Player Matchup

Baron Samedi
Baron Samedi
Baji o 9451
Baron Samedi
Level 105
God Stats
3W - 2L
1,447 SR
Queue Stats
38W - 64L
1,316 Elo+
Party 1
Merlin
Merlin
Jakearoo4161
Merlin
Level 42
God Stats
3W - 18L
1,093 SR
Queue Stats
72W - 107L
1,279 Elo+
Solo
Kuzenbo
Kuzenbo
RE1GN NZ
Kuzenbo
Level 98
God Stats
2W - 0L
1,386 SR
Queue Stats
16W - 24L
1,340 Elo+
Party 1
Team Averages
Level 82
1,309 SR
1,312 Elo+

VS

Team Averages
Level 74
1,427 SR
1,242 Elo+
Ra
Ra
Fullboss_1
Ra
Level 42
God Stats
2W - 4L
1,233 SR
Queue Stats
8W - 9L
986 Elo+
Solo
Medusa
Medusa
TH30R1G1N4LB1GJ
Medusa
Level 117
God Stats
2W - 1L
1,682 SR
Queue Stats
183W - 206L
1,371 Elo+
Solo
King Arthur
King Arthur
xLVRCOx
King Arthur
Level 63
God Stats
2W - 4L
1,366 SR
Queue Stats
88W - 89L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Baji o 9451
Baron Samedi
19
8 / 2 / 4
11,696
900
13,127
12,840
6,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
15
4 / 5 / 4
10,839
834
6,138
11,174
4,169
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kuzenbo
RE1GN NZ
Kuzenbo
17
2 / 0 / 12
10,786
830
7,949
13,430
16,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 4
9,090
699
4,762
10,256
2,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 4 / 3
10,983
845
11,370
12,102
3,448
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
xLVRCOx
King Arthur
16
3 / 3 / 3
10,232
787
11,741
15,020
16,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
14
Kills
6
7
Deaths
14
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Baji o 9451
Baron Samedi
8
2
4
5
L
0
7
4
0.29
W
Merlin
4
5
4
1.2
W
Kuzenbo
RE1GN NZ
Kuzenbo
2
0
12
8
L
3
4
3
1.13
L
King Arthur
xLVRCOx
King Arthur
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,214
Damage
27,873
37,444
Taken
37,378
26,297
Mitigated
22,439
7,370
Healing
5,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Baji o 9451
Baron Samedi
13,127
251
1,325
4,212
12,840
6,086
649
1,325
11,470
41,572
0
L
4,762
534
144
582
10,256
2,766
302
8,698
1,247
22,893
0
W
Merlin
6,138
272
222
545
11,174
4,169
300
1,769
9,309
20,960
0
W
Kuzenbo
RE1GN NZ
Kuzenbo
7,949
2,036
0
1,066
13,430
16,042
447
1,468
11,852
18,282
390
L
11,370
3,678
283
2,100
12,102
3,448
836
8,214
3,460
0
49,458
L
King Arthur
xLVRCOx
King Arthur
11,741
1,289
0
2,712
15,020
16,225
174
8,944
5,352
0
31,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,321
Gold Earned
30,305
112
Minions Killed
167
0
Camps Cleared
0
624,340
Distance Traveled
707,575
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,696
900
61
5
0
222,743
0
L
Ra
9,090
699
40
3
0
222,364
0
W
Merlin
10,839
834
26
2
0
160,582
0
W
Kuzenbo
10,786
830
25
2
0
241,015
2
L
Medusa
10,983
845
87
7
0
243,688
1
L
King Arthur
10,232
787
40
3
0
241,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role