Player Matchup

Gilgamesh
Gilgamesh
CapitanPeperoni4
Gilgamesh
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 99L
1,376 Elo+
Party 1
Ymir
Ymir
Comal-follavacas
Ymir
Level 7
God Stats
3W - 5L
1,396 SR
Queue Stats
29W - 46L
1,186 Elo+
Party 1
Hachiman
Hachiman
Groot04
Hachiman
Level 91
God Stats
4W - 2L
1,626 SR
Queue Stats
104W - 77L
1,496 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Yeyo_Lama
Morgan Le Fay
Level 146
God Stats
1W - 0L
1,294 SR
Queue Stats
75W - 96L
1,395 Elo+
Party 1
Thor
Thor
edwardin_
Thor
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 47L
1,489 Elo+
Party 1
Team Averages
Level 92
1,463 SR
1,388 Elo+

VS

Team Averages
Level 59
1,527 SR
1,412 Elo+
Chang'e
Chang'e
DGN Catenaci
Chang'e
Level 64
God Stats
5W - 4L
1,675 SR
Queue Stats
136W - 148L
1,412 Elo+
Party 2
Chiron
Chiron
Diavlex
Chiron
Level 133
God Stats
4W - 3L
1,786 SR
Queue Stats
140W - 108L
1,463 Elo+
Solo
Hercules
Hercules
Light1920
Hercules
Level 62
God Stats
0W - 3L
1,183 SR
Queue Stats
35W - 51L
1,357 Elo+
Solo
Ratatoskr
Ratatoskr
katsumelbi
Ratatoskr
Level 10
God Stats
3W - 7L
1,444 SR
Queue Stats
12W - 13L
1,461 Elo+
Party 2
Bacchus
Bacchus
klanpus_Extermin
Bacchus
Level 27
God Stats
24W - 16L
1,545 SR
Queue Stats
42W - 53L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
15
6 / 0 / 4
9,363
585
7,112
8,237
6,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 8
7,745
484
4,031
11,120
8,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Groot04
Hachiman
16
4 / 3 / 3
9,021
564
10,664
11,322
4,216
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Yeyo_Lama
Morgan Le Fay
16
7 / 0 / 1
9,900
619
13,806
7,861
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
14
5 / 1 / 7
8,243
515
7,884
8,918
3,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DGN Catenaci
Chang'e
13
0 / 7 / 0
7,026
439
5,085
14,808
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chiron
Diavlex
Chiron
13
4 / 4 / 3
7,710
482
8,306
9,000
3,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
Light1920
Hercules
14
0 / 2 / 0
8,113
507
2,349
10,965
9,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Ratatoskr
katsumelbi
Ratatoskr
14
3 / 6 / 1
7,361
460
6,539
13,731
4,688
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 4 / 6
7,554
472
7,056
17,242
15,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
23
Kills
7
7
Deaths
23
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
6
0
4
8
W
1
3
8
1.67
L
Chang'e
DGN Catenaci
Chang'e
0
7
0
0
L
Chiron
Diavlex
Chiron
4
4
3
1.38
W
Hachiman
Groot04
Hachiman
4
3
3
1.83
L
Hercules
Light1920
Hercules
0
2
0
0
W
Morgan Le Fay
Yeyo_Lama
Morgan Le Fay
7
0
1
7.5
W
Thor
5
1
7
8.5
L
Ratatoskr
katsumelbi
Ratatoskr
3
6
1
0.58
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,497
Damage
29,335
47,458
Taken
65,746
25,461
Mitigated
35,800
10,716
Healing
21,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
7,112
2,452
0
1,983
8,237
6,483
971
60
7,935
0
55,135
W
4,031
1,318
0
1,172
11,120
8,079
0
3,640
7,480
19,391
0
L
Chang'e
DGN Catenaci
Chang'e
5,085
182
160
4,774
14,808
2,987
0
9,936
4,872
41,123
849
L
Chiron
Diavlex
Chiron
8,306
1,258
515
2,085
9,000
3,044
162
591
8,409
0
62,363
W
Hachiman
Groot04
Hachiman
10,664
6,814
0
4,493
11,322
4,216
710
2,753
8,569
0
77,439
L
Hercules
Light1920
Hercules
2,349
516
0
4,038
10,965
9,601
0
2,023
8,942
0
56,439
W
Morgan Le Fay
Yeyo_Lama
Morgan Le Fay
13,806
722
0
2,248
7,861
2,908
320
4,139
3,266
69,060
2,135
W
Thor
7,884
1,889
0
820
8,918
3,775
280
796
8,032
0
59,080
L
Ratatoskr
katsumelbi
Ratatoskr
6,539
2,625
0
4,534
13,731
4,688
9
2,277
11,454
0
55,339
L
7,056
584
0
5,509
17,242
15,480
68
2,762
14,480
19,774
622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,272
Gold Earned
37,764
443
Minions Killed
405
0
Camps Cleared
0
1,539,102
Distance Traveled
1,465,875
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,363
585
94
6
0
285,520
0
W
Ymir
7,745
484
29
2
0
305,781
0
L
Chang'e
7,026
439
86
5
0
261,904
0
L
Chiron
7,710
482
103
6
0
299,321
4
W
Hachiman
9,021
564
128
8
0
288,929
0
L
Hercules
8,113
507
112
7
0
277,630
0
W
Morgan Le Fay
9,900
619
111
7
0
295,447
0
W
Thor
8,243
515
81
5
0
363,425
0
L
Ratatoskr
7,361
460
87
5
0
338,082
0
L
Bacchus
7,554
472
17
1
0
288,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role