Player Matchup

Cerberus
Cerberus
Silver III
LaMatheus_14
Cerberus
Silver III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,509 MMR
Party 1
Discordia
Discordia
Bronze III
Rodri1200
Discordia
Bronze III
Level 107
God Stats
1W - 0L
1,674 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold IV
racp2000
Hachiman
Gold IV
Level 120
God Stats
2W - 2L
1,539 SR
Queue Stats
32W - 35L
1,542 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,571 SR
1,517 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,514 SR
1,456 MMR
Chaac
Chaac
Gold III
KronoCompVi
Chaac
Gold III
Level 145
God Stats
1W - 5L
1,325 SR
Queue Stats
68W - 79L
1,455 MMR
Solo
Chiron
Chiron
Bronze III
ZANTOZNZ
Chiron
Bronze III
Level 81
God Stats
0W - 1L
1,440 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Janus
Janus
Silver I
willy2004_-_
Janus
Silver I
Level 136
God Stats
0W - 1L
1,778 SR
Queue Stats
6W - 13L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LaMatheus_14
Cerberus
20
7 / 1 / 4
14,061
827
11,587
18,444
19,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Discordia
Rodri1200
Discordia
20
4 / 0 / 7
15,583
917
16,782
9,064
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
racp2000
Hachiman
19
0 / 1 / 9
12,837
755
8,016
15,178
6,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AchillesKaliKuzenboAnubis

VS

Bans
Ne ZhaHeraVulcanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 0
13,511
795
10,388
20,670
28,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
ZANTOZNZ
Chiron
16
0 / 3 / 1
10,909
642
5,482
10,065
2,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
0 / 5 / 0
12,186
717
8,920
10,561
2,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
2
2
Deaths
11
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Cerberus
LaMatheus_14
Cerberus
7
1
4
9
W
Discordia
Rodri1200
Discordia
4
0
7
7.5
L
Chiron
ZANTOZNZ
Chiron
0
3
1
0.17
W
Hachiman
racp2000
Hachiman
0
1
9
4.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,385
Damage
24,790
42,686
Taken
41,296
29,786
Mitigated
33,809
16,446
Healing
8,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,388
1,257
0
4,396
20,670
28,149
733
10,404
9,167
0
52,772
W
Cerberus
LaMatheus_14
Cerberus
11,587
392
1,155
6,422
18,444
19,936
252
3,799
14,645
36,962
2,797
W
Discordia
Rodri1200
Discordia
16,782
661
0
1,732
9,064
3,819
910
2,189
6,875
98,241
498
L
Chiron
ZANTOZNZ
Chiron
5,482
1,171
753
2,101
10,065
2,849
0
7,242
2,415
0
17,986
W
Hachiman
racp2000
Hachiman
8,016
4,289
0
7,137
15,178
6,031
2,768
3,603
11,575
0
47,650
L
8,920
297
0
915
10,561
2,811
0
7,955
2,193
64,536
575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,481
Gold Earned
36,606
280
Minions Killed
226
0
Camps Cleared
0
987,110
Distance Traveled
881,661
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,511
795
80
5
0
336,233
0
W
Cerberus
14,061
827
59
3
0
334,837
4
W
Discordia
15,583
917
171
10
0
340,344
2
L
Chiron
10,909
642
39
2
0
244,462
3
W
Hachiman
12,837
755
50
3
0
311,929
0
L
Janus
12,186
717
107
6
0
300,966
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role