Player Matchup

Artemis
Artemis
Silver I
 
Artemis
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Silver I
Dahhrkk
Pele
Silver I
Level 126
God Stats
17W - 17L
1,530 SR
Queue Stats
49W - 59L
1,266 MMR
Solo
Nu Wa
Nu Wa
Gold V
Fernzy1st
Nu Wa
Gold V
Level 148
God Stats
6W - 5L
1,554 SR
Queue Stats
30W - 35L
1,329 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze II
Wanted27Geoffrey
Kuzenbo
Bronze II
Level 137
God Stats
3W - 1L
1,645 SR
Queue Stats
144W - 188L
436 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
molokopcashj
Cu Chulainn
Gold III
Level 171
God Stats
42W - 29L
1,623 SR
Queue Stats
251W - 255L
1,217 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,570 SR
1,150 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,441 SR
1,171 MMR
Hachiman
Hachiman
Silver V
 
Hachiman
Silver V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver I
Fye_Villain
Odin
Silver I
Level 147
God Stats
7W - 4L
1,563 SR
Queue Stats
180W - 194L
1,270 MMR
Solo
Agni
Agni
Silver IV
Leooo264511
Agni
Silver IV
Level 63
God Stats
0W - 3L
1,163 SR
Queue Stats
60W - 83L
1,276 MMR
Solo
Jormungandr
Jormungandr
Bronze I
beast1282002
Jormungandr
Bronze I
Level 123
God Stats
4W - 2L
1,500 SR
Queue Stats
144W - 185L
530 MMR
Solo
Atlas
Atlas
Gold V
ygb don
Atlas
Gold V
Level 158
God Stats
19W - 17L
1,477 SR
Queue Stats
263W - 277L
1,280 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
9 / 1 / 7
9,106
650
8,225
9,836
3,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
Dahhrkk
Pele
13
6 / 3 / 6
8,223
587
7,469
11,202
4,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nu Wa
Fernzy1st
Nu Wa
15
7 / 0 / 5
9,817
701
9,508
5,173
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
2 / 7 / 2
6,494
464
3,965
11,478
8,741
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
molokopcashj
Cu Chulainn
15
4 / 1 / 6
9,320
666
11,822
12,210
6,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ArachneCthulhuIx ChelThorKali

VS

Bans
Bake KujiraAthenaMedusaFenrirBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
3 / 9 / 5
6,253
447
7,798
11,451
3,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
3 / 5 / 2
6,627
473
4,680
11,272
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 6 / 0
6,194
442
5,311
9,384
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
beast1282002
Jormungandr
10
1 / 3 / 0
5,988
428
3,394
12,411
8,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Atlas
ygb don
Atlas
10
3 / 5 / 6
6,255
447
7,354
12,045
6,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
28
Kills
11
12
Deaths
28
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
9
1
7
12.5
L
Hachiman
 
Hachiman
3
9
5
0.61
W
Pele
Dahhrkk
Pele
6
3
6
3
W
Nu Wa
Fernzy1st
Nu Wa
7
0
5
9.5
L
3
5
2
0.8
L
1
6
0
0.17
W
2
7
2
0.43
L
Jormungandr
beast1282002
Jormungandr
1
3
0
0.33
W
Cu Chulainn
molokopcashj
Cu Chulainn
4
1
6
7
L
Atlas
ygb don
Atlas
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,989
Damage
28,537
49,899
Taken
56,563
23,889
Mitigated
23,930
13,689
Healing
7,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,225
3,676
0
3,928
9,836
3,164
3,000
3,167
6,307
0
54,714
L
Hachiman
 
Hachiman
7,798
4,359
0
1,393
11,451
3,303
0
2,462
8,889
0
36,171
W
Pele
Dahhrkk
Pele
7,469
1,709
0
2,722
11,202
4,125
884
1,114
10,009
0
50,223
W
Nu Wa
Fernzy1st
Nu Wa
9,508
2,160
0
972
5,173
1,680
1,453
2,641
2,444
63,902
768
L
4,680
663
0
1,799
11,272
3,723
0
2,075
8,945
0
31,736
L
5,311
227
0
500
9,384
2,030
0
3,626
5,467
48,536
0
W
3,965
1,315
70
1,653
11,478
8,741
141
3,231
7,692
19,199
0
L
Jormungandr
beast1282002
Jormungandr
3,394
1,554
0
2,402
12,411
8,751
0
1,194
11,043
31,931
0
W
Cu Chulainn
molokopcashj
Cu Chulainn
11,822
2,457
0
4,344
12,210
6,179
434
4,589
7,539
0
71,839
L
Atlas
ygb don
Atlas
7,354
2,273
0
1,130
12,045
6,123
0
3,133
8,746
23,827
1,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,960
Gold Earned
31,317
420
Minions Killed
282
0
Camps Cleared
0
1,379,819
Distance Traveled
1,140,203
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,106
650
82
6
0
258,274
0
L
Hachiman
6,253
447
53
4
0
235,076
0
W
Pele
8,223
587
72
5
0
291,396
0
W
Nu Wa
9,817
701
132
9
0
291,333
4
L
Odin
6,627
473
57
4
0
222,288
0
L
Agni
6,194
442
82
6
0
266,891
0
W
Kuzenbo
6,494
464
27
2
0
258,449
0
L
Jormungandr
5,988
428
49
4
0
197,028
0
W
Cu Chulainn
9,320
666
107
8
0
280,367
0
L
Atlas
6,255
447
41
3
0
218,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role