Player Matchup

Atlas
Atlas
Bаcon
Atlas
Level 212
God Stats
20W - 8L
1,833 SR
Queue Stats
549W - 108L
2,012 Elo+
Party 1
Geb
Geb
Pinken
Geb
Level 249
God Stats
22W - 8L
1,952 SR
Queue Stats
418W - 122L
1,949 Elo+
Party 1
Anubis
Anubis
R0B0BIRD
Anubis
Level 224
God Stats
18W - 8L
1,930 SR
Queue Stats
396W - 112L
1,969 Elo+
Party 1
Gilgamesh
Gilgamesh
Sh1kikan
Gilgamesh
Level 144
God Stats
5W - 1L
1,758 SR
Queue Stats
199W - 42L
2,001 Elo+
Party 1
Anhur
Anhur
Snowman
Anhur
Level 199
God Stats
2W - 0L
1,744 SR
Queue Stats
24W - 3L
1,964 Elo+
Party 1
Team Averages
Level 206
1,844 SR
1,979 Elo+

VS

Team Averages
Level 159
1,591 SR
1,578 Elo+
Ra
Ra
KishØ
Ra
Level 219
God Stats
7W - 7L
1,547 SR
Queue Stats
183W - 172L
1,619 Elo+
Solo
Thanatos
Thanatos
TACOSARETASTEE
Thanatos
Level 106
God Stats
0W - 3L
1,490 SR
Queue Stats
11W - 12L
1,525 Elo+
Solo
Cu Chulainn
Cu Chulainn
Triiggamazin
Cu Chulainn
Level 246
God Stats
84W - 72L
1,655 SR
Queue Stats
358W - 277L
1,685 Elo+
Solo
Baron Samedi
Baron Samedi
WedgeOfLettuce
Baron Samedi
Level 67
God Stats
15W - 7L
1,764 SR
Queue Stats
188W - 227L
1,542 Elo+
Solo
Danzaburou
Danzaburou
Xaluria
Danzaburou
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bаcon
Atlas
16
8 / 1 / 13
10,585
1,059
13,636
10,238
4,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Geb
Pinken
Geb
16
4 / 0 / 19
10,473
1,047
6,002
8,785
8,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
R0B0BIRD
Anubis
17
9 / 2 / 14
10,885
1,089
15,344
10,208
4,980
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
Sh1kikan
Gilgamesh
17
9 / 1 / 16
10,852
1,085
14,155
11,697
14,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Snowman
Anhur
16
4 / 2 / 8
9,879
988
7,989
8,763
2,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
3 / 5 / 1
9,491
949
10,461
8,801
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
11
0 / 10 / 2
7,388
739
4,314
10,562
4,108
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
Triiggamazin
Cu Chulainn
14
3 / 4 / 3
8,617
862
10,821
14,414
11,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
WedgeOfLettuce
Baron Samedi
13
0 / 8 / 4
8,042
804
6,072
12,531
4,951
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Xaluria
Danzaburou
13
0 / 7 / 1
8,097
810
5,574
13,383
4,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
17
34
Kills
6
6
Deaths
34
70
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Atlas
Bаcon
Atlas
8
1
13
14.5
L
Ra
3
5
1
0.7
W
Geb
Pinken
Geb
4
0
19
13.5
W
Anubis
R0B0BIRD
Anubis
9
2
14
8
W
Gilgamesh
Sh1kikan
Gilgamesh
9
1
16
17
W
Anhur
Snowman
Anhur
4
2
8
4
L
Thanatos
0
10
2
0.1
L
Cu Chulainn
Triiggamazin
Cu Chulainn
3
4
3
1.13
L
Baron Samedi
WedgeOfLettuce
Baron Samedi
0
8
4
0.25
L
Danzaburou
Xaluria
Danzaburou
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,126
Damage
37,242
49,691
Taken
59,691
35,537
Mitigated
28,021
16,810
Healing
8,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Bаcon
Atlas
13,636
3,545
0
2,462
10,238
4,825
122
3,385
6,659
31,262
234
L
Ra
10,461
488
343
1,314
8,801
2,798
0
3,662
4,993
27,898
344
W
Geb
Pinken
Geb
6,002
516
2,352
2,674
8,785
8,611
558
3,787
4,750
12,337
0
W
Anubis
R0B0BIRD
Anubis
15,344
827
0
5,673
10,208
4,980
1,213
3,122
7,002
50,414
0
W
Gilgamesh
Sh1kikan
Gilgamesh
14,155
4,334
0
1,247
11,697
14,626
695
3,145
8,316
501
30,831
W
Anhur
Snowman
Anhur
7,989
4,154
0
2,402
8,763
2,495
3,641
3,971
4,431
0
34,546
L
Thanatos
4,314
618
0
1,778
10,562
4,108
0
6,340
3,895
0
6,018
L
Cu Chulainn
Triiggamazin
Cu Chulainn
10,821
1,841
0
500
14,414
11,826
0
6,908
7,047
3,072
18,483
L
Baron Samedi
WedgeOfLettuce
Baron Samedi
6,072
551
528
2,159
12,531
4,951
0
8,631
3,656
13,957
0
L
Danzaburou
Xaluria
Danzaburou
5,574
1,830
0
1,478
13,383
4,338
0
8,360
4,793
0
18,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,674
Gold Earned
41,635
260
Minions Killed
145
0
Camps Cleared
0
1,008,290
Distance Traveled
889,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,585
1,059
52
5
0
209,529
0
L
Ra
9,491
949
56
6
0
169,595
0
W
Geb
10,473
1,047
12
1
0
208,767
0
W
Anubis
10,885
1,089
84
8
0
180,152
0
W
Gilgamesh
10,852
1,085
47
5
0
230,072
0
W
Anhur
9,879
988
65
7
0
179,770
0
L
Thanatos
7,388
739
3
0
0
173,296
0
L
Cu Chulainn
8,617
862
24
2
0
191,730
0
L
Baron Samedi
8,042
804
26
3
0
178,441
0
L
Danzaburou
8,097
810
36
4
0
176,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role