Player Matchup

Merlin
Merlin
Dreamghoul-
Merlin
Level 108
God Stats
4W - 7L
1,389 SR
Queue Stats
364W - 354L
1,446 Elo+
Party 1
Izanami
Izanami
i_like_pie_221
Izanami
Level 27
God Stats
6W - 5L
1,514 SR
Queue Stats
16W - 16L
1,436 Elo+
Party 1
Jormungandr
Jormungandr
yeltf
Jormungandr
Level 63
God Stats
29W - 18L
1,542 SR
Queue Stats
251W - 236L
1,410 Elo+
Party 1
Team Averages
Level 66
1,481 SR
1,431 Elo+

VS

Team Averages
Level 48
1,549 SR
1,436 Elo+
Tiamat
Tiamat
DachapiCR
Tiamat
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,510 Elo+
Party 2
Izanami
Izanami
SolzCr
Izanami
Level 8
God Stats
4W - 7L
1,412 SR
Queue Stats
12W - 20L
1,361 Elo+
Party 2
Fenrir
Fenrir
XxMonti04xX
Fenrir
Level 129
God Stats
4W - 1L
1,734 SR
Queue Stats
29W - 36L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 0 / 8
9,585
959
9,435
4,951
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
3 / 3 / 9
8,789
879
4,694
7,143
2,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
yeltf
Jormungandr
16
7 / 1 / 8
9,758
976
8,755
7,009
4,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DachapiCR
Tiamat
12
0 / 5 / 1
6,770
677
877
6,617
3,488
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
SolzCr
Izanami
13
1 / 5 / 2
7,808
781
2,778
9,035
2,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
11
2 / 5 / 0
7,203
720
6,883
11,413
7,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
15
Kills
3
4
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DachapiCR
Tiamat
0
5
1
0.1
W
Merlin
5
0
8
9
L
Izanami
SolzCr
Izanami
1
5
2
0.4
L
Fenrir
2
5
0
0.4
W
3
3
9
2.5
W
Jormungandr
yeltf
Jormungandr
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,884
Damage
10,538
19,103
Taken
27,065
8,958
Mitigated
14,221
3,833
Healing
1,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DachapiCR
Tiamat
877
35
0
515
6,617
3,488
0
4,361
2,179
6,495
0
W
Merlin
9,435
425
0
949
4,951
1,746
552
182
4,675
44,072
0
L
Izanami
SolzCr
Izanami
2,778
1,186
0
635
9,035
2,981
0
6,193
2,766
0
23,117
L
Fenrir
6,883
911
0
735
11,413
7,752
0
7,270
4,045
0
19,451
W
4,694
2,949
0
985
7,143
2,373
2,046
213
6,709
0
21,160
W
Jormungandr
yeltf
Jormungandr
8,755
1,588
0
1,899
7,009
4,839
740
524
6,397
30,686
963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,132
Gold Earned
21,781
149
Minions Killed
87
0
Camps Cleared
0
523,160
Distance Traveled
492,754
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,770
677
11
1
0
162,794
0
W
Merlin
9,585
959
67
7
0
180,919
0
L
Izanami
7,808
781
56
6
0
139,324
0
L
Fenrir
7,203
720
20
2
0
190,636
1
W
Izanami
8,789
879
31
3
0
161,906
0
W
Jormungandr
9,758
976
51
5
0
180,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role