Player Matchup

Bakasura
Bakasura
BrightVerdant
Bakasura
Level 99
God Stats
6W - 2L
1,445 SR
Queue Stats
179W - 158L
1,489 Elo+
Party 1
Sol
Sol
Chemaster69
Sol
Level 88
God Stats
13W - 14L
1,505 SR
Queue Stats
37W - 65L
1,407 Elo+
Solo
Tyr
Tyr
FoxGradient
Tyr
Level 174
God Stats
7W - 6L
1,518 SR
Queue Stats
518W - 489L
1,471 Elo+
Party 1
Cerberus
Cerberus
IICRAKII1
Cerberus
Level 149
God Stats
20W - 10L
1,630 SR
Queue Stats
509W - 525L
1,467 Elo+
Solo
Izanami
Izanami
cvsmic
Izanami
Level 121
God Stats
32W - 29L
1,545 SR
Queue Stats
244W - 192L
1,476 Elo+
Party 1
Team Averages
Level 126
1,529 SR
1,462 Elo+

VS

Team Averages
Level 112
1,537 SR
1,455 Elo+
Khepri
Khepri
Bon1n1
Khepri
Level 126
God Stats
2W - 1L
1,615 SR
Queue Stats
31W - 25L
1,486 Elo+
Party 2
Thanatos
Thanatos
MrDoggPound206
Thanatos
Level 68
God Stats
1W - 3L
1,351 SR
Queue Stats
8W - 12L
1,424 Elo+
Party 3
Hades
Hades
TORCHMANN10
Hades
Level 67
God Stats
1W - 4L
1,517 SR
Queue Stats
4W - 9L
1,377 Elo+
Party 3
Bacchus
Bacchus
armoredcrow89
Bacchus
Level 154
God Stats
3W - 2L
1,618 SR
Queue Stats
107W - 99L
1,503 Elo+
Party 2
Danzaburou
Danzaburou
xCem1c
Danzaburou
Level 146
God Stats
21W - 15L
1,586 SR
Queue Stats
104W - 93L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BrightVerdant
Bakasura
16
4 / 1 / 4
9,006
563
7,683
14,494
6,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

16
1 / 1 / 3
9,536
596
4,278
7,994
2,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

15
2 / 2 / 3
9,286
580
7,259
15,613
10,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
IICRAKII1
Cerberus
14
2 / 1 / 5
8,319
520
6,358
10,271
7,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
cvsmic
Izanami
16
6 / 2 / 1
9,479
592
10,967
8,510
3,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bon1n1
Khepri
11
1 / 3 / 0
7,007
438
4,612
10,778
7,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
13
2 / 1 / 2
7,672
480
2,373
11,299
4,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 5 / 1
8,325
520
9,748
10,960
6,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
13
1 / 2 / 1
7,776
486
5,177
9,245
9,540
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
xCem1c
Danzaburou
12
1 / 4 / 1
7,511
469
7,494
12,480
3,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
7
7
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Khepri
Bon1n1
Khepri
1
3
0
0.33
W
Bakasura
BrightVerdant
Bakasura
4
1
4
6
W
1
1
3
2.5
W
2
2
3
1.75
W
Cerberus
IICRAKII1
Cerberus
2
1
5
4.5
L
Thanatos
2
1
2
3
L
2
5
1
0.5
L
Bacchus
1
2
1
0.75
W
Izanami
cvsmic
Izanami
6
2
1
3.25
L
Danzaburou
xCem1c
Danzaburou
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,545
Damage
29,404
56,882
Taken
54,762
30,790
Mitigated
30,968
23,045
Healing
16,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Bon1n1
Khepri
4,612
398
0
1,556
10,778
7,436
0
1,948
8,720
27,340
0
W
Bakasura
BrightVerdant
Bakasura
7,683
4,628
0
6,260
14,494
6,388
527
4,699
9,795
0
59,203
W
4,278
1,749
0
3,880
7,994
2,567
2,547
4,052
3,942
66,861
3,221
W
7,259
1,533
0
6,766
15,613
10,965
555
6,870
8,743
0
66,114
W
Cerberus
IICRAKII1
Cerberus
6,358
535
0
3,645
10,271
7,732
373
1,812
8,459
23,100
0
L
Thanatos
2,373
207
0
6,610
11,299
4,334
0
2,355
8,874
0
52,853
L
9,748
131
56
3,488
10,960
6,252
490
3,704
6,397
58,550
906
L
Bacchus
5,177
397
0
2,222
9,245
9,540
0
0
8,719
45,274
0
W
Izanami
cvsmic
Izanami
10,967
7,306
0
2,494
8,510
3,138
2,384
2,121
6,389
0
80,948
L
Danzaburou
xCem1c
Danzaburou
7,494
2,194
0
2,536
12,480
3,406
0
2,570
9,910
0
53,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,626
Gold Earned
38,291
524
Minions Killed
413
0
Camps Cleared
0
1,509,533
Distance Traveled
1,510,442
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,007
438
36
2
0
298,167
5
W
Bakasura
9,006
563
107
7
0
331,020
0
W
Sol
9,536
596
126
8
0
291,914
0
W
Tyr
9,286
580
114
7
0
306,502
1
W
Cerberus
8,319
520
40
3
0
281,553
0
L
Thanatos
7,672
480
80
5
0
343,647
0
L
Hades
8,325
520
127
8
0
281,800
4
L
Bacchus
7,776
486
88
6
0
290,043
2
W
Izanami
9,479
592
137
9
0
298,544
0
L
Danzaburou
7,511
469
82
5
0
296,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role