
Loki
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Coldsnake23
Ymir
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,465 Elo+
Party 1
Atlas
Atlas
Jamesdeandidit
Atlas
Level 86
God Stats
15W - 16L
1,526 SR
Queue Stats
180W - 159L
1,514 Elo+
Solo
Nemesis
Nemesis
Spade7145
Nemesis
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,368 Elo+
Party 1
Rama
Rama
xDreams2Realityx
Rama
Level 148
God Stats
8W - 4L
1,778 SR
Queue Stats
109W - 127L
1,525 Elo+
Solo
Team Averages
Level 124
1,561 SR
1,474 Elo+

VS

Team Averages
Level 92
1,574 SR
1,497 Elo+
Neith
Neith
ImLokissS3xSlave
Neith
Level 1
God Stats
1W - 0L
1,737 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
MusicBoxEra1993
Nu Wa
Level 178
God Stats
95W - 68L
1,605 SR
Queue Stats
378W - 347L
1,484 Elo+
Solo
Artio
Artio
SkinnyMinnie0908
Artio
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 47L
1,466 Elo+
Solo
Osiris
Osiris
Tubz22
Osiris
Level 128
God Stats
3W - 1L
1,644 SR
Queue Stats
167W - 151L
1,534 Elo+
Solo
Loki
Loki
o0Loki0rTroll0o
Loki
Level 33
God Stats
1W - 0L
1,381 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 2 / 0
5,536
554
1,053
6,987
3,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
0 / 4 / 1
4,996
500
2,624
10,961
5,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
4,822
482
5,729
5,840
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Spade7145
Nemesis
12
2 / 2 / 0
5,847
585
3,081
5,867
1,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 0
5,292
529
5,539
7,652
2,497
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
6,107
611
6,327
8,567
2,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
7 / 0 / 2
7,042
704
6,630
4,062
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
1 / 0 / 6
6,027
603
2,761
8,698
5,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
Tubz22
Osiris
12
1 / 0 / 1
7,437
744
3,394
6,079
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
4 / 0 / 6
6,366
637
5,457
6,306
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
14
14
Deaths
3
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
0
0
L
0
4
1
0.13
W
1
3
3
0.83
L
0
3
0
0
W
7
0
2
8
W
1
0
6
4
L
Nemesis
Spade7145
Nemesis
2
2
0
1
W
Osiris
Tubz22
Osiris
1
0
1
1.5
W
4
0
6
7
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,026
Damage
24,569
37,307
Taken
33,712
15,005
Mitigated
14,002
10,720
Healing
17,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,053
160
0
2,153
6,987
3,666
0
249
6,678
0
36,087
L
2,624
653
0
1,732
10,961
5,276
0
4,800
5,893
16,714
1,427
W
6,327
1,899
0
3,346
8,567
2,632
308
455
8,112
0
50,420
L
5,729
1,955
0
1,030
5,840
1,894
0
2,535
3,013
31,257
0
W
6,630
1,413
0
2,001
4,062
1,115
104
2,110
1,594
44,008
0
W
2,761
636
321
3,140
8,698
5,111
0
3,849
4,529
11,876
0
L
Nemesis
Spade7145
Nemesis
3,081
1,379
0
2,862
5,867
1,672
0
709
5,030
0
40,906
W
Osiris
Tubz22
Osiris
3,394
654
0
4,690
6,079
3,395
240
0
6,079
0
52,851
W
5,457
1,676
0
3,952
6,306
1,749
0
1,075
5,065
0
40,612
L
5,539
4,341
0
2,943
7,652
2,497
0
315
7,302
0
38,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,493
Gold Earned
32,979
303
Minions Killed
368
0
Camps Cleared
0
1,046,600
Distance Traveled
1,138,915
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,536
554
67
7
0
212,062
0
L
Ymir
4,996
500
39
4
0
178,960
0
W
Neith
6,107
611
92
9
0
201,319
3
L
Atlas
4,822
482
53
5
0
214,429
3
W
Nu Wa
7,042
704
81
8
0
219,935
4
W
Artio
6,027
603
15
2
0
235,235
4
L
Nemesis
5,847
585
86
9
0
250,595
0
W
Osiris
7,437
744
116
12
0
218,877
3
W
Loki
6,366
637
64
6
0
263,549
0
L
Rama
5,292
529
58
6
0
190,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role