Player Matchup

Kukulkan
Kukulkan
ANXlETY ATTACK
Kukulkan
Level 129
God Stats
7W - 5L
1,508 SR
Queue Stats
394W - 401L
1,508 Elo+
Party 1
Bakasura
Bakasura
KIN9PIN3309
Bakasura
Level 155
God Stats
2W - 0L
1,790 SR
Queue Stats
378W - 393L
1,509 Elo+
Solo
Cerberus
Cerberus
Whackrice
Cerberus
Level 153
God Stats
2W - 4L
1,312 SR
Queue Stats
670W - 671L
1,498 Elo+
Party 1
Yemoja
Yemoja
heyitskryptics
Yemoja
Level 48
God Stats
4W - 1L
1,654 SR
Queue Stats
203W - 181L
1,538 Elo+
Party 1
Chronos
Chronos
smyers37
Chronos
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,512 Elo+
Solo
Team Averages
Level 113
1,553 SR
1,513 Elo+

VS

Team Averages
Level 146
1,510 SR
1,529 Elo+
Osiris
Osiris
DlTZlWT
Osiris
Level 129
God Stats
3W - 4L
1,571 SR
Queue Stats
162W - 146L
1,573 Elo+
Party 2
Scylla
Scylla
IcemanLoki
Scylla
Level 148
God Stats
0W - 2L
1,084 SR
Queue Stats
106W - 95L
1,599 Elo+
Party 3
Jing Wei
Jing Wei
L-0-L-L-I-P-O-P-
Jing Wei
Level 159
God Stats
1W - 2L
1,669 SR
Queue Stats
35W - 38L
1,492 Elo+
Party 2
Maui
Maui
Racotaco0807
Maui
Level 136
God Stats
10W - 6L
1,661 SR
Queue Stats
268W - 250L
1,527 Elo+
Party 3
Hel
Hel
WorkingMom-101
Hel
Level 159
God Stats
2W - 2L
1,565 SR
Queue Stats
27W - 36L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
3 / 0 / 12
11,460
764
18,028
8,090
4,200
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
KIN9PIN3309
Bakasura
18
8 / 2 / 7
11,516
768
16,219
19,798
21,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Whackrice
Cerberus
17
2 / 2 / 11
10,384
692
16,372
30,102
35,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
0 / 1 / 11
9,605
640
2,504
11,095
8,469
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
smyers37
Chronos
18
3 / 1 / 9
11,527
768
12,498
15,146
8,291
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DlTZlWT
Osiris
15
1 / 3 / 2
8,567
571
11,225
15,128
18,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
IcemanLoki
Scylla
18
4 / 1 / 2
9,811
654
22,519
8,576
4,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 3 / 4
8,958
597
10,408
9,852
3,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 5 / 6
9,281
619
10,234
21,376
25,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 5 / 4
8,193
546
8,208
15,537
6,766
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
24
16
Kills
6
6
Deaths
17
50
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
3
0
12
9
L
Osiris
DlTZlWT
Osiris
1
3
2
0.67
L
Scylla
IcemanLoki
Scylla
4
1
2
5
W
Bakasura
KIN9PIN3309
Bakasura
8
2
7
5.75
L
1
3
4
1
L
0
5
6
0.6
W
Cerberus
Whackrice
Cerberus
2
2
11
3.75
L
0
5
4
0.4
W
0
1
11
5.5
W
Chronos
smyers37
Chronos
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,621
Damage
62,594
84,231
Taken
70,469
78,277
Mitigated
58,673
53,886
Healing
33,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
18,028
875
1,937
1,154
8,090
4,200
1,247
6,492
1,453
46,410
0
L
Osiris
DlTZlWT
Osiris
11,225
2,020
510
1,843
15,128
18,204
0
8,392
5,123
0
19,767
L
Scylla
IcemanLoki
Scylla
22,519
658
1,299
1,312
8,576
4,259
0
6,359
2,168
46,975
0
W
Bakasura
KIN9PIN3309
Bakasura
16,219
9,257
59
5,268
19,798
21,862
320
9,237
10,256
0
19,658
L
10,408
6,473
0
0
9,852
3,847
0
7,554
1,867
0
28,047
L
10,234
1,774
529
4,654
21,376
25,597
0
13,209
6,784
20,483
0
W
Cerberus
Whackrice
Cerberus
16,372
378
499
9,065
30,102
35,455
110
11,520
17,932
23,521
1,024
L
8,208
351
15,027
7,877
15,537
6,766
0
12,995
2,122
18,586
0
W
2,504
825
28,148
5,071
11,095
8,469
489
4,623
6,254
6,865
230
W
Chronos
smyers37
Chronos
12,498
2,277
927
1,758
15,146
8,291
4,896
9,089
5,888
45,929
1,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,492
Gold Earned
44,810
201
Minions Killed
148
0
Camps Cleared
0
1,478,836
Distance Traveled
1,382,435
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,460
764
59
4
0
325,622
0
L
Osiris
8,567
571
7
0
0
284,174
0
L
Scylla
9,811
654
53
4
0
298,146
0
W
Bakasura
11,516
768
35
2
0
311,553
0
L
Jing Wei
8,958
597
40
3
0
276,097
0
L
Maui
9,281
619
17
1
0
279,150
0
W
Cerberus
10,384
692
28
2
0
278,261
0
L
Hel
8,193
546
31
2
0
244,868
0
W
Yemoja
9,605
640
5
0
0
247,910
0
W
Chronos
11,527
768
74
5
0
315,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role